raze/source/duke3d/src/savegame.cpp
Christoph Oelckers ba117554b0 - fixed savegame issues.
Since the code is extremely volatile I changed the setup so that the save is a zip file with the regular snapshot plus all added data as separate entries.
This allows compressing everything properly without savegame breaking interference.

Blood does not yet load its savegames, need to check.
2019-11-14 21:07:43 +01:00

2432 lines
69 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "duke3d.h"
#include "premap.h"
#include "prlights.h"
#include "savegame.h"
#include "sjson.h"
#include "i_specialpaths.h"
#include "gamecontrol.h"
#include "version.h"
#include "statistics.h"
#include "secrets.h"
#include "savegamehelp.h"
BEGIN_DUKE_NS
static OutputFileCounter savecounter;
char previousboardfilename[BMAX_PATH];
// For storing pointers in files.
// back_p==0: ptr -> "small int"
// back_p==1: "small int" -> ptr
//
// mode: see enum in savegame.h
void G_Util_PtrToIdx(void *ptr, int32_t const count, const void *base, int32_t const mode)
{
intptr_t *iptr = (intptr_t *)ptr;
intptr_t const ibase = (intptr_t)base;
int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT;
// TODO: convert to proper offsets/indices for (a step towards) cross-
// compatibility between 32- and 64-bit systems in the netplay.
// REMEMBER to bump BYTEVERSION then.
// WARNING: C std doesn't say that bit pattern of NULL is necessarily 0!
if ((mode & P2I_BACK_BIT) == 0)
{
for (bssize_t i = 0; i < count; i++)
if (!onlynon0_p || iptr[i])
iptr[i] -= ibase;
}
else
{
for (bssize_t i = 0; i < count; i++)
if (!onlynon0_p || iptr[i])
iptr[i] += ibase;
}
}
void G_Util_PtrToIdx2(void *ptr, int32_t const count, size_t const stride, const void *base, int32_t const mode)
{
uint8_t *iptr = (uint8_t *)ptr;
intptr_t const ibase = (intptr_t)base;
int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT;
if ((mode & P2I_BACK_BIT) == 0)
{
for (bssize_t i = 0; i < count; ++i)
{
if (!onlynon0_p || *(intptr_t *)iptr)
*(intptr_t *)iptr -= ibase;
iptr += stride;
}
}
else
{
for (bssize_t i = 0; i < count; ++i)
{
if (!onlynon0_p || *(intptr_t *)iptr)
*(intptr_t *)iptr += ibase;
iptr += stride;
}
}
}
// TODO: sync with TROR special interpolations? (e.g. upper floor of subway)
void G_ResetInterpolations(void)
{
int32_t k, i;
g_interpolationCnt = 0;
k = headspritestat[STAT_EFFECTOR];
while (k >= 0)
{
switch (sprite[k].lotag)
{
case SE_31_FLOOR_RISE_FALL:
G_SetInterpolation(&sector[sprite[k].sectnum].floorz);
break;
case SE_32_CEILING_RISE_FALL:
G_SetInterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case SE_17_WARP_ELEVATOR:
case SE_25_PISTON:
G_SetInterpolation(&sector[sprite[k].sectnum].floorz);
G_SetInterpolation(&sector[sprite[k].sectnum].ceilingz);
break;
case SE_0_ROTATING_SECTOR:
case SE_5:
case SE_6_SUBWAY:
case SE_11_SWINGING_DOOR:
case SE_14_SUBWAY_CAR:
case SE_15_SLIDING_DOOR:
case SE_16_REACTOR:
case SE_26:
case SE_30_TWO_WAY_TRAIN:
Sect_SetInterpolation(sprite[k].sectnum);
break;
}
k = nextspritestat[k];
}
for (i=g_interpolationCnt-1; i>=0; i--) bakipos[i] = *curipos[i];
for (i = g_animateCnt-1; i>=0; i--)
G_SetInterpolation(g_animatePtr[i]);
}
savebrief_t g_lastautosave, g_lastusersave, g_freshload;
int32_t g_lastAutoSaveArbitraryID = -1;
bool g_saveRequested;
savebrief_t * g_quickload;
menusave_t * g_menusaves;
uint16_t g_nummenusaves;
static menusave_t * g_internalsaves;
static uint16_t g_numinternalsaves;
static FileReader *OpenSavegame(const char *fn)
{
if (!OpenSaveGameForRead(fn))
{
return nullptr;
}
auto file = ReadSavegameChunk("DEMOLITION_ED");
if (!file.isOpen())
{
FinishSavegameRead();
return nullptr;
}
file = ReadSavegameChunk("snapshot.dat");
if (!file.isOpen())
{
FinishSavegameRead();
return nullptr;
}
return new FileReader(std::move(file));
}
static void ReadSaveGameHeaders_CACHE1D(TArray<FString> &saves)
{
savehead_t h;
for (FString &save : saves)
{
auto fil = OpenSavegame(save);
if (!fil)
continue;
menusave_t & msv = g_internalsaves[g_numinternalsaves];
msv.brief.isExt = 0;
int32_t k = sv_loadheader(*fil, 0, &h);
delete fil;
if (k)
{
if (k < 0)
msv.isUnreadable = 1;
else
{
if (FURY)
{
auto extfil = ReadSavegameChunk("ext.json");
if (extfil.isOpen())
{
msv.brief.isExt = 1;
}
}
}
msv.isOldVer = 1;
}
else
msv.isOldVer = 0;
msv.isAutoSave = h.isAutoSave();
strncpy(msv.brief.path, save.GetChars(), ARRAY_SIZE(msv.brief.path));
++g_numinternalsaves;
if (k >= 0 && h.savename[0] != '\0')
{
memcpy(msv.brief.name, h.savename, ARRAY_SIZE(msv.brief.name));
}
else
msv.isUnreadable = 1;
}
FinishSavegameRead();
}
static void ReadSaveGameHeaders_Internal(void)
{
FString pattern = M_GetSavegamesPath() + "*.bsv";
TArray<FString> saves;
D_AddWildFile(saves, pattern);
// potentially overallocating but programmatically simple
int const numfiles = saves.Size();
size_t const internalsavesize = sizeof(menusave_t) * numfiles;
g_internalsaves = (menusave_t *)Xrealloc(g_internalsaves, internalsavesize);
for (int x = 0; x < numfiles; ++x)
g_internalsaves[x].clear();
g_numinternalsaves = 0;
ReadSaveGameHeaders_CACHE1D(saves);
g_nummenusaves = 0;
for (int x = g_numinternalsaves-1; x >= 0; --x)
{
menusave_t & msv = g_internalsaves[x];
if (!msv.isUnreadable)
{
++g_nummenusaves;
}
}
size_t const menusavesize = sizeof(menusave_t) * g_nummenusaves;
g_menusaves = (menusave_t *)Xrealloc(g_menusaves, menusavesize);
for (int x = 0; x < g_nummenusaves; ++x)
g_menusaves[x].clear();
for (int x = g_numinternalsaves-1, y = 0; x >= 0; --x)
{
menusave_t & msv = g_internalsaves[x];
if (!msv.isUnreadable)
{
g_menusaves[y++] = msv;
}
}
for (int x = g_numinternalsaves-1; x >= 0; --x)
{
char const * const path = g_internalsaves[x].brief.path;
int const pathlen = Bstrlen(path);
if (pathlen < 12)
continue;
char const * const fn = path + (pathlen-12);
if (fn[0] == 's' && fn[1] == 'a' && fn[2] == 'v' && fn[3] == 'e' &&
isdigit(fn[4]) && isdigit(fn[5]) && isdigit(fn[6]) && isdigit(fn[7]))
{
char number[5];
memcpy(number, fn+4, 4);
number[4] = '\0';
savecounter.count = Batoi(number)+1;
break;
}
}
}
void ReadSaveGameHeaders(void)
{
ReadSaveGameHeaders_Internal();
if (!cl_autosavedeletion)
return;
bool didDelete = false;
int numautosaves = 0;
for (int x = 0; x < g_nummenusaves; ++x)
{
menusave_t & msv = g_menusaves[x];
if (!msv.isAutoSave)
continue;
if (numautosaves >= cl_maxautosaves)
{
G_DeleteSave(msv.brief);
didDelete = true;
}
++numautosaves;
}
if (didDelete)
ReadSaveGameHeaders_Internal();
}
int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh)
{
FileReader ssfil;
auto fil = OpenSavegame(fn);
if (!fil)
return -1;
int32_t i = sv_loadheader(*fil, 0, saveh);
if (i < 0)
goto corrupt;
ssfil = ReadSavegameChunk("screenshot.dat");
TileFiles.tileCreate(TILE_LOADSHOT, 200, 320);
if (ssfil.isOpen())
{
if (ssfil.Read(tileData(TILE_LOADSHOT), 320 * 200) != 320 * 200)
{
OSD_Printf("G_LoadSaveHeaderNew(): failed reading screenshot in \"%s\"\n", fn);
goto corrupt;
}
}
else
{
Bmemset(tileData(TILE_LOADSHOT), 0, 320*200);
}
ssfil.Close();
tileInvalidate(TILE_LOADSHOT, 0, 255);
delete fil;
FinishSavegameRead();
return 0;
corrupt:
delete fil;
FinishSavegameRead();
return 1;
}
static void sv_postudload();
// hack
static int different_user_map;
// XXX: keyboard input 'blocked' after load fail? (at least ESC?)
int32_t G_LoadPlayer(savebrief_t & sv)
{
if (sv.isExt)
{
int volume = -1;
int level = -1;
int skill = -1;
auto fil = OpenSavegame(sv.path);
if (!fil) return -1;
{
savehead_t h;
int status = sv_loadheader(*fil, 0, &h);
if (status >= 0)
{
volume = h.volnum;
level = h.levnum;
skill = h.skill;
}
}
auto extfil = ReadSavegameChunk("ext.json");
if (!extfil.isOpen())
{
delete fil;
FinishSavegameRead();
return -1;
}
auto text = extfil.ReadPadded(1);
extfil.Close();
if (text.Size() == 0)
{
delete fil;
FinishSavegameRead();
return -1;
}
sjson_context * ctx = sjson_create_context(0, 0, NULL);
sjson_node * root = sjson_decode(ctx, (const char *)text.Data());
if (volume == -1)
volume = sjson_get_int(root, "volume", volume);
if (level == -1)
level = sjson_get_int(root, "level", level);
if (skill == -1)
skill = sjson_get_int(root, "skill", skill);
if (volume == -1 || level == -1 || skill == -1)
{
sjson_destroy_context(ctx);
delete fil;
FinishSavegameRead();
return -1;
}
sjson_node * players = sjson_find_member(root, "players");
int numplayers = sjson_child_count(players);
if (numplayers != ud.multimode)
{
P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
sjson_destroy_context(ctx);
delete fil;
FinishSavegameRead();
return 1;
}
ud.returnvar[0] = level;
volume = VM_OnEventWithReturn(EVENT_VALIDATESTART, g_player[myconnectindex].ps->i, myconnectindex, volume);
level = ud.returnvar[0];
{
// CODEDUP from non-isExt branch, with simplifying assumptions
VM_OnEvent(EVENT_PRELOADGAME, g_player[screenpeek].ps->i, screenpeek);
ud.multimode = numplayers;
Net_WaitForServer();
FX_StopAllSounds();
S_ClearSoundLocks();
ud.m_volume_number = volume;
m_level_number = level;
ud.m_player_skill = skill;
boardfilename[0] = '\0';
int const mapIdx = volume*MAXLEVELS + level;
if (boardfilename[0])
Bstrcpy(currentboardfilename, boardfilename);
else if (g_mapInfo[mapIdx].filename)
Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename);
if (currentboardfilename[0])
{
// only setup art if map differs from previous
if (!previousboardfilename[0] || previousboardfilename != currentboardfilename)
artSetupMapArt(currentboardfilename);
Bstrcpy(previousboardfilename, currentboardfilename);
append_ext_UNSAFE(currentboardfilename, ".mhk");
engineLoadMHK(currentboardfilename);
}
currentboardfilename[0] = '\0';
// G_NewGame_EnterLevel();
}
{
// CODEDUP from G_NewGame
auto & p0 = *g_player[0].ps;
ready2send = 0;
ud.from_bonus = 0;
ud.last_level = -1;
ud.level_number = level;
ud.player_skill = skill;
ud.secretlevel = 0;
ud.skill_voice = -1;
ud.volume_number = volume;
g_lastAutoSaveArbitraryID = -1;
#ifdef EDUKE32_TOUCH_DEVICES
p0.zoom = 360;
#else
p0.zoom = 768;
#endif
p0.gm = 0;
Menu_Close(0);
#if !defined LUNATIC
Gv_ResetVars();
Gv_InitWeaponPointers();
Gv_RefreshPointers();
#endif
Gv_ResetSystemDefaults();
for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++)
G_FreeMapState(i);
if (m_coop != 1)
p0.last_weapon = -1;
display_mirror = 0;
}
int p = 0;
for (sjson_node * player = sjson_first_child(players); player != nullptr; player = player->next)
{
playerdata_t * playerData = &g_player[p];
DukePlayer_t * ps = playerData->ps;
auto pSprite = &sprite[ps->i];
pSprite->extra = sjson_get_int(player, "extra", -1);
ps->max_player_health = sjson_get_int(player, "max_player_health", -1);
sjson_node * gotweapon = sjson_find_member(player, "gotweapon");
int w_end = min<int>(MAX_WEAPONS, sjson_child_count(gotweapon));
ps->gotweapon = 0;
for (int w = 0; w < w_end; ++w)
{
sjson_node * ele = sjson_find_element(gotweapon, w);
if (ele->tag == SJSON_BOOL && ele->bool_)
ps->gotweapon |= 1<<w;
}
/* bool flag_ammo_amount = */ sjson_get_int16s(ps->ammo_amount, MAX_WEAPONS, player, "ammo_amount");
/* bool flag_max_ammo_amount = */ sjson_get_int16s(ps->max_ammo_amount, MAX_WEAPONS, player, "max_ammo_amount");
/* bool flag_inv_amount = */ sjson_get_int16s(ps->inv_amount, GET_MAX, player, "inv_amount");
ps->max_shield_amount = sjson_get_int(player, "max_shield_amount", -1);
ps->curr_weapon = sjson_get_int(player, "curr_weapon", -1);
ps->subweapon = sjson_get_int(player, "subweapon", -1);
ps->inven_icon = sjson_get_int(player, "inven_icon", -1);
sjson_node * vars = sjson_find_member(player, "vars");
for (int j=0; j<g_gameVarCount; j++)
{
gamevar_t & var = aGameVars[j];
if (!(var.flags & GAMEVAR_SERIALIZE))
continue;
if ((var.flags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR)) != GAMEVAR_PERPLAYER)
continue;
Gv_SetVar(j, sjson_get_int(vars, var.szLabel, var.defaultValue), ps->i, p);
}
++p;
}
{
sjson_node * vars = sjson_find_member(root, "vars");
for (int j=0; j<g_gameVarCount; j++)
{
gamevar_t & var = aGameVars[j];
if (!(var.flags & GAMEVAR_SERIALIZE))
continue;
if (var.flags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR))
continue;
Gv_SetVar(j, sjson_get_int(vars, var.szLabel, var.defaultValue));
}
}
sjson_destroy_context(ctx);
if (G_EnterLevel(MODE_GAME|MODE_EOL))
G_BackToMenu();
// postloadplayer(1);
// sv_postudload();
VM_OnEvent(EVENT_LOADGAME, g_player[screenpeek].ps->i, screenpeek);
delete fil;
FinishSavegameRead();
return 0;
}
auto fil = OpenSavegame(sv.path);
if (!fil)
return -1;
ready2send = 0;
savehead_t h;
int status = sv_loadheader(*fil, 0, &h);
if (status < 0 || h.numplayers != ud.multimode)
{
if (status == -4 || status == -3 || status == 1)
P_DoQuote(QUOTE_SAVE_BAD_VERSION, g_player[myconnectindex].ps);
else if (h.numplayers != ud.multimode)
P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
ototalclock = totalclock;
ready2send = 1;
delete fil;
FinishSavegameRead();
return 1;
}
VM_OnEvent(EVENT_PRELOADGAME, g_player[screenpeek].ps->i, screenpeek);
// some setup first
ud.multimode = h.numplayers;
if (numplayers > 1)
{
pub = NUMPAGES;
pus = NUMPAGES;
G_UpdateScreenArea();
G_DrawBackground();
menutext_center(100, "Loading...");
videoNextPage();
}
Net_WaitForServer();
FX_StopAllSounds();
S_ClearSoundLocks();
// non-"m_" fields will be loaded from svgm_udnetw
ud.m_volume_number = h.volnum;
m_level_number = h.levnum;
ud.m_player_skill = h.skill;
// NOTE: Bmemcpy needed for SAVEGAME_MUSIC.
