mirror of
https://github.com/ZDoom/Raze.git
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991 lines
26 KiB
C++
991 lines
26 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "baselayer.h"
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#include "common.h"
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#include "common_game.h"
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#include "g_input.h"
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#include "db.h"
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#include "blood.h"
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#include "choke.h"
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#include "controls.h"
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#include "dude.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "fx.h"
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#include "gib.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "network.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "sound.h"
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#include "triggers.h"
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#include "view.h"
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#include "misc.h"
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#include "gameconfigfile.h"
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#include "gamecontrol.h"
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#include "m_argv.h"
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#include "statistics.h"
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#include "menu.h"
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#include "raze_sound.h"
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#include "nnexts.h"
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#include "secrets.h"
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#include "gamestate.h"
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#include "screenjob.h"
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#include "mapinfo.h"
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BEGIN_BLD_NS
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void LocalKeys(void);
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void InitCheats();
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bool bNoDemo = false;
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char gUserMapFilename[BMAX_PATH];
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short BloodVersion = 0x115;
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int gNetPlayers;
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int gChokeCounter = 0;
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double g_gameUpdateTime, g_gameUpdateAndDrawTime;
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double g_gameUpdateAvgTime = 0.001;
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bool gQuitGame;
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int gQuitRequest;
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enum gametokens
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{
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_INCLUDEDEFAULT,
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T_SOUND,
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T_FILE,
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//T_CUTSCENE,
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//T_ANIMSOUNDS,
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//T_NOFLOORPALRANGE,
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T_ID,
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T_MINPITCH,
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T_MAXPITCH,
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T_PRIORITY,
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T_TYPE,
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T_DISTANCE,
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T_VOLUME,
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T_DELAY,
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T_RENAMEFILE,
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T_GLOBALGAMEFLAGS,
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T_ASPECT,
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T_FORCEFILTER,
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T_FORCENOFILTER,
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T_TEXTUREFILTER,
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T_RFFDEFINEID,
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T_TILEFROMTEXTURE,
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T_IFCRC, T_IFMATCH, T_CRC32,
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T_SIZE,
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T_SURFACE,
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T_VOXEL,
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T_VIEW,
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T_SHADE,
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};
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int blood_globalflags;
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void QuitGame(void)
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{
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throw CExitEvent(0);
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}
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void PrecacheDude(spritetype *pSprite)
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{
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DUDEINFO *pDudeInfo = getDudeInfo(pSprite->type);
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seqPrecacheId(pDudeInfo->seqStartID);
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seqPrecacheId(pDudeInfo->seqStartID+5);
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seqPrecacheId(pDudeInfo->seqStartID+1);
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seqPrecacheId(pDudeInfo->seqStartID+2);
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switch (pSprite->type)
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{
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case kDudeCultistTommy:
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case kDudeCultistShotgun:
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case kDudeCultistTesla:
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case kDudeCultistTNT:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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seqPrecacheId(pDudeInfo->seqStartID+13);
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seqPrecacheId(pDudeInfo->seqStartID+14);
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seqPrecacheId(pDudeInfo->seqStartID+15);
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break;
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case kDudeZombieButcher:
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case kDudeGillBeast:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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seqPrecacheId(pDudeInfo->seqStartID+10);
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seqPrecacheId(pDudeInfo->seqStartID+11);
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break;
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case kDudeGargoyleStatueFlesh:
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case kDudeGargoyleStatueStone:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+6);
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fallthrough__;
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case kDudeGargoyleFlesh:
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case kDudeGargoyleStone:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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break;
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case kDudePhantasm:
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case kDudeHellHound:
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case kDudeSpiderBrown:
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case kDudeSpiderRed:
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case kDudeSpiderBlack:
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case kDudeSpiderMother:
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case kDudeTchernobog:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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break;
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case kDudeCerberusTwoHead:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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fallthrough__;
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case kDudeHand:
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case kDudeBoneEel:
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case kDudeBat:
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case kDudeRat:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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break;
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case kDudeCultistBeast:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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break;
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case kDudeZombieAxeBuried:
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seqPrecacheId(pDudeInfo->seqStartID+12);
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seqPrecacheId(pDudeInfo->seqStartID+9);
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fallthrough__;
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case kDudeZombieAxeLaying:
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seqPrecacheId(pDudeInfo->seqStartID+10);
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fallthrough__;
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case kDudeZombieAxeNormal:
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seqPrecacheId(pDudeInfo->seqStartID+6);
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seqPrecacheId(pDudeInfo->seqStartID+7);
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seqPrecacheId(pDudeInfo->seqStartID+8);
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seqPrecacheId(pDudeInfo->seqStartID+11);
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seqPrecacheId(pDudeInfo->seqStartID+13);
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seqPrecacheId(pDudeInfo->seqStartID+14);
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break;
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}
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}
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void PrecacheThing(spritetype *pSprite) {
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switch (pSprite->type) {
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case kThingGlassWindow: // worthless...
