raze/polymer/eduke32/source/testgame/src
hendricks266 aa89d88569 Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic).
Also, m32exec should not directly touch audiolib. Only sounds_mapster32.c should interacti with it. KenBuild and its editor do not link to audiolib.

git-svn-id: https://svn.eduke32.com/eduke32@5989 1a8010ca-5511-0410-912e-c29ae57300e0
2017-01-05 05:29:25 +00:00
..
bstub.c Add S_StopAllSounds function, guaranteed to be present at link time, whether stubbed (for KenBuild's editor) or calling audiolib's FX_StopAllSounds (for Lunatic). 2017-01-05 05:29:25 +00:00
common.c KenBuild, SW: Fix "psky" typo. 2016-05-23 04:46:25 +00:00
common_game.h Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
config.c KenBuild: Fix symbol issues. 2016-05-23 04:46:34 +00:00
game.c Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1 2017-01-05 05:29:06 +00:00
game.h KenBuild: Astyle and Uncrustify all source. 2015-08-15 21:27:27 +00:00
names.h KenBuild. 2014-07-24 14:01:44 +00:00
sound_stub.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
StartupWinController.game.m KenBuild: Fix OS X build. 2016-05-23 04:46:37 +00:00
startwin.game.c KenBuild, SW: Fix Win32 startup window warnings. 2016-05-23 04:46:14 +00:00
startwin.game.h KenBuild. 2014-07-24 14:01:44 +00:00