EDUKE32_STATIC_ASSERT(sizeof(boardfilename) == sizeof(h.boardfn));
different_user_map = Bstrcmp(boardfilename, h.boardfn);
Bmemcpy(boardfilename, h.boardfn, sizeof(boardfilename));
int const mapIdx = h.volnum*MAXLEVELS + h.levnum;
if (boardfilename[0])
Bstrcpy(currentboardfilename, boardfilename);
else if (g_mapInfo[mapIdx].filename)
Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename);
if (currentboardfilename[0])
{
// only setup art if map differs from previous
if (!previousboardfilename[0] || Bstrcmp(previousboardfilename, currentboardfilename))
artSetupMapArt(currentboardfilename);
Bstrcpy(previousboardfilename, currentboardfilename);
append_ext_UNSAFE(currentboardfilename, ".mhk");
engineLoadMHK(currentboardfilename);
}
Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
if (status == 2)
G_NewGame_EnterLevel();
else if ((status = sv_loadsnapshot(*fil, 0, &h)) || !ReadStatistics() || !SECRET_Load()) // read the rest...
{
// in theory, we could load into an initial dump first and trivially
// recover if things go wrong...
Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", sv.path, status);
G_GameExit(tempbuf);
}
sv_postudload(); // ud.m_XXX = ud.XXX
VM_OnEvent(EVENT_LOADGAME, g_player[screenpeek].ps->i, screenpeek);
delete fil;
FinishSavegameRead();
return 0;
}
////////// TIMER SAVING/RESTORING //////////
static struct {
int32_t totalclock, totalclocklock; // engine
int32_t ototalclock, lockclock; // game
} g_timers;
static void G_SaveTimers(void)
{
g_timers.totalclock = (int32_t) totalclock;
g_timers.totalclocklock = (int32_t) totalclocklock;
g_timers.ototalclock = (int32_t) ototalclock;
g_timers.lockclock = (int32_t) lockclock;
}
static void G_RestoreTimers(void)
{
totalclock = g_timers.totalclock;
totalclocklock = g_timers.totalclocklock;
ototalclock = g_timers.ototalclock;
lockclock = g_timers.lockclock;
}
//////////
void G_DeleteSave(savebrief_t const & sv)
{
if (!sv.isValid())
return;
char temp[BMAX_PATH];
if (snprintf(temp, sizeof(temp), "%s%s", M_GetSavegamesPath().GetChars(), sv.path))
{
OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", sv.path);
return;
}
remove(temp);
}
void G_DeleteOldSaves(void)
{
ReadSaveGameHeaders();
for (int x = 0; x < g_numinternalsaves; ++x)
{
menusave_t const & msv = g_internalsaves[x];
if (msv.isOldVer || msv.isUnreadable)
G_DeleteSave(msv.brief);
}
}
uint16_t G_CountOldSaves(void)
{
ReadSaveGameHeaders();
int bad = 0;
for (int x = 0; x < g_numinternalsaves; ++x)
{
menusave_t const & msv = g_internalsaves[x];
if (msv.isOldVer || msv.isUnreadable)
++bad;
}
return bad;
}
int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
{
#ifdef __ANDROID__
G_SavePalette();
#endif
G_SaveTimers();
Net_WaitForServer();
ready2send = 0;
FString fn;
errno = 0;
FileWriter *fil;
if (sv.isValid())
{
fn.Format("%s%s", M_GetSavegamesPath().GetChars(), sv.path);
OpenSaveGameForWrite(fn);
fil = WriteSavegameChunk("snapshot.dat");
}
else
{
static char const SaveName[] = "save0000.bsv";
fn.Format("%s%s", M_GetSavegamesPath().GetChars(), SaveName);
auto fnp = fn.LockBuffer();
char* zeros = fnp + (fn.Len() - 8);
fil = savecounter.opennextfile(fnp, zeros);
if (fil)
{
delete fil;
remove(fnp);
OpenSaveGameForWrite(fnp);
fil = WriteSavegameChunk("snapshot.dat");
}
fn.UnlockBuffer();
savecounter.count++;
// don't copy the mod dir into sv.path
Bstrcpy(sv.path, fn + (fn.Len() - (ARRAY_SIZE(SaveName) - 1)));
}
if (!fil)
{
OSD_Printf("G_SavePlayer: failed opening \"%s\" for writing: %s\n",
fn.GetChars(), strerror(errno));
ready2send = 1;
Net_WaitForServer();
G_RestoreTimers();
ototalclock = totalclock;
return -1;
}
else
{
WriteSavegameChunk("DEMOLITION_ED");
auto& fw = *fil;
sv.isExt = 0;
// temporary hack
ud.user_map = G_HaveUserMap();
VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
portableBackupSave(sv.path, sv.name, ud.last_stateless_volume, ud.last_stateless_level);
// SAVE!
sv_saveandmakesnapshot(fw, sv.name, 0, 0, 0, 0, isAutoSave);
SaveStatistics();
SECRET_Save();
fw.Close();
FinishSavegameWrite();
if (!g_netServer && ud.multimode < 2)
{
OSD_Printf("Saved: %s\n", fn.GetChars());
strcpy(apStrings[QUOTE_RESERVED4], "Game Saved");
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
}
ready2send = 1;
Net_WaitForServer();
G_RestoreTimers();
ototalclock = totalclock;
VM_OnEvent(EVENT_POSTSAVEGAME, g_player[myconnectindex].ps->i, myconnectindex);
return 0;
}
}
int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv)
{
if (g_netServer || ud.multimode > 1)
{
Bstrcpy(apStrings[QUOTE_RESERVED4], "Multiplayer Loading Not Yet Supported");
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
// g_player[myconnectindex].ps->gm = MODE_GAME;
return 127;
}
else
{
int32_t c = G_LoadPlayer(sv);
if (c == 0)
g_player[myconnectindex].ps->gm = MODE_GAME;
return c;
}
}
void G_SavePlayerMaybeMulti(savebrief_t & sv, bool isAutoSave)
{
if (g_netServer || ud.multimode > 1)
{
Bstrcpy(apStrings[QUOTE_RESERVED4], "Multiplayer Saving Not Yet Supported");
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
}
else
{
G_SavePlayer(sv, isAutoSave);
}
}
////////// GENERIC SAVING/LOADING SYSTEM //////////
typedef struct dataspec_
{
uint32_t flags;
void * const ptr;
uint32_t size;
intptr_t cnt;
} dataspec_t;
typedef struct dataspec_gv_
{
uint32_t flags;
void * ptr;
uint32_t size;
intptr_t cnt;
} dataspec_gv_t;
#define SV_DEFAULTCOMPRTHRES 8
static uint8_t savegame_diffcompress; // 0:none, 1:Ken's LZW in cache1d.c
static uint8_t savegame_comprthres;
#define DS_DYNAMIC 1 // dereference .ptr one more time
#define DS_STRING 2
#define DS_CMP 4
// 8
#define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to...
#define DS_CNT16 16
#define DS_CNT32 32
#define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64)
// 64
#define DS_LOADFN 128 // .ptr is function that is run when loading
#define DS_SAVEFN 256 // .ptr is function that is run when saving
#define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo
#define DS_PROTECTFN 512
#define DS_END (0x70000000)
static int32_t ds_getcnt(const dataspec_t *spec)
{
int cnt = -1;
switch (spec->flags & DS_CNTMASK)
{
case 0: cnt = spec->cnt; break;
case DS_CNT16: cnt = *((int16_t *)spec->cnt); break;
case DS_CNT32: cnt = *((int32_t *)spec->cnt); break;
}
return cnt;
}
static inline void ds_get(const dataspec_t *spec, void **ptr, int32_t *cnt)
{
*cnt = ds_getcnt(spec);
*ptr = (spec->flags & DS_DYNAMIC) ? *((void **)spec->ptr) : spec->ptr;
}
// write state to file and/or to dump
static uint8_t *writespecdata(const dataspec_t *spec, FileWriter *fil, uint8_t *dump)
{
for (; spec->flags != DS_END; spec++)
{
if (spec->flags & (DS_SAVEFN|DS_LOADFN))
{
if (spec->flags & DS_SAVEFN)
(*(void (*)(void))spec->ptr)();
continue;
}
if (!fil && (spec->flags & (DS_NOCHK|DS_CMP|DS_STRING)))
continue;
else if (spec->flags & DS_STRING)
{
fil->Write(spec->ptr, Bstrlen((const char *)spec->ptr)); // not null-terminated!