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case kThingFluorescent:
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seqPrecacheId(12);
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break;
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case kThingSpiderWeb:
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seqPrecacheId(15);
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break;
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case kThingMetalGrate:
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seqPrecacheId(21);
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break;
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case kThingFlammableTree:
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seqPrecacheId(25);
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seqPrecacheId(26);
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break;
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case kTrapMachinegun:
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seqPrecacheId(38);
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seqPrecacheId(40);
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seqPrecacheId(28);
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break;
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case kThingObjectGib:
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//case kThingObjectExplode: weird that only gib object is precached and this one is not
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break;
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}
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tilePrecacheTile(pSprite->picnum);
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}
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void PreloadTiles(void)
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{
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nPrecacheCount = 0;
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int skyTile = -1;
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memset(gotpic,0,sizeof(gotpic));
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// Fonts
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for (int i = 0; i < numsectors; i++)
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{
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tilePrecacheTile(sector[i].floorpicnum, 0);
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tilePrecacheTile(sector[i].ceilingpicnum, 0);
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if ((sector[i].ceilingstat&1) != 0 && skyTile == -1)
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skyTile = sector[i].ceilingpicnum;
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}
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for (int i = 0; i < numwalls; i++)
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{
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tilePrecacheTile(wall[i].picnum, 0);
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if (wall[i].overpicnum >= 0)
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tilePrecacheTile(wall[i].overpicnum, 0);
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}
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for (int i = 0; i < kMaxSprites; i++)
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{
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if (sprite[i].statnum < kMaxStatus)
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{
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spritetype *pSprite = &sprite[i];
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switch (pSprite->statnum)
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{
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case kStatDude:
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PrecacheDude(pSprite);
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break;
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case kStatThing:
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PrecacheThing(pSprite);
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break;
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default:
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tilePrecacheTile(pSprite->picnum);
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break;
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}
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}
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}
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// Precache common SEQs
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for (int i = 0; i < 100; i++)
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{
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seqPrecacheId(i);
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}
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tilePrecacheTile(1147); // water drip
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tilePrecacheTile(1160); // blood drip
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// Player SEQs
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seqPrecacheId(dudeInfo[31].seqStartID+6);
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seqPrecacheId(dudeInfo[31].seqStartID+7);
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seqPrecacheId(dudeInfo[31].seqStartID+8);
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seqPrecacheId(dudeInfo[31].seqStartID+9);
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seqPrecacheId(dudeInfo[31].seqStartID+10);
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seqPrecacheId(dudeInfo[31].seqStartID+14);
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seqPrecacheId(dudeInfo[31].seqStartID+15);
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seqPrecacheId(dudeInfo[31].seqStartID+12);
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seqPrecacheId(dudeInfo[31].seqStartID+16);
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seqPrecacheId(dudeInfo[31].seqStartID+17);
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seqPrecacheId(dudeInfo[31].seqStartID+18);
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if (skyTile > -1 && skyTile < kMaxTiles)
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{
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for (int i = 1; i < gSkyCount; i++)
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tilePrecacheTile(skyTile+i, 0);
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}
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WeaponPrecache();
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viewPrecacheTiles();
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fxPrecache();
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gibPrecache();
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I_GetEvent();
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}
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void PreloadCache(void)
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{
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PreloadTiles();
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int cnt = 0;
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int percentDisplayed = -1;
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for (int i = 0; i < kMaxTiles; i++)
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{
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if (TestBitString(gotpic, i))
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{
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// For the hardware renderer precaching the raw pixel data is pointless.
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if (videoGetRenderMode() < REND_POLYMOST)
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tileLoad(i);
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if (r_precache) PrecacheHardwareTextures(i);
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if ((++cnt & 7) == 0)
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I_GetEvent();
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}
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}
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memset(gotpic,0,sizeof(gotpic));
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}
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void EndLevel(void)
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{
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gViewPos = VIEWPOS_0;
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sndKillAllSounds();
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sfxKillAllSounds();
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ambKillAll();
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seqKillAll();
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}
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PLAYER gPlayerTemp[kMaxPlayers];
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int gHealthTemp[kMaxPlayers];
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vec3_t startpos;
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int16_t startang, startsectnum;
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void StartLevel(MapRecord *level)
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{
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if (!level) return;
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STAT_Update(0);
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EndLevel();
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gInput = {};
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gStartNewGame = nullptr;
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ready2send = 0;
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netWaitForEveryone(0);
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currentLevel = level;
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if (gGameOptions.nGameType == 0)
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{
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///////
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gGameOptions.weaponsV10x = gWeaponsV10x;
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///////
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}
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#if 0
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else if (gGameOptions.nGameType > 0 && !(gGameOptions.uGameFlags&1))
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{
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// todo
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gBlueFlagDropped = false;
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gRedFlagDropped = false;
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}
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#endif
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if (gGameOptions.uGameFlags&1)
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{
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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memcpy(&gPlayerTemp[i],&gPlayer[i],sizeof(PLAYER));
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gHealthTemp[i] = xsprite[gPlayer[i].pSprite->extra].health;
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}
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}
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bVanilla = false;
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enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;//bVanilla;
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memset(xsprite,0,sizeof(xsprite));
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memset(sprite,0,kMaxSprites*sizeof(spritetype));
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//drawLoadingScreen();
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if (dbLoadMap(currentLevel->fileName,(int*)&startpos.x,(int*)&startpos.y,(int*)&startpos.z,&startang,&startsectnum,nullptr))
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{
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I_Error("Unable to load map");
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}
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(currentLevel->fileName);
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G_LoadMapHack(currentLevel->fileName);
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wsrand(dbReadMapCRC(currentLevel->LabelName()));
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gKillMgr.Clear();
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gSecretMgr.Clear();
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gLevelTime = 0;
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automapping = 1;
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int modernTypesErased = 0;
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for (int i = 0; i < kMaxSprites; i++)
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{
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spritetype *pSprite = &sprite[i];
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if (pSprite->statnum < kMaxStatus && pSprite->extra > 0) {
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XSPRITE *pXSprite = &xsprite[pSprite->extra];
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if ((pXSprite->lSkill & (1 << gGameOptions.nDifficulty)) || (pXSprite->lS && gGameOptions.nGameType == 0)
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|| (pXSprite->lB && gGameOptions.nGameType == 2) || (pXSprite->lT && gGameOptions.nGameType == 3)
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|| (pXSprite->lC && gGameOptions.nGameType == 1)) {
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DeleteSprite(i);
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continue;
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}
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#ifdef NOONE_EXTENSIONS
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if (!gModernMap && nnExtEraseModernStuff(pSprite, pXSprite))
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modernTypesErased++;
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#endif
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}
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}
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#ifdef NOONE_EXTENSIONS
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if (!gModernMap)
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Printf(PRINT_NONOTIFY, "> Modern types erased: %d.\n", modernTypesErased);
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#endif
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startpos.z = getflorzofslope(startsectnum,startpos.x,startpos.y);
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for (int i = 0; i < kMaxPlayers; i++) {
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gStartZone[i].x = startpos.x;
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gStartZone[i].y = startpos.y;
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gStartZone[i].z = startpos.z;
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gStartZone[i].sectnum = startsectnum;
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gStartZone[i].ang = startang;
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#ifdef NOONE_EXTENSIONS
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// Create spawn zones for players in teams mode.
