raze/source/build/src
2019-11-04 00:53:55 +01:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
baselayer.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
cache1d.cpp - do not use EDuke32's savegame identifiers. 2019-11-02 22:22:57 +01:00
clip.cpp I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes 2019-10-21 19:37:14 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
compat.cpp - removed the directory scan code from compat.cpp. 2019-11-02 10:39:31 +01:00
defs.cpp - do not use EDuke32's savegame identifiers. 2019-11-02 22:22:57 +01:00
engine.cpp - do not use EDuke32's savegame identifiers. 2019-11-02 22:22:57 +01:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
mdsprite.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mutex.cpp Fix RENDERTYPE=WIN build 2019-09-20 16:04:43 +02:00
osd.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
palette.cpp - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
polymost.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
pragmas.cpp - texture creation WIP. 2019-10-18 00:20:27 +02:00
rev.cpp - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
screenshot.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
scriptfile.cpp - added a FileReader wrapper for kopen4load. 2019-10-05 17:30:23 +02:00
sdlayer.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
sdlkeytrans.cpp Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout. 2019-10-26 19:29:13 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - do not use EDuke32's savegame identifiers. 2019-11-02 22:22:57 +01:00
timer.cpp Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock 2019-10-20 08:31:26 +02:00
voxmodel.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00