raze/polymer/eduke32/build
hendricks266 b768c35175 Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are.
This fixes the infinite loop when viewing an HUD model at a point when displayrooms is not running, such as the main menu upon initial game load.

git-svn-id: https://svn.eduke32.com/eduke32@5876 1a8010ca-5511-0410-912e-c29ae57300e0
2016-10-03 02:43:42 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Change default unfiltered texture mode to 0 (no mipmaps) 2016-09-18 03:54:21 +00:00
src Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are. 2016-10-03 02:43:42 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Separate art tile related functions out from engine.c and into tiles.c 2016-06-21 00:34:25 +00:00