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if (gModernMap && i <= kMaxPlayers / 2) {
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gStartZoneTeam1[i].x = startpos.x;
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gStartZoneTeam1[i].y = startpos.y;
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gStartZoneTeam1[i].z = startpos.z;
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gStartZoneTeam1[i].sectnum = startsectnum;
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gStartZoneTeam1[i].ang = startang;
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gStartZoneTeam2[i].x = startpos.x;
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gStartZoneTeam2[i].y = startpos.y;
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gStartZoneTeam2[i].z = startpos.z;
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gStartZoneTeam2[i].sectnum = startsectnum;
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gStartZoneTeam2[i].ang = startang;
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}
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#endif
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}
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InitSectorFX();
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warpInit();
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actInit(false);
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evInit();
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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if (!(gGameOptions.uGameFlags&1))
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{
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if (numplayers == 1)
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{
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gProfile[i].skill = gSkill;
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gProfile[i].nAutoAim = cl_autoaim;
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gProfile[i].nWeaponSwitch = cl_weaponswitch;
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}
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playerInit(i,0);
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}
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playerStart(i, 1);
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}
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if (gGameOptions.uGameFlags&1)
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{
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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PLAYER *pPlayer = &gPlayer[i];
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pPlayer->pXSprite->health &= 0xf000;
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pPlayer->pXSprite->health |= gHealthTemp[i];
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pPlayer->weaponQav = gPlayerTemp[i].weaponQav;
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pPlayer->curWeapon = gPlayerTemp[i].curWeapon;
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pPlayer->weaponState = gPlayerTemp[i].weaponState;
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pPlayer->weaponAmmo = gPlayerTemp[i].weaponAmmo;
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pPlayer->qavCallback = gPlayerTemp[i].qavCallback;
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pPlayer->qavLoop = gPlayerTemp[i].qavLoop;
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pPlayer->weaponTimer = gPlayerTemp[i].weaponTimer;
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pPlayer->nextWeapon = gPlayerTemp[i].nextWeapon;
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}
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}
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gGameOptions.uGameFlags &= ~3;
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PreloadCache();
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InitMirrors();
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gFrameClock = 0;
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trInit();
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if (!bVanilla && !gMe->packSlots[1].isActive) // if diving suit is not active, turn off reverb sound effect
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sfxSetReverb(0);
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|
ambInit();
|
|
netReset();
|
|
gFrame = 0;
|
|
gChokeCounter = 0;
|
|
M_ClearMenus();
|
|
// viewSetMessage("");
|
|
viewSetErrorMessage("");
|
|
netWaitForEveryone(0);
|
|
gameclock = 0;
|
|
lastTic = -1;
|
|
paused = 0;
|
|
ready2send = 1;
|
|
levelTryPlayMusic();
|
|
}
|
|
|
|
|
|
bool gRestartGame = false;
|
|
|
|
void ProcessFrame(void)
|
|
{
|
|
char buffer[128];
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
gPlayer[i].input.buttonFlags = gFifoInput[gNetFifoTail&255][i].buttonFlags;
|
|
gPlayer[i].input.keyFlags.word |= gFifoInput[gNetFifoTail&255][i].keyFlags.word;
|
|
gPlayer[i].input.useFlags.byte |= gFifoInput[gNetFifoTail&255][i].useFlags.byte;
|
|
if (gFifoInput[gNetFifoTail&255][i].newWeapon)
|
|
gPlayer[i].input.newWeapon = gFifoInput[gNetFifoTail&255][i].newWeapon;
|
|
gPlayer[i].input.forward = gFifoInput[gNetFifoTail&255][i].forward;
|
|
gPlayer[i].input.q16turn = gFifoInput[gNetFifoTail&255][i].q16turn;
|
|
gPlayer[i].input.strafe = gFifoInput[gNetFifoTail&255][i].strafe;
|
|
gPlayer[i].input.q16mlook = gFifoInput[gNetFifoTail&255][i].q16mlook;
|
|
}
|
|
gNetFifoTail++;
|
|
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
if (gPlayer[i].input.keyFlags.quit)
|
|
{
|
|
gPlayer[i].input.keyFlags.quit = 0;
|
|
netBroadcastPlayerLogoff(i);
|
|
if (i == myconnectindex)
|
|
{
|
|
// netBroadcastMyLogoff(gQuitRequest == 2);
|
|
gQuitGame = true;
|
|
gRestartGame = gQuitRequest == 2;
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
return;
|
|
}
|
|
}
|
|
if (gPlayer[i].input.keyFlags.restart)
|
|
{
|
|
gPlayer[i].input.keyFlags.restart = 0;
|
|
levelRestart();
|
|
return;
|
|
}
|
|
if (gPlayer[i].input.keyFlags.pause)
|
|
{
|
|
gPlayer[i].input.keyFlags.pause = 0;
|
|
if (paused && gGameOptions.nGameType > 0 && numplayers > 1)
|
|
{
|
|
sprintf(buffer,"%s paused the game",gProfile[i].name);
|
|
viewSetMessage(buffer);
|
|
}
|
|
}
|
|
}
|
|
viewClearInterpolations();
|
|
{
|
|
if (paused || gEndGameMgr.at0 || (gGameOptions.nGameType == 0 && M_Active()))
|
|
return;
|
|
}
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
|
{
|
|
viewBackupView(i);
|
|
playerProcess(&gPlayer[i]);
|
|
}
|
|
trProcessBusy();
|
|
evProcess((int)gFrameClock);
|
|
seqProcess(4);
|
|
DoSectorPanning();
|
|
actProcessSprites();
|
|
actPostProcess();
|
|
#ifdef POLYMER
|
|
G_RefreshLights();
|
|
#endif
|
|
viewCorrectPrediction();
|
|
ambProcess();
|
|
viewUpdateDelirium();
|
|
viewUpdateShake();
|
|
sfxUpdate3DSounds();
|
|
if (gMe->hand == 1)
|
|
{
|
