mirror of
https://github.com/ZDoom/Raze.git
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1538f39289
fix FastLZ mipmap corruption issue fix Polymer MSVC warnings rewrote qsprintf to take up to 32 parameters, either quotes or gamevars added qstrncat to concatenate n characters of one quote to another exposed internal sectorofwall() function to CON changed CON parser to count ( ) ; and , as whitespace so people can make their code more readable added ACTIVATOR and ACTIVATORLOCKED support to SE49 and SE50 added SPRITE_USEACTIVATOR flag to allow actor execution based on whether a sector is "locked" or not rearranged a few structures for faster array lookups fixed EVENT_HOLSTER git-svn-id: https://svn.eduke32.com/eduke32@1457 1a8010ca-5511-0410-912e-c29ae57300e0
25 lines
641 B
C
25 lines
641 B
C
// resource ids
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#define WIN_STARTWIN 1000
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#define WIN_STARTWINPAGE_CONFIG 2000
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#define WIN_STARTWIN_BITMAP 100 // banner bitmap
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#define WIN_STARTWIN_TABCTL 101
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#define WIN_STARTWIN_CANCEL IDCANCEL
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#define WIN_STARTWIN_START IDOK
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#define WIN_STARTWIN_MESSAGES 104 // output list box
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#define RSRC_ICON 100
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#define RSRC_BMP 200
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// config page
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#define IDCFULLSCREEN 100
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#define IDCVMODE 101
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#define IDCSOUNDDRV 102
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#define IDCMIDIDEV 103
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#define IDCCDADEV 104
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#define IDCALWAYSSHOW 105
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#define IDCDATA 106
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#define IDCGAMEDIR 107
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#define IDCPOLYMER 108
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#define IDCAUTOLOAD 109
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#define IDCINPUT 110
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