mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-14 22:51:11 +00:00
492 lines
14 KiB
C++
492 lines
14 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h" // Must come before everything else!
|
|
|
|
#include "compat.h"
|
|
#include "baselayer.h"
|
|
#include "keyboard.h"
|
|
#include "mouse.h"
|
|
#include "joystick.h"
|
|
#include "control.h"
|
|
#include "function.h"
|
|
#include "common_game.h"
|
|
#include "blood.h"
|
|
#include "config.h"
|
|
#include "controls.h"
|
|
#include "globals.h"
|
|
#include "levels.h"
|
|
#include "map2d.h"
|
|
#include "view.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
int32_t ctrlCheckAllInput(void)
|
|
{
|
|
return (
|
|
KB_KeyWaiting() ||
|
|
MOUSE_GetButtons() ||
|
|
JOYSTICK_GetButtons()
|
|
);
|
|
}
|
|
|
|
void ctrlClearAllInput(void)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown();
|
|
MOUSE_ClearAllButtons();
|
|
JOYSTICK_ClearAllButtons();
|
|
}
|
|
|
|
GINPUT gInput;
|
|
bool bSilentAim = false;
|
|
|
|
int iTurnCount = 0;
|
|
|
|
int32_t GetTime(void)
|
|
{
|
|
return (int32_t)totalclock;
|
|
}
|
|
|
|
void ctrlInit(void)
|
|
{
|
|
KB_ClearKeysDown();
|
|
KB_FlushKeyboardQueue();
|
|
KB_FlushKeyboardQueueScans();
|
|
CONTROL_Startup(controltype_keyboardandmouse, &GetTime, 120);
|
|
CONFIG_SetupMouse();
|
|
CONFIG_SetupJoystick();
|
|
|
|
CONTROL_JoystickEnabled = (gSetup.usejoystick && CONTROL_JoyPresent);
|
|
CONTROL_MouseEnabled = (gSetup.usemouse && CONTROL_MousePresent);
|
|
CONTROL_SmoothMouse = SmoothInput;
|
|
|
|
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
|
|
for (int i = 0; i < joystick.numAxes; i++)
|
|
joySetDeadZone(i, JoystickAnalogueDead[i], JoystickAnalogueSaturate[i]);
|
|
CONTROL_DefineFlag(gamefunc_Move_Forward, false);
|
|
CONTROL_DefineFlag(gamefunc_Move_Backward, false);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Left, false);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Right, false);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Around, false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe, false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Left, false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Right, false);
|
|
CONTROL_DefineFlag(gamefunc_Jump, false);
|
|
CONTROL_DefineFlag(gamefunc_Crouch, false);
|
|
CONTROL_DefineFlag(gamefunc_Run, false);
|
|
CONTROL_DefineFlag(gamefunc_AutoRun, false);
|
|
CONTROL_DefineFlag(gamefunc_Open, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_Fire, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_Special_Fire, false);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Up, false);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Down, false);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Center, false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Up, false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Down, false);
|
|
CONTROL_DefineFlag(gamefunc_Tilt_Left, false);
|
|
CONTROL_DefineFlag(gamefunc_Tilt_Right, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_1, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_2, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_3, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_4, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_5, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_6, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_7, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_8, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_9, false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_10, false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Use, false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Left, false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Right, false);
|
|
CONTROL_DefineFlag(gamefunc_Map_Toggle, false);
|
|
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode, false);
|
|
CONTROL_DefineFlag(gamefunc_Shrink_Screen, false);
|
|
CONTROL_DefineFlag(gamefunc_Enlarge_Screen, false);
|
|
CONTROL_DefineFlag(gamefunc_Send_Message, false);
|
|
CONTROL_DefineFlag(gamefunc_See_Coop_View, false);
|
|
CONTROL_DefineFlag(gamefunc_See_Chase_View, false);
|
|
CONTROL_DefineFlag(gamefunc_Mouse_Aiming, false);
|
|
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair, false);
|
|
CONTROL_DefineFlag(gamefunc_Next_Weapon, false);
|
|
CONTROL_DefineFlag(gamefunc_Previous_Weapon, false);
|
|
CONTROL_DefineFlag(gamefunc_Holster_Weapon, false);
|
|
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon, false);
|
|
CONTROL_DefineFlag(gamefunc_BeastVision, false);
|
|
CONTROL_DefineFlag(gamefunc_CrystalBall, false);
