raze/source/common/rendering
2022-10-08 10:04:31 +02:00
..
gl - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gl_load - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
gles - Test whether texture filtering is allowed before unconditionally allowing anisotrophy in the GLES backend. 2022-10-08 10:04:31 +02:00
hwrenderer - backend update from GZDoom. 2022-08-26 18:28:22 +02:00
vulkan - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
i_modelvertexbuffer.h
i_video.h
r_thread.cpp
r_thread.h
r_videoscale.cpp
r_videoscale.h
v_framebuffer.cpp
v_video.cpp
v_video.h