raze/source/blood/CMakeLists.txt
Christoph Oelckers d089aa8d2e - moved Blood's and Exhumed's d_menu.cpp back into the gameprojects
With the new autoseg code this separation is not needed anymore.
2020-11-13 11:25:43 +01:00

73 lines
1.1 KiB
CMake

set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOONE_EXTENSIONS" )
set( PCH_SOURCES
src/actor.cpp
src/ai.cpp
src/aibat.cpp
src/aibeast.cpp
src/aiboneel.cpp
src/aiburn.cpp
src/aicaleb.cpp
src/aicerber.cpp
src/aicult.cpp
src/aigarg.cpp
src/aighost.cpp
src/aigilbst.cpp
src/aihand.cpp
src/aihound.cpp
src/aiinnoc.cpp
src/aipod.cpp
src/airat.cpp
src/aispid.cpp
src/aitchern.cpp
src/aiunicult.cpp
src/aizomba.cpp
src/aizombf.cpp
src/animatesprite.cpp
src/asound.cpp
src/barf.cpp
src/blood.cpp
src/callback.cpp
src/choke.cpp
src/controls.cpp
src/credits.cpp
src/db.cpp
src/dude.cpp
src/endgame.cpp
src/eventq.cpp
src/fire.cpp
src/fx.cpp
src/gameutil.cpp
src/gib.cpp
src/globals.cpp
src/hudsprites.cpp
src/inifile.cpp
src/levels.cpp
src/loadsave.cpp
src/messages.cpp
src/mirrors.cpp
src/misc.cpp
src/nnexts.cpp
src/osdcmd.cpp
src/player.cpp
src/prediction.cpp
src/preload.cpp
src/qav.cpp
src/replace.cpp
src/sbar.cpp
src/screen.cpp
src/sectorfx.cpp
src/seq.cpp
src/sfx.cpp
src/sound.cpp
src/tile.cpp
src/trig.cpp
src/triggers.cpp
src/view.cpp
src/warp.cpp
src/weapon.cpp
src/d_menu.cpp
)
add_game_library( blood )