|
const int CHOKERATE = 8;
|
|
const int COUNTRATE = 30;
|
|
gChokeCounter += CHOKERATE;
|
|
while (gChokeCounter >= COUNTRATE)
|
|
{
|
|
gChoke.at1c(gMe);
|
|
gChokeCounter -= COUNTRATE;
|
|
}
|
|
}
|
|
gLevelTime++;
|
|
gFrame++;
|
|
gFrameClock += 4;
|
|
if ((gGameOptions.uGameFlags&1) != 0 && !gStartNewGame)
|
|
{
|
|
ready2send = 0;
|
|
#if 0
|
|
if (gNetPlayers > 1 && gNetMode == NETWORK_SERVER && gPacketMode == PACKETMODE_1 && myconnectindex == connecthead)
|
|
{
|
|
while (gNetFifoMasterTail < gNetFifoTail)
|
|
{
|
|
netGetPackets();
|
|
h andleevents();
|
|
netMasterUpdate();
|
|
}
|
|
}
|
|
#endif
|
|
seqKillAll();
|
|
if (gGameOptions.uGameFlags&2)
|
|
{
|
|
STAT_Update(true);
|
|
if (gGameOptions.nGameType == 0)
|
|
{
|
|
auto completion = [] (bool) {
|
|
gamestate = GS_MENUSCREEN;
|
|
M_StartControlPanel(false);
|
|
M_SetMenu(NAME_Mainmenu);
|
|
M_SetMenu(NAME_CreditsMenu);
|
|
gGameOptions.uGameFlags &= ~3;
|
|
gQuitGame = 1;
|
|
gRestartGame = true;
|
|
};
|
|
|
|
if (gGameOptions.uGameFlags&8)
|
|
{
|
|
levelPlayEndScene(volfromlevelnum(currentLevel->levelNumber), completion);
|
|
}
|
|
else completion(false);
|
|
}
|
|
else
|
|
{
|
|
gGameOptions.uGameFlags &= ~3;
|
|
gRestartGame = 1;
|
|
gQuitGame = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gEndGameMgr.Setup();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void ParseOptions(void)
|
|
{
|
|
|
|
}
|
|
|
|
void ReadAllRFS();
|
|
|
|
static const char* actions[] = {
|
|
"Move_Forward",
|
|
"Move_Backward",
|
|
"Turn_Left",
|
|
"Turn_Right",
|
|
"Strafe",
|
|
"Fire",
|
|
"Open",
|
|
"Run",
|
|
"Alt_Fire", // Duke3D", Blood
|
|
"Jump",
|
|
"Crouch",
|
|
"Look_Up",
|
|
"Look_Down",
|
|
"Look_Left",
|
|
"Look_Right",
|
|
"Strafe_Left",
|
|
"Strafe_Right",
|
|
"Aim_Up",
|
|
"Aim_Down",
|
|
"SendMessage",
|
|
"Shrink_Screen",
|
|
"Enlarge_Screen",
|
|
"Show_Opponents_Weapon",
|
|
"See_Coop_View",
|
|
"Mouse_Aiming",
|
|
"Dpad_Select",
|
|
"Dpad_Aiming",
|
|
"Third_Person_View",
|
|
"Toggle_Crouch",
|
|
};
|
|
|
|
void GameInterface::app_init()
|
|
{
|
|
InitCheats();
|
|
buttonMap.SetButtons(actions, NUM_ACTIONS);
|
|
memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS));
|
|
gGameOptions.nMonsterSettings = !userConfig.nomonsters;
|
|
ReadAllRFS();
|
|
|
|
HookReplaceFunctions();
|
|
|
|
Printf(PRINT_NONOTIFY, "Initializing Build 3D engine\n");
|
|
engineInit();
|
|
|
|
Printf(PRINT_NONOTIFY, "Loading tiles\n");
|
|
if (!tileInit(0, NULL))
|
|
I_FatalError("TILES###.ART files not found");
|
|
|
|
levelLoadDefaults();
|
|
|
|
loaddefinitionsfile(BLOODWIDESCREENDEF);
|
|
|
|
const char* defsfile = G_DefFile();
|
|
uint32_t stime = timerGetTicks();
|
|
if (!loaddefinitionsfile(defsfile))
|
|
{
|
|
uint32_t etime = timerGetTicks();
|
|
Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime - stime);
|
|
}
|
|
powerupInit();
|
|
Printf(PRINT_NONOTIFY, "Loading cosine table\n");
|
|
trigInit();
|
|
Printf(PRINT_NONOTIFY, "Initializing view subsystem\n");
|
|
viewInit();
|
|
Printf(PRINT_NONOTIFY, "Initializing dynamic fire\n");
|
|
FireInit();
|
|
Printf(PRINT_NONOTIFY, "Initializing weapon animations\n");
|
|
WeaponInit();
|
|
LoadSaveSetup();
|
|
LoadSavedInfo();
|
|
|
|
Printf(PRINT_NONOTIFY, "Initializing network users\n");
|
|
netInitialize(true);
|
|
videoInit();
|
|
Printf(PRINT_NONOTIFY, "Initializing sound system\n");
|
|
sndInit();
|
|
registerosdcommands();
|
|
registerinputcommands();