continue;
}
void * ptr;
int32_t cnt;
ds_get(spec, &ptr, &cnt);
if (cnt < 0)
{
OSD_Printf("wsd: cnt=%d, f=0x%x.\n", cnt, spec->flags);
continue;
}
if (!ptr || !cnt)
continue;
if (fil)
{
fil->Write(ptr, spec->size * cnt);
}
if (dump && (spec->flags & (DS_NOCHK|DS_CMP)) == 0)
{
Bmemcpy(dump, ptr, spec->size * cnt);
dump += spec->size * cnt;
}
}
return dump;
}
// let havedump=dumpvar&&*dumpvar
// (fil>=0 && havedump): first restore dump from file, then restore state from dump
// (fil<0 && havedump): only restore state from dump
// (fil>=0 && !havedump): only restore state from file
static int32_t readspecdata(const dataspec_t *spec, FileReader *fil, uint8_t **dumpvar)
{
uint8_t * dump = dumpvar ? *dumpvar : NULL;
auto const sptr = spec;
for (; spec->flags != DS_END; spec++)
{
if (fil == nullptr && spec->flags & (DS_NOCHK|DS_STRING|DS_CMP)) // we're updating
continue;
if (spec->flags & (DS_LOADFN|DS_SAVEFN))
{
if (spec->flags & DS_LOADFN)
(*(void (*)())spec->ptr)();
continue;
}
if (spec->flags & (DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only
{
static char cmpstrbuf[32];
int const siz = (spec->flags & DS_STRING) ? Bstrlen((const char *)spec->ptr) : spec->size * spec->cnt;
int const ksiz = fil->Read(cmpstrbuf, siz);
if (ksiz != siz || Bmemcmp(spec->ptr, cmpstrbuf, siz))
{
OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)sptr->ptr, (int32_t)(spec-sptr));
if (ksiz!=siz)
OSD_Printf(" file read returned %d, expected %d.\n", ksiz, siz);
else
OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n");
return -1;
}
continue;
}
void * ptr;
int32_t cnt;
ds_get(spec, &ptr, &cnt);
if (cnt < 0)
{
OSD_Printf("rsd: cnt<0... wtf?\n");
return -1;
}
if (!ptr || !cnt)
continue;
if (fil != nullptr && fil->isOpen())
{
auto const mem = (dump && (spec->flags & DS_NOCHK) == 0) ? dump : (uint8_t *)ptr;
int const siz = cnt * spec->size;
int const ksiz = fil->Read(mem, siz);
if (ksiz != siz)
{
OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)sptr->ptr, (int32_t)(spec - sptr), mem);
OSD_Printf(" (%s): read %d, expected %d!\n",
((spec->flags & DS_CNTMASK) == 0 && spec->size * cnt <= savegame_comprthres) ? "uncompressed" : "compressed", ksiz, siz);
if (ksiz == -1)
OSD_Printf(" read: %s\n", strerror(errno));
return -1;
}
}
if (dump && (spec->flags & DS_NOCHK) == 0)
{
Bmemcpy(ptr, dump, spec->size * cnt);
dump += spec->size * cnt;
}
}
if (dumpvar)
*dumpvar = dump;
return 0;
}
#define UINT(bits) uint##bits##_t
#define BYTES(bits) (bits>>3)
#define VAL(bits,p) (*(UINT(bits) const *)(p))
#define WVAL(bits,p) (*(UINT(bits) *)(p))
static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar)
{
uint8_t *retdiff = *diffvar;
// Hail to the C preprocessor, baby!
#define CPSINGLEVAL(Datbits) \
if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \
{ \
WVAL(Datbits, retdiff) = WVAL(Datbits, dump) = VAL(Datbits, ptr); \
*diffvar = retdiff + BYTES(Datbits); \
}
if (cnt == 1)
switch (size)
{
case 8: CPSINGLEVAL(64); return;
case 4: CPSINGLEVAL(32); return;
case 2: CPSINGLEVAL(16); return;
case 1: CPSINGLEVAL(8); return;
}
#define CPELTS(Idxbits, Datbits) \
do \
{ \
for (int i = 0; i < nelts; i++) \
{ \
if (*p != *op) \
{ \
*op = *p; \
WVAL(Idxbits, retdiff) = i; \
retdiff += BYTES(Idxbits); \
WVAL(Datbits, retdiff) = *p; \
retdiff += BYTES(Datbits); \
} \
p++; \
op++; \
} \
WVAL(Idxbits, retdiff) = -1; \
retdiff += BYTES(Idxbits); \
} while (0)
#define CPDATA(Datbits) \
do \
{ \
auto p = (UINT(Datbits) const *)ptr; \
auto op = (UINT(Datbits) *)dump; \
int nelts = tabledivide32_noinline(size * cnt, BYTES(Datbits)); \
if (nelts > 65536) \
CPELTS(32, Datbits); \
else if (nelts > 256) \
CPELTS(16, Datbits); \
else \
CPELTS(8, Datbits); \
} while (0)
if (size == 8)
CPDATA(64);
else if ((size & 3) == 0)
CPDATA(32);
else if ((size & 1) == 0)
CPDATA(16);
else
CPDATA(8);
*diffvar = retdiff;
#undef CPELTS
#undef CPSINGLEVAL
#undef CPDATA
}
// get the number of elements to be monitored for changes
static int32_t getnumvar(const dataspec_t *spec)
{
int n = 0;
for (; spec->flags != DS_END; spec++)
if (spec->flags & (DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN))
++n;
return n;
}
// update dump at *dumpvar with new state and write diff to *diffvar
static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
{
uint8_t * dump = *dumpvar;
uint8_t * diff = *diffvar;
int nbytes = (getnumvar(spec) + 7) >> 3;
int const slen = Bstrlen((const char *)spec->ptr);
Bmemcpy(diff, spec->ptr, slen);
diff += slen;
while (nbytes--)
*(diff++) = 0; // the bitmap of indices which elements of spec have changed go here
int eltnum = 0;
for (spec++; spec->flags!=DS_END; spec++)
{
if ((spec->flags&(DS_NOCHK|DS_STRING|DS_CMP)))
continue;
if (spec->flags&(DS_LOADFN|DS_SAVEFN))
{
if ((spec->flags&(DS_PROTECTFN))==0)
(*(void (*)())spec->ptr)();
continue;
}
void * ptr;
int32_t cnt;
ds_get(spec, &ptr, &cnt);
if (cnt < 0)
{
OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, spec->flags);
continue;
}
uint8_t * const tmptr = diff;
docmpsd(ptr, dump, spec->size, cnt, &diff);
if (diff != tmptr)
(*diffvar + slen)[eltnum>>3] |= 1<<(eltnum&7);
dump += spec->size*cnt;
eltnum++;
}
*diffvar = diff;
*dumpvar = dump;
}
#define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs)))
// apply diff to dump, not to state! state is restored from dump afterwards.
