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2d.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- converted the Polymost CVARs.
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2019-10-23 21:11:37 +02:00 |
baselayer.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
cache1d.cpp
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- do not use EDuke32's savegame identifiers.
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2019-11-02 22:22:57 +01:00 |
clip.cpp
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I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
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2019-10-21 19:37:14 +02:00 |
colmatch.cpp
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Fix another bunch of improperly sized bitmap arrays
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2019-09-20 15:17:25 +02:00 |
common.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
compat.cpp
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- removed the directory scan code from compat.cpp.
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2019-11-02 10:39:31 +01:00 |
defs.cpp
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- do not use EDuke32's savegame identifiers.
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2019-11-02 22:22:57 +01:00 |
engine.cpp
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- do not use EDuke32's savegame identifiers.
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2019-11-02 22:22:57 +01:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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- removed all legacy fog code.
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2019-10-19 15:52:46 +02:00 |
glsurface.cpp
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- added a few more texture formats to FHardwareTexture.
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2019-10-19 23:14:36 +02:00 |
hash.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
hightile.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
mdsprite.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
mhk.cpp
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Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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2018-05-23 05:43:35 +00:00 |
mutex.cpp
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Fix RENDERTYPE=WIN build
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2019-09-20 16:04:43 +02:00 |
osd.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
palette.cpp
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- replaced all uses of xxhash with SuperFastHash.
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2019-11-02 22:52:13 +01:00 |
polymost.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
pragmas.cpp
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- texture creation WIP.
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2019-10-18 00:20:27 +02:00 |
rev.cpp
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- removed most extern "C" from the rest of the code base.
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2019-09-21 20:14:34 +02:00 |
screenshot.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
scriptfile.cpp
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- added a FileReader wrapper for kopen4load.
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2019-10-05 17:30:23 +02:00 |
sdlayer.cpp
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
sdlkeytrans.cpp
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Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
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2019-10-26 19:29:13 +02:00 |
smalltextfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
softsurface.cpp
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softsurface: Perform a "divisor known at compile time" optimization
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2018-07-23 02:55:46 +00:00 |
textfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
tiles.cpp
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- do not use EDuke32's savegame identifiers.
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2019-11-02 22:22:57 +01:00 |
timer.cpp
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Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock
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2019-10-20 08:31:26 +02:00 |
voxmodel.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |