raze/polymer/eduke32
helixhorned b8ed142c6b Remove some #if 0 blocks that are probably of no interest any more.
For reference, they are the following:
 - cache1d.c: suckcache()
 - build.c: compare_wall_coords()
 - make switch-invisible heuristic
 - Mapster32: old sprite search
 - Mapster32: manual z range
 - m32script: read/writearray, qgetsysstr
 - menus.c: savetemp()

git-svn-id: https://svn.eduke32.com/eduke32@2981 1a8010ca-5511-0410-912e-c29ae57300e0
2012-09-02 14:00:58 +00:00
..
Apple
build Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples splitscreen: tweak base palette application, remove resp. code from splitscr.con. 2012-08-22 22:49:27 +00:00
source Remove some #if 0 blocks that are probably of no interest any more. 2012-09-02 14:00:58 +00:00
Wii
Windows Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile Lunatic: reflect the preceding rename in the sources. 2012-08-08 19:32:45 +00:00
Makefile.common Disable questionable lines from Makefile.common that were causing my build system to deep crash. 2012-08-27 03:48:27 +00:00
Makefile.deps
Makefile.msvc
names.h
nedmalloc.dll
osxbuild.sh osxbuild.sh: add 'debughelix' preset, building only x64 debug packages. 2012-08-24 18:49:13 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg
wiibuild.bat