|
|
|
|
gChoke.sub_83ff0(518, sub_84230);
|
|
UpdateDacs(0, true);
|
|
}
|
|
|
|
static void gameInit()
|
|
{
|
|
//RESTART:
|
|
netReset();
|
|
gViewIndex = myconnectindex;
|
|
gMe = gView = &gPlayer[myconnectindex];
|
|
netBroadcastPlayerInfo(myconnectindex);
|
|
#if 0
|
|
Printf("Waiting for network players!\n");
|
|
netWaitForEveryone(0);
|
|
if (gRestartGame)
|
|
{
|
|
// Network error
|
|
gQuitGame = false;
|
|
gRestartGame = false;
|
|
netDeinitialize();
|
|
netResetToSinglePlayer();
|
|
goto RESTART;
|
|
}
|
|
#endif
|
|
UpdateNetworkMenus();
|
|
gQuitGame = 0;
|
|
gRestartGame = 0;
|
|
if (gGameOptions.nGameType > 0)
|
|
{
|
|
inputState.ClearAllInput();
|
|
}
|
|
|
|
}
|
|
|
|
static void gameTicker()
|
|
{
|
|
bool gameUpdate = false;
|
|
double const gameUpdateStartTime = timerGetHiTicks();
|
|
while (gPredictTail < gNetFifoHead[myconnectindex] && !paused)
|
|
{
|
|
viewUpdatePrediction(&gFifoInput[gPredictTail & 255][myconnectindex]);
|
|
}
|
|
if (numplayers == 1)
|
|
gBufferJitter = 0;
|
|
|
|
int const currentTic = I_GetTime();
|
|
gameclock = I_GetBuildTime();
|
|
|
|
while (currentTic - lastTic >= 1 && ready2send)
|
|
{
|
|
gNetInput = gInput;
|
|
gInput = {};
|
|
netGetInput();
|
|
lastTic = currentTic;
|
|
gNetFifoClock = gameclock;
|
|
while (gNetFifoHead[myconnectindex] - gNetFifoTail > gBufferJitter && !gStartNewGame && !gQuitGame)
|
|
{
|
|
int i;
|
|
for (i = connecthead; i >= 0; i = connectpoint2[i])
|
|
if (gNetFifoHead[i] == gNetFifoTail)
|
|
break;
|
|
if (i >= 0)
|
|
break;
|
|
ProcessFrame();
|
|
gameUpdate = true;
|
|
}
|
|
}
|
|
if (gameUpdate)
|
|
{
|
|
g_gameUpdateTime = timerGetHiTicks() - gameUpdateStartTime;
|
|
if (g_gameUpdateAvgTime < 0.f)
|
|
g_gameUpdateAvgTime = g_gameUpdateTime;
|
|
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES - 1.f) * g_gameUpdateAvgTime + g_gameUpdateTime) / ((float)GAMEUPDATEAVGTIMENUMSAMPLES);
|
|
}
|
|
if (gQuitRequest && gQuitGame)
|
|
videoClearScreen(0);
|
|
else
|
|
{
|
|
netCheckSync();
|
|
viewDrawScreen();
|
|
g_gameUpdateAndDrawTime = g_beforeSwapTime/* timerGetHiTicks()*/ - gameUpdateStartTime;
|
|
}
|
|
}
|
|
|
|
static void drawBackground()
|
|
{
|
|
twod->ClearScreen();
|
|
DrawTexture(twod, tileGetTexture(2518, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
|
if (gQuitRequest && !gQuitGame)
|
|
netBroadcastMyLogoff(gQuitRequest == 2);
|
|
}
|
|
|
|
static void commonTicker()
|
|
{
|
|
if (TestBitString(gotpic, 2342))
|
|
{
|
|
FireProcess();
|
|
ClearBitString(gotpic, 2342);
|
|
}
|
|
if (gStartNewGame)
|
|
{
|
|
auto sng = gStartNewGame;
|
|
gStartNewGame = nullptr;
|
|
gQuitGame = false;
|
|
auto completion = [=](bool = false)
|
|
{
|
|
StartLevel(sng);
|
|
gNetFifoClock = gFrameClock = gameclock;
|
|
gamestate = GS_LEVEL;
|
|
};
|
|
|
|
bool startedCutscene = false;
|
|
if (!(sng->flags & MI_USERMAP))
|
|
{
|
|
int episode = volfromlevelnum(sng->levelNumber);
|
|
int level = mapfromlevelnum(sng->levelNumber);
|
|
if (gEpisodeInfo[episode].cutALevel == level && gEpisodeInfo[episode].cutsceneAName[0])
|
|
{
|
|
levelPlayIntroScene(episode, completion);
|
|
startedCutscene = true;
|
|
}
|
|
|
|
}
|
|
if (!startedCutscene) completion(false);
|
|
}
|
|
else if (gRestartGame)
|
|
{
|
|
Mus_Stop();
|
|
soundEngine->StopAllChannels();
|
|
gQuitGame = 0;
|
|
gQuitRequest = 0;
|
|
gRestartGame = 0;
|
|
|
|
// Don't switch to startup if we're already outside the game.