static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
{
uint8_t * dump = *dumpvar;
uint8_t * diff = *diffvar;
int const nbytes = (getnumvar(spec)+7)>>3;
int const slen = Bstrlen((const char *)spec->ptr);
if (Bmemcmp(diff, spec->ptr, slen)) // check STRING magic (sync check)
return 1;
diff += slen+nbytes;
int eltnum = -1;
for (spec++; spec->flags != DS_END; spec++)
{
if ((spec->flags & (DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN)))
continue;
int const cnt = ds_getcnt(spec);
if (cnt < 0) return 1;
eltnum++;
if (((*diffvar+slen)[eltnum>>3] & pow2char[eltnum&7]) == 0)
{
dump += spec->size * cnt;
continue;
}
// ----------
#define CPSINGLEVAL(Datbits) \
WVAL(Datbits, dump) = VAL(Datbits, diff); \
diff += BYTES(Datbits); \
dump += BYTES(Datbits)
if (cnt == 1)
{
switch (spec->size)
{
case 8: CPSINGLEVAL(64); continue;
case 4: CPSINGLEVAL(32); continue;
case 2: CPSINGLEVAL(16); continue;
case 1: CPSINGLEVAL(8); continue;
}
}
#define CPELTS(Idxbits, Datbits) \
do \
{ \
UINT(Idxbits) idx; \
goto readidx_##Idxbits##_##Datbits; \
do \
{ \
VALOFS(Datbits, dump, idx) = VAL(Datbits, diff); \
diff += BYTES(Datbits); \
readidx_##Idxbits##_##Datbits: \
idx = VAL(Idxbits, diff); \
diff += BYTES(Idxbits); \
} while ((int##Idxbits##_t)idx != -1); \
} while (0)
#define CPDATA(Datbits) \
do \
{ \
int const elts = tabledivide32_noinline(spec->size * cnt, BYTES(Datbits)); \
if (elts > 65536) \
CPELTS(32, Datbits); \
else if (elts > 256) \
CPELTS(16, Datbits); \
else \
CPELTS(8, Datbits); \
} while (0)
if (spec->size == 8)
CPDATA(64);
else if ((spec->size & 3) == 0)
CPDATA(32);
else if ((spec->size & 1) == 0)
CPDATA(16);
else
CPDATA(8);
dump += spec->size * cnt;
// ----------
#undef CPELTS
#undef CPSINGLEVAL
#undef CPDATA
}
*diffvar = diff;
*dumpvar = dump;
return 0;
}
#undef VAL
#undef VALOFS
#undef BYTES
#undef UINT
// calculate size needed for dump
static uint32_t calcsz(const dataspec_t *spec)
{
uint32_t dasiz = 0;
for (; spec->flags != DS_END; spec++)
{
// DS_STRINGs are used as sync checks in the diffs but not in the dump
if ((spec->flags & (DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING)))
continue;
int const cnt = ds_getcnt(spec);
if (cnt <= 0)
continue;
dasiz += cnt * spec->size;
}
return dasiz;
}
#ifdef USE_OPENGL
static void sv_prespriteextsave();
static void sv_postspriteext();
#endif
#if defined LUNATIC
// Recreate Lua state.
// XXX: It may matter a great deal when this is run from if the Lua code refers
// to C-side data at file scope. Such usage is strongly discouraged though.
static void sv_create_lua_state(void)
{
El_CreateGameState();
G_PostCreateGameState();
}
#endif
static void sv_postactordata();
static void sv_preanimateptrsave();
static void sv_postanimateptr();
static void sv_prequote();
static void sv_quotesave();
static void sv_quoteload();
static void sv_prequoteredef();
static void sv_quoteredefsave();
static void sv_quoteredefload();
static void sv_postquoteredef();
static void sv_restsave();
static void sv_restload();
static void sv_preprojectilesave();
static void sv_postprojectilesave();
static void sv_preprojectileload();
static void sv_postprojectileload();
static projectile_t *savegame_projectiledata;
static uint8_t savegame_projectiles[MAXTILES >> 3];
static int32_t savegame_projectilecnt = 0;
#define SVARDATALEN \
((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
+sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS)
static uint8_t savegame_quotedef[MAXQUOTES >> 3];
static char (*savegame_quotes)[MAXQUOTELEN];
static char (*savegame_quoteredefs)[MAXQUOTELEN];
static uint8_t savegame_restdata[SVARDATALEN];
static char svgm_udnetw_string [] = "blK:udnt";
static const dataspec_t svgm_udnetw[] =
{
{ DS_STRING, (void *)svgm_udnetw_string, 0, 1 },
{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
{ 0, &g_playerSpawnCnt, sizeof(g_playerSpawnCnt), 1 },
{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
{ DS_NOCHK, &ud.user_map, sizeof(ud.user_map), 1 },
{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
{ DS_NOCHK, &ud.music_episode, sizeof(ud.music_episode), 1 },
{ DS_NOCHK, &ud.music_level, sizeof(ud.music_level), 1 },
{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
{ DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 },
{ DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 },
{ DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 },
{ 0, &ud.god, sizeof(ud.god), 1 },
{ DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 },
{ DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 },
{ 0, &ud.eog, sizeof(ud.eog), 1 },
{ DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 },
{ DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 },
{ DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 },
{ DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 },
{ DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 },
{ 0, &ud.pause_on, sizeof(ud.pause_on), 1 },
{ DS_NOCHK, &currentboardfilename[0], BMAX_PATH, 1 },
// { DS_LOADFN, (void *)&sv_postudload, 0, 1 },
{ 0, connectpoint2, sizeof(connectpoint2), 1 },
{ 0, &randomseed, sizeof(randomseed), 1 },
{ 0, &g_globalRandom, sizeof(g_globalRandom), 1 },
// { 0, &lockclock_dummy, sizeof(lockclock), 1 },
{ DS_END, 0, 0, 0 }
};
#if !defined DEBUG_MAIN_ARRAYS
# define DS_MAINAR DS_DYNAMIC
#else
# define DS_MAINAR 0
#endif
static char svgm_secwsp_string [] = "blK:swsp";
static const dataspec_t svgm_secwsp[] =
{
{ DS_STRING, (void *)svgm_secwsp_string, 0, 1 },
{ DS_NOCHK, &numwalls, sizeof(numwalls), 1 },
{ DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls },
{ DS_NOCHK, &numsectors, sizeof(numsectors), 1 },
{ DS_MAINAR|DS_CNT(numsectors), &sector, sizeof(sectortype), (intptr_t)&numsectors },
{ DS_MAINAR, &sprite, sizeof(spritetype), MAXSPRITES },
#ifdef YAX_ENABLE
{ DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 },
# if !defined NEW_MAP_FORMAT
{ DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors },
{ DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls },
# endif
{ DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 },
#endif
{ 0, &Numsprites, sizeof(Numsprites), 1 },
{ 0, &tailspritefree, sizeof(tailspritefree), 1 },
{ 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 },
{ 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES },
{ 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES },
{ 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 },
{ 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES },
{ 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES },
#ifdef USE_OPENGL
{ DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 },
#endif
{ DS_MAINAR, &spriteext, sizeof(spriteext_t), MAXSPRITES },
#ifndef NEW_MAP_FORMAT
{ DS_MAINAR, &wallext, sizeof(wallext_t), MAXWALLS },
#endif
#ifdef USE_OPENGL
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 },
#endif
{ DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 },
{ DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt },
{ DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 },
{ DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt },
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) },
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) },
// projectiles
{ 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES },
{ 0, &everyothertime, sizeof(everyothertime), 1 },
{ DS_END, 0, 0, 0 }
};
static char svgm_script_string [] = "blK:scri";
static const dataspec_t svgm_script[] =
{
{ DS_STRING, (void *)svgm_script_string, 0, 1 },
{ DS_SAVEFN, (void *) &sv_preprojectilesave, 0, 1 },
{ 0, savegame_projectiles, sizeof(uint8_t), MAXTILES >> 3 },
{ DS_LOADFN, (void *) &sv_preprojectileload, 0, 1 },
{ DS_DYNAMIC|DS_CNT(savegame_projectilecnt), &savegame_projectiledata, sizeof(projectile_t), (intptr_t)&savegame_projectilecnt },
{ DS_SAVEFN, (void *) &sv_postprojectilesave, 0, 1 },
{ DS_LOADFN, (void *) &sv_postprojectileload, 0, 1 },
{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 },
#if defined LUNATIC
{ DS_LOADFN|DS_NOCHK, (void *)&sv_create_lua_state, 0, 1 },
#endif
{ DS_END, 0, 0, 0 }
};
static char svgm_anmisc_string [] = "blK:anms";
static char svgm_end_string [] = "savegame_end";
static const dataspec_t svgm_anmisc[] =
{
{ DS_STRING, (void *)svgm_anmisc_string, 0, 1 },
{ 0, &g_animateCnt, sizeof(g_animateCnt), 1 },
{ 0, &g_animateSect[0], sizeof(g_animateSect[0]), MAXANIMATES },
{ 0, &g_animateGoal[0], sizeof(g_animateGoal[0]), MAXANIMATES },
{ 0, &g_animateVel[0], sizeof(g_animateVel[0]), MAXANIMATES },
{ DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 },
{ 0, &g_animatePtr[0], sizeof(g_animatePtr[0]), MAXANIMATES },
{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
{ 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 },
{ 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) },
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
{ 0, &show2dsector[0], sizeof(uint8_t), (MAXSECTORS+7)>>3 },
{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 },
{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 },
{ 0, &g_cloudX, sizeof(g_cloudX), 1 },
{ 0, &g_cloudY, sizeof(g_cloudY), 1 },
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 },
{ DS_SAVEFN, (void *)&sv_quotesave, 0, 1 },
{ DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated
{ DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES },
{ DS_LOADFN, (void *)&sv_quoteload, 0, 1 },
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_prequoteredef, 0, 1 },
{ DS_NOCHK|DS_SAVEFN, (void *)&sv_quoteredefsave, 0, 1 }, // quote redefinitions replace quotes at runtime, but cannot be changed after CON compilation
{ DS_NOCHK|DS_DYNAMIC|DS_CNT(g_numXStrings), &savegame_quoteredefs, MAXQUOTELEN, (intptr_t)&g_numXStrings },
{ DS_NOCHK|DS_LOADFN, (void *)&sv_quoteredefload, 0, 1 },
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_postquoteredef, 0, 1 },
#ifdef LUNATIC
{ 0, g_playerWeapon, sizeof(weapondata_t), MAXPLAYERS*MAX_WEAPONS },
#endif
{ DS_SAVEFN, (void *)&sv_restsave, 0, 1 },
{ 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread
{ DS_LOADFN, (void *)&sv_restload, 0, 1 },
{ DS_STRING, (void *)svgm_end_string, 0, 1 },
{ DS_END, 0, 0, 0 }
};
static dataspec_gv_t *svgm_vars=NULL;
static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem);
static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr);
static void postloadplayer(int32_t savegamep);
// SVGM snapshot system
static uint32_t svsnapsiz;
static uint8_t *svsnapshot;
static uint8_t *svinitsnap;
static uint32_t svdiffsiz;
static uint8_t *svdiff;
#include "gamedef.h"
#if !defined LUNATIC
#define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/ GAMEVAR_READONLY | GAMEVAR_PTR_MASK | /*GAMEVAR_NORESET |*/ GAMEVAR_SPECIAL)
static char svgm_vars_string [] = "blK:vars";
// setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called
static void sv_makevarspec()
{
int vcnt = 0;
for (int i = 0; i < g_gameVarCount; i++)
vcnt += (aGameVars[i].flags & SV_SKIPMASK) ? 0 : 1;
for (int i=0; i<g_gameArrayCount; i++)
vcnt += !(aGameArrays[i].flags & (GAMEARRAY_SYSTEM|GAMEARRAY_READONLY)); // SYSTEM_GAMEARRAY
svgm_vars = (dataspec_gv_t *)Xrealloc(svgm_vars, (vcnt + 2) * sizeof(dataspec_gv_t));
svgm_vars[0].flags = DS_STRING;
svgm_vars[0].ptr = svgm_vars_string;
svgm_vars[0].cnt = 1;
vcnt = 1;
for (int i = 0; i < g_gameVarCount; i++)
{
if (aGameVars[i].flags & SV_SKIPMASK)
continue;
unsigned const per = aGameVars[i].flags & GAMEVAR_USER_MASK;
svgm_vars[vcnt].flags = 0;
svgm_vars[vcnt].ptr = (per == 0) ? &aGameVars[i].global : aGameVars[i].pValues;
svgm_vars[vcnt].size = sizeof(intptr_t);
svgm_vars[vcnt].cnt = (per == 0) ? 1 : (per == GAMEVAR_PERPLAYER ? MAXPLAYERS : MAXSPRITES);
++vcnt;
}
for (int i = 0; i < g_gameArrayCount; i++)
{
// We must not update read-only SYSTEM_GAMEARRAY gamearrays: besides
// being questionable by itself, sizeof(...) may be e.g. 4 whereas the
// actual element type is int16_t (such as tilesizx[]/tilesizy[]).
if (aGameArrays[i].flags & (GAMEARRAY_SYSTEM|GAMEARRAY_READONLY))
continue;
auto const pValues = aGameArrays[i].pValues;
svgm_vars[vcnt].flags = 0;
svgm_vars[vcnt].ptr = pValues;
if (aGameArrays[i].flags & GAMEARRAY_BITMAP)
{
svgm_vars[vcnt].size = (aGameArrays[i].size + 7) >> 3;
svgm_vars[vcnt].cnt = 1; // assumed constant throughout demo, i.e. no RESIZEARRAY
}
else
{
svgm_vars[vcnt].size = pValues == NULL ? 0 : sizeof(aGameArrays[0].pValues[0]);
svgm_vars[vcnt].cnt = aGameArrays[i].size; // assumed constant throughout demo, i.e. no RESIZEARRAY
}
++vcnt;
}
svgm_vars[vcnt].flags = DS_END;
svgm_vars[vcnt].ptr = NULL;
svgm_vars[vcnt].size = 0;
svgm_vars[vcnt].cnt = 0;
}
#endif
void sv_freemem()
{
DO_FREE_AND_NULL(svsnapshot);
DO_FREE_AND_NULL(svinitsnap);
DO_FREE_AND_NULL(svdiff);
}
static void SV_AllocSnap(int32_t allocinit)
{
sv_freemem();
svsnapshot = (uint8_t *)Xmalloc(svsnapsiz);
if (allocinit)
svinitsnap = (uint8_t *)Xmalloc(svsnapsiz);
svdiffsiz = svsnapsiz; // theoretically it's less than could be needed in the worst case, but practically it's overkill
svdiff = (uint8_t *)Xmalloc(svdiffsiz);
}
// make snapshot only if spot < 0 (demo)
int32_t sv_saveandmakesnapshot(FileWriter &fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave)
{
savehead_t h;
// set a few savegame system globals
savegame_comprthres = SV_DEFAULTCOMPRTHRES;
savegame_diffcompress = diffcompress;
// calculate total snapshot size
#if !defined LUNATIC
sv_makevarspec();
svsnapsiz = calcsz((const dataspec_t *)svgm_vars);
#else
svsnapsiz = 0;
#endif
svsnapsiz += calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc);
// create header
Bmemcpy(h.headerstr, "DEDSAVEGAME", 11);
h.majorver = SV_MAJOR_VER;
h.minorver = SV_MINOR_VER;
h.ptrsize = sizeof(intptr_t);
if (isAutoSave)
h.ptrsize |= 1u << 7u;
h.bytever = BYTEVERSION;
h.userbytever = ud.userbytever;
h.scriptcrc = g_scriptcrc;
h.comprthres = savegame_comprthres;
h.recdiffsp = recdiffsp;
h.diffcompress = savegame_diffcompress;
h.synccompress = synccompress;
h.reccnt = 0;
h.snapsiz = svsnapsiz;
// the following is kinda redundant, but we save it here to be able to quickly fetch
// it in a savegame header read
h.numplayers = ud.multimode;
h.volnum = ud.volume_number;
h.levnum = ud.level_number;
h.skill = ud.player_skill;
const uint32_t BSZ = sizeof(h.boardfn);
EDUKE32_STATIC_ASSERT(BSZ == sizeof(currentboardfilename));
Bstrncpy(h.boardfn, currentboardfilename, BSZ);
if (spot >= 0)
{
// savegame
Bstrncpyz(h.savename, name, sizeof(h.savename));
auto fw = WriteSavegameChunk("header.dat");
fw->Write(&h, sizeof(savehead_t));
}
else
{
// demo
const time_t t = time(NULL);
struct tm * st;
Bstrncpyz(h.savename, "EDuke32 demo", sizeof(h.savename));
if (t>=0 && (st = localtime(&t)))
Bsnprintf(h.savename, sizeof(h.savename), "Demo %04d%02d%02d %s",
st->tm_year+1900, st->tm_mon+1, st->tm_mday, GetGitDescription());
fil.Write(&h, sizeof(savehead_t));
}
// write header
if (spot >= 0 && tileData(TILE_SAVESHOT))
{
auto fw = WriteSavegameChunk("screenshot.dat");
fw->Write(tileData(TILE_SAVESHOT), 320*200);
}
if (spot >= 0)
{
// savegame
dosaveplayer2(fil, NULL);
}
else
{
// demo
SV_AllocSnap(0);
uint8_t * const p = dosaveplayer2(fil, svsnapshot);
if (p != svsnapshot+svsnapsiz)
{
OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p - (svsnapshot + svsnapsiz)));
return 1;
}
}
return 0;
}
// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
int32_t sv_loadheader(FileReader &fill, int32_t spot, savehead_t *h)
{
FileReader filc;
FileReader* filp = &fill;
int32_t havedemo = (spot < 0);
if (!havedemo)
{
filc = ReadSavegameChunk("header.dat");
filp = &filc;
}
if (filp->Read(h, sizeof(savehead_t)) != sizeof(savehead_t))
{
OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot);
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
return -1;
}
if (Bmemcmp(h->headerstr, "DEDSAVEGAME", 11)
)
{
char headerCstr[sizeof(h->headerstr) + 1];
Bmemcpy(headerCstr, h->headerstr, sizeof(h->headerstr));
headerCstr[sizeof(h->headerstr)] = '\0';
OSD_Printf("%s %d header reads \"%s\", expected \"DEDSAVEGAME\".\n",
havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, headerCstr);
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
return -2;
}
if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION || h->userbytever != ud.userbytever || (apScript != NULL && h->scriptcrc != g_scriptcrc))
{
#ifndef DEBUGGINGAIDS
if (havedemo)
#endif
OSD_Printf("Incompatible savegame. Expected version %d.%d.%d.%d.%0x, found %d.%d.%d.%d.%0x\n", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
ud.userbytever, g_scriptcrc, h->majorver, h->minorver, h->bytever, h->userbytever, h->scriptcrc);
if (h->majorver == SV_MAJOR_VER && h->minorver == SV_MINOR_VER)
{
return 1;
}
else
{
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
return -3;
}
}
if (h->getPtrSize() != sizeof(intptr_t))
{
#ifndef DEBUGGINGAIDS
if (havedemo)
#endif
OSD_Printf("File incompatible. Expected pointer size %d, found %d\n",
(int32_t)sizeof(intptr_t), h->getPtrSize());
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
return -4;
}
return 0;
}
int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h)
{
uint8_t *p;
int32_t i;
if (spot < 0)
{
// demo
i = sv_loadheader(fil, spot, h);
if (i)
return i;
// Used to be in doloadplayer2(), now redundant for savegames since
// we checked before. Multiplayer demos need still to be taken care of.
if (h->numplayers != numplayers)
return 9;
}
// else (if savegame), we just read the header and are now at offset sizeof(savehead_t)
#ifdef DEBUGGINGAIDS
OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz);
#endif
savegame_comprthres = h->comprthres;
if (spot >= 0)
{
// savegame
i = doloadplayer2(fil, NULL);
if (i)
{
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
return 5;
}
}
else
{
// demo
savegame_diffcompress = h->diffcompress;
svsnapsiz = h->snapsiz;
SV_AllocSnap(1);
p = svsnapshot;
i = doloadplayer2(fil, &p);
if (i)
{
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
sv_freemem();
return 5;
}
if (p != svsnapshot+svsnapsiz)
{
OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n",
(int32_t)(p-(svsnapshot+svsnapsiz)));
sv_freemem();
return 6;
}
Bmemcpy(svinitsnap, svsnapshot, svsnapsiz);
}
postloadplayer((spot >= 0));
return 0;
}
uint32_t sv_writediff(FileWriter *fil)
{
uint8_t *p = svsnapshot;
uint8_t *d = svdiff;
cmpspecdata(svgm_udnetw, &p, &d);
cmpspecdata(svgm_secwsp, &p, &d);
cmpspecdata(svgm_script, &p, &d);
cmpspecdata(svgm_anmisc, &p, &d);
#if !defined LUNATIC
cmpspecdata((const dataspec_t *)svgm_vars, &p, &d);
#endif
if (p != svsnapshot+svsnapsiz)
OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p);
uint32_t const diffsiz = d - svdiff;
fil->Write("dIfF",4);
fil->Write(&diffsiz, sizeof(diffsiz));
fil->Write(svdiff, diffsiz);
return diffsiz;
}
int32_t sv_readdiff(FileReader &fil)
{
int32_t diffsiz;
if (fil.Read(&diffsiz, sizeof(uint32_t)) != sizeof(uint32_t))
return -1;
if (fil.Read(svdiff, diffsiz) != diffsiz)
return -2;
uint8_t *p = svsnapshot;
uint8_t *d = svdiff;
if (applydiff(svgm_udnetw, &p, &d)) return -3;
if (applydiff(svgm_secwsp, &p, &d)) return -4;
if (applydiff(svgm_script, &p, &d)) return -5;
if (applydiff(svgm_anmisc, &p, &d)) return -6;
#if !defined LUNATIC
if (applydiff((const dataspec_t *)svgm_vars, &p, &d)) return -7;
#endif
int i = 0;
if (p!=svsnapshot+svsnapsiz)
i|=1;
if (d!=svdiff+diffsiz)
i|=2;
if (i)
OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p",
p, svsnapshot+svsnapsiz, d, svdiff+diffsiz);
return i;
}
// SVGM data description
static void sv_postudload()
{
// Bmemcpy(&boardfilename[0], &currentboardfilename[0], BMAX_PATH); // DON'T do this in demos!
#if 1
m_level_number = ud.level_number;
ud.m_volume_number = ud.volume_number;
ud.m_player_skill = ud.player_skill;
ud.m_respawn_monsters = ud.respawn_monsters;
ud.m_respawn_items = ud.respawn_items;
ud.m_respawn_inventory = ud.respawn_inventory;
ud.m_monsters_off = ud.monsters_off;
m_coop = ud.coop;
m_marker = ud.marker;
m_ffire = ud.ffire;
m_noexits = ud.noexits;
#endif
}
//static int32_t lockclock_dummy;
#ifdef USE_OPENGL
static void sv_prespriteextsave()
{
for (int i=0; i<MAXSPRITES; i++)
if (spriteext[i].mdanimtims)
{
spriteext[i].mdanimtims -= mdtims;
if (spriteext[i].mdanimtims==0)
spriteext[i].mdanimtims++;
}
}
static void sv_postspriteext()
{
for (int i=0; i<MAXSPRITES; i++)
if (spriteext[i].mdanimtims)
spriteext[i].mdanimtims += mdtims;
}
#endif
#ifdef YAX_ENABLE
void sv_postyaxload(void)
{
yax_update(numyaxbunches>0 ? 2 : 1);
}
#endif
static void sv_postactordata()
{
#ifdef POLYMER
for (auto & i : actor)
{
i.lightptr = NULL;
i.lightId = -1;
}
#endif
}
static void sv_preanimateptrsave()
{
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_FWD);
}
static void sv_postanimateptr()
{
G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_BACK);
}
static void sv_prequote()
{
if (!savegame_quotes)
{
void *ptr = Xcalloc(MAXQUOTES, MAXQUOTELEN);
savegame_quotes = (char(*)[MAXQUOTELEN])ptr;
}
}
static void sv_quotesave()
{
Bmemset(savegame_quotedef, 0, sizeof(savegame_quotedef));
for (int i = 0; i < MAXQUOTES; i++)
if (apStrings[i])
{
savegame_quotedef[i>>3] |= 1<<(i&7);
Bmemcpy(savegame_quotes[i], apStrings[i], MAXQUOTELEN);
}
}
static void sv_quoteload()
{
for (int i = 0; i < MAXQUOTES; i++)
if (savegame_quotedef[i>>3] & pow2char[i&7])
{
C_AllocQuote(i);
Bmemcpy(apStrings[i], savegame_quotes[i], MAXQUOTELEN);
}
}
static void sv_preprojectilesave()
{
savegame_projectilecnt = 0;
Bmemset(savegame_projectiles, 0, sizeof(savegame_projectiles));
for (auto & i : g_tile)
if (i.proj)
savegame_projectilecnt++;
if (savegame_projectilecnt > 0)
savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt);
for (int i = 0, cnt = 0; i < MAXTILES; i++)
{
if (g_tile[i].proj)
{
savegame_projectiles[i>>3] |= 1<<(i&7);
Bmemcpy(&savegame_projectiledata[cnt++], g_tile[i].proj, sizeof(projectile_t));
}
}
}
static void sv_postprojectilesave()
{
DO_FREE_AND_NULL(savegame_projectiledata);
}
static void sv_preprojectileload()
{
savegame_projectilecnt = 0;
for (int i = 0; i < MAXTILES; i++)
{
if (savegame_projectiles[i>>3] & pow2char[i&7])
savegame_projectilecnt++;
}
if (savegame_projectilecnt > 0)
savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt);
}
static void sv_postprojectileload()
{
for (int i = 0, cnt = 0; i < MAXTILES; i++)
{
if (savegame_projectiles[i>>3] & pow2char[i&7])
{
C_AllocProjectile(i);
Bmemcpy(g_tile[i].proj, &savegame_projectiledata[cnt++], sizeof(projectile_t));
}
}
DO_FREE_AND_NULL(savegame_projectiledata);
}
static void sv_prequoteredef()
{
// "+1" needed for dfwrite which doesn't handle the src==NULL && cnt==0 case
void *ptr = Xcalloc(g_numXStrings+1, MAXQUOTELEN);
savegame_quoteredefs = (decltype(savegame_quoteredefs))ptr;
}
static void sv_quoteredefsave()
{
for (int i = 0; i < g_numXStrings; i++)
if (apXStrings[i])
Bmemcpy(savegame_quoteredefs[i], apXStrings[i], MAXQUOTELEN);
}
static void sv_quoteredefload()
{
for (int i = 0; i < g_numXStrings; i++)
{
if (!apXStrings[i])
apXStrings[i] = (char *)Xcalloc(1,MAXQUOTELEN);
Bmemcpy(apXStrings[i], savegame_quoteredefs[i], MAXQUOTELEN);
}
}
static void sv_postquoteredef()
{
Xfree(savegame_quoteredefs), savegame_quoteredefs=NULL;
}
static void sv_restsave()
{
uint8_t * mem = savegame_restdata;
DukePlayer_t dummy_ps;
Bmemset(&dummy_ps, 0, sizeof(DukePlayer_t));
#define CPDAT(ptr,sz) do { Bmemcpy(mem, ptr, sz), mem+=sz ; } while (0)
for (int i = 0; i < MAXPLAYERS; i++)
{
CPDAT(g_player[i].user_name, 32);
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t));
}
Bassert((savegame_restdata + SVARDATALEN) - mem == 0);
#undef CPDAT
}
static void sv_restload()
{
uint8_t * mem = savegame_restdata;
DukePlayer_t dummy_ps;
#define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz
for (int i = 0; i < MAXPLAYERS; i++)
{
CPDAT(g_player[i].user_name, 32);
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t));
}
#undef CPDAT
if (g_player[myconnectindex].ps)
g_player[myconnectindex].ps->auto_aim = cl_autoaim;
}
#ifdef DEBUGGINGAIDS
# define PRINTSIZE(name) do { if (mem) OSD_Printf(name ": %d\n", (int32_t)(mem-tmem)); \
OSD_Printf(name ": %d ms\n", timerGetTicks()-t); t=timerGetTicks(); tmem=mem; } while (0)
#else
# define PRINTSIZE(name) do { } while (0)
#endif
#ifdef LUNATIC
// <levelnum>: if we're not serializing for a mapstate, -1
// otherwise, the linearized level number
LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
#endif
static uint8_t *dosaveplayer2(FileWriter &fil, uint8_t *mem)
{
#ifdef DEBUGGINGAIDS
uint8_t *tmem = mem;
int32_t t=timerGetTicks();
#endif
mem=writespecdata(svgm_udnetw, &fil, mem); // user settings, players & net
PRINTSIZE("ud");
mem=writespecdata(svgm_secwsp, &fil, mem); // sector, wall, sprite
PRINTSIZE("sws");
mem=writespecdata(svgm_script, &fil, mem); // script
PRINTSIZE("script");
mem=writespecdata(svgm_anmisc, &fil, mem); // animates, quotes & misc.
PRINTSIZE("animisc");
#if !defined LUNATIC
Gv_WriteSave(fil); // gamevars
mem=writespecdata((const dataspec_t *)svgm_vars, 0, mem);
PRINTSIZE("vars");
#endif
return mem;
}
static int32_t doloadplayer2(FileReader &fil, uint8_t **memptr)
{
uint8_t *mem = memptr ? *memptr : NULL;
#ifdef DEBUGGINGAIDS
uint8_t *tmem=mem;
int32_t t=timerGetTicks();
#endif
if (readspecdata(svgm_udnetw, &fil, &mem)) return -2;
PRINTSIZE("ud");
if (readspecdata(svgm_secwsp, &fil, &mem)) return -4;
PRINTSIZE("sws");
if (readspecdata(svgm_script, &fil, &mem)) return -5;
PRINTSIZE("script");
if (readspecdata(svgm_anmisc, &fil, &mem)) return -6;
PRINTSIZE("animisc");
#if !defined LUNATIC
int i;
if ((i = Gv_ReadSave(fil))) return i;
if (mem)
{
int32_t i;
sv_makevarspec();
for (i=1; svgm_vars[i].flags!=DS_END; i++)
{
Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's!
mem += svgm_vars[i].size*svgm_vars[i].cnt;
}
}
PRINTSIZE("vars");
#endif
if (memptr)
*memptr = mem;
return 0;
}
int32_t sv_updatestate(int32_t frominit)
{
uint8_t *p = svsnapshot, *pbeg=p;
if (frominit)
Bmemcpy(svsnapshot, svinitsnap, svsnapsiz);
if (readspecdata(svgm_udnetw, nullptr, &p)) return -2;
if (readspecdata(svgm_secwsp, nullptr, &p)) return -4;
if (readspecdata(svgm_script, nullptr, &p)) return -5;
if (readspecdata(svgm_anmisc, nullptr, &p)) return -6;
#if !defined LUNATIC
if (readspecdata((const dataspec_t *)svgm_vars, nullptr, &p)) return -8;
#endif
if (p != pbeg+svsnapsiz)
{
OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz)));
return -9;
}
if (frominit)
postloadplayer(0);
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_resetlights(); // must do it after polymer_loadboard() !!!
#endif
return 0;
}
static void postloadplayer(int32_t savegamep)
{
int32_t i;
//1
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
{
CAMERADIST = 0;
CAMERACLOCK = 0;
g_player[myconnectindex].ps->over_shoulder_on = 1;
}
//2
screenpeek = myconnectindex;
//2.5
if (savegamep)
{
int32_t musicIdx = (ud.music_episode*MAXLEVELS) + ud.music_level;
Bmemset(gotpic, 0, sizeof(gotpic));
S_ClearSoundLocks();
G_CacheMapData();
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0 && ud.music_level == USERMAPMUSICFAKELEVEL && ud.music_episode == USERMAPMUSICFAKEVOLUME)
{
char levname[BMAX_PATH];
G_SetupFilenameBasedMusic(levname, boardfilename);
}
if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map))
{
ud.music_episode = g_musicIndex / MAXLEVELS;
ud.music_level = g_musicIndex % MAXLEVELS;
S_PlayLevelMusicOrNothing(musicIdx);
}
else
S_ContinueLevelMusic();
if (MusicEnabled())
S_PauseMusic(false);
g_player[myconnectindex].ps->gm = MODE_GAME;
ud.recstat = 0;
if (g_player[myconnectindex].ps->jetpack_on)
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
}
//3
P_UpdateScreenPal(g_player[myconnectindex].ps);
g_restorePalette = -1;
//3.5
if (savegamep)
{
for (SPRITES_OF(STAT_FX, i))
if (sprite[i].picnum == MUSICANDSFX)
{
T2(i) = SoundEnabled();
T1(i) = 0;
}
G_UpdateScreenArea();
FX_SetReverb(0);
}
//4
if (savegamep)
{
#ifndef EDUKE32_STANDALONE
if (adult_lockout)
{
for (i=0; i<g_animWallCnt; i++)
switch (DYNAMICTILEMAP(wall[animwall[i].wallnum].picnum))
{
case FEMPIC1__STATIC:
wall[animwall[i].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[i].wallnum].picnum = SCREENBREAK6;
break;
}
}
#if 0
else
{
for (i=0; i<g_numAnimWalls; i++)
if (wall[animwall[i].wallnum].extra >= 0)
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
}
#endif
#endif
}
//5
G_ResetInterpolations();
//6
g_showShareware = 0;
if (savegamep)
everyothertime = 0;
//7
for (i=0; i<MAXPLAYERS; i++)
g_player[i].playerquitflag = 1;
// ----------
//7.5
if (savegamep)
{
ready2send = 1;
G_ClearFIFO();
Net_WaitForServer();
}
//8
// if (savegamep) ?
#ifdef LUNATIC
G_ResetTimers(1);
#else
G_ResetTimers(0);
#endif
#ifdef USE_STRUCT_TRACKERS
Bmemset(sectorchanged, 0, sizeof(sectorchanged));
Bmemset(spritechanged, 0, sizeof(spritechanged));
Bmemset(wallchanged, 0, sizeof(wallchanged));
#endif
#ifdef USE_OPENGL
Polymost_prepare_loadboard();
#endif
#ifdef POLYMER
//9
if (videoGetRenderMode() == REND_POLYMER)
polymer_loadboard();
// this light pointer nulling needs to be outside the videoGetRenderMode check
// because we might be loading the savegame using another renderer but
// change to Polymer later
for (i=0; i<MAXSPRITES; i++)
{
actor[i].lightptr = NULL;
actor[i].lightId = -1;
}
#endif
}
////////// END GENERIC SAVING/LOADING SYSTEM //////////
END_DUKE_NS