|
|
CONTROL_DefineFlag(gamefunc_JumpBoots, false);
|
|
CONTROL_DefineFlag(gamefunc_MedKit, false);
|
|
CONTROL_DefineFlag(gamefunc_ProximityBombs, false);
|
|
CONTROL_DefineFlag(gamefunc_RemoteBombs, false);
|
|
}
|
|
|
|
void ctrlTerm(void)
|
|
{
|
|
CONTROL_Shutdown();
|
|
}
|
|
|
|
int32_t mouseyaxismode = -1;
|
|
|
|
void ctrlGetInput(void)
|
|
{
|
|
ControlInfo info;
|
|
int forward = 0, strafe = 0;
|
|
fix16_t turn = 0;
|
|
memset(&gInput, 0, sizeof(gInput));
|
|
|
|
if (!gGameStarted || gInputMode != kInputGame)
|
|
{
|
|
CONTROL_GetInput(&info);
|
|
return;
|
|
}
|
|
|
|
CONTROL_ProcessBinds();
|
|
|
|
if (gMouseAiming)
|
|
gMouseAim = 0;
|
|
|
|
if (BUTTON(gamefunc_Mouse_Aiming))
|
|
{
|
|
if (gMouseAiming)
|
|
gMouseAim = 1;
|
|
else
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Mouse_Aiming);
|
|
gMouseAim = !gMouseAim;
|
|
if (gMouseAim)
|
|
{
|
|
if (!bSilentAim)
|
|
viewSetMessage("Mouse aiming ON");
|
|
}
|
|
else
|
|
{
|
|
if (!bSilentAim)
|
|
viewSetMessage("Mouse aiming OFF");
|
|
gInput.keyFlags.lookCenter = 1;
|
|
}
|
|
}
|
|
}
|
|
else if (gMouseAiming)
|
|
gInput.keyFlags.lookCenter = 1;
|
|
|
|
CONTROL_GetInput(&info);
|
|
|
|
if (MouseDeadZone)
|
|
{
|
|
if (info.mousey > 0)
|
|
info.mousey = max(info.mousey - MouseDeadZone, 0);
|
|
else if (info.mousey < 0)
|
|
info.mousey = min(info.mousey + MouseDeadZone, 0);
|
|
|
|
if (info.mousex > 0)
|
|
info.mousex = max(info.mousex - MouseDeadZone, 0);
|
|
else if (info.mousex < 0)
|
|
info.mousex = min(info.mousex + MouseDeadZone, 0);
|
|
}
|
|
|
|
if (MouseBias)
|
|
{
|
|
if (klabs(info.mousex) > klabs(info.mousey))
|
|
info.mousey = tabledivide32_noinline(info.mousey, MouseBias);
|
|
else
|
|
info.mousex = tabledivide32_noinline(info.mousex, MouseBias);
|
|
}
|
|
|
|
if (gQuitRequest)
|
|
gInput.keyFlags.quit = 1;
|
|
|
|
if (gGameStarted && gInputMode != kInputMessage && gInputMode != kInputMenu
|
|
&& BUTTON(gamefunc_Send_Message))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Send_Message);
|
|
keyFlushScans();
|
|
gInputMode = kInputMessage;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_AutoRun))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_AutoRun);
|
|
gAutoRun = !gAutoRun;
|
|
if (gAutoRun)
|
|
viewSetMessage("Auto run ON");
|
|
else
|
|
viewSetMessage("Auto run OFF");
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Map_Toggle))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map_Toggle);
|
|
viewToggle(gViewMode);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Map_Follow_Mode))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
|
|
gFollowMap = !gFollowMap;
|
|
gViewMap.FollowMode(gFollowMap);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Shrink_Screen))
|
|
{
|
|
if (gViewMode == 3)
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Shrink_Screen);
|
|
viewResizeView(gViewSize + 1);
|
|
}
|
|
if (gViewMode == 2 || gViewMode == 4)
|
|
{
|
|
gZoom = ClipLow(gZoom - (gZoom >> 4), 64);
|
|
gViewMap.nZoom = gZoom;
|
|
}
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Enlarge_Screen))
|
|
{
|
|
if (gViewMode == 3)
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
|
|
viewResizeView(gViewSize - 1);
|
|
}
|
|
if (gViewMode == 2 || gViewMode == 4)
|
|
{
|
|
gZoom = ClipHigh(gZoom + (gZoom >> 4), 4096);
|
|
gViewMap.nZoom = gZoom;
|
|
}
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Toggle_Crosshair))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
|
|
cl_crosshair = !cl_crosshair;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Next_Weapon))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Next_Weapon);
|
|
gInput.keyFlags.nextWeapon = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Previous_Weapon))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Previous_Weapon);
|
|
gInput.keyFlags.prevWeapon = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Show_Opponents_Weapon))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
|
|
cl_showweapon = !cl_showweapon;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Jump))
|
|
gInput.buttonFlags.jump = 1;
|
|
|
|
if (BUTTON(gamefunc_Crouch))
|
|
gInput.buttonFlags.crouch = 1;
|
|
|
|
if (BUTTON(gamefunc_Weapon_Fire))
|
|
gInput.buttonFlags.shoot = 1;
|
|
|
|
if (BUTTON(gamefunc_Weapon_Special_Fire))
|
|
gInput.buttonFlags.shoot2 = 1;
|
|
|
|
if (BUTTON(gamefunc_Open))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Open);
|
|
gInput.keyFlags.action = 1;
|
|
}
|
|
|
|
gInput.buttonFlags.lookUp = BUTTON(gamefunc_Look_Up);
|
|
gInput.buttonFlags.lookDown = BUTTON(gamefunc_Look_Down);