|
|
if (gamestate == GS_LEVEL)
|
|
{
|
|
gamestate = GS_MENUSCREEN;
|
|
M_StartControlPanel(false);
|
|
M_SetMenu(NAME_Mainmenu);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameInterface::RunGameFrame()
|
|
{
|
|
if (gamestate == GS_STARTUP) gameInit();
|
|
|
|
commonTicker();
|
|
netGetPackets();
|
|
handleevents();
|
|
updatePauseStatus();
|
|
D_ProcessEvents();
|
|
ctrlGetInput();
|
|
|
|
switch (gamestate)
|
|
{
|
|
default:
|
|
case GS_STARTUP:
|
|
if (userConfig.CommandMap.IsNotEmpty())
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (!userConfig.nologo && gGameOptions.nGameType == 0) playlogos();
|
|
else
|
|
{
|
|
gamestate = GS_MENUSCREEN;
|
|
M_StartControlPanel(false);
|
|
M_SetMenu(NAME_Mainmenu);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GS_MENUSCREEN:
|
|
case GS_FULLCONSOLE:
|
|
drawBackground();
|
|
break;
|
|
|
|
case GS_INTRO:
|
|
case GS_INTERMISSION:
|
|
RunScreenJobFrame(); // This handles continuation through its completion callback.
|
|
break;
|
|
|
|
case GS_LEVEL:
|
|
gameTicker();
|
|
LocalKeys();
|
|
break;
|
|
|
|
case GS_FINALE:
|
|
gEndGameMgr.ProcessKeys();
|
|
gEndGameMgr.Draw();
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool DemoRecordStatus(void) {
|
|
return false;
|
|
}
|
|
|
|
bool VanillaMode() {
|
|
return false;
|
|
}
|
|
|
|
int sndTryPlaySpecialMusic(int nMusic)
|
|
{
|
|
if (Mus_Play(nullptr, quoteMgr.GetQuote(nMusic), true))
|
|
{
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void sndPlaySpecialMusicOrNothing(int nMusic)
|
|
{
|
|
if (sndTryPlaySpecialMusic(nMusic))
|
|
{
|
|
Mus_Stop();
|
|
}
|
|
}
|
|
|
|
extern IniFile* BloodINI;
|
|
void GameInterface::FreeGameData()
|
|
{
|
|
if (BloodINI) delete BloodINI;
|
|
netDeinitialize();
|
|
}
|
|
|
|
ReservedSpace GameInterface::GetReservedScreenSpace(int viewsize)
|
|
{
|
|
int top = 0;
|
|
if (gGameOptions.nGameType > 0 && gGameOptions.nGameType <= 3)
|
|
{
|
|
top = (tilesiz[2229].y * ((gNetPlayers + 3) / 4));
|
|
}
|
|
return { top, 25 };
|
|
}
|
|
|
|
::GameInterface* CreateInterface()
|
|
{
|
|
return new GameInterface;
|
|
}
|
|
|
|
END_BLD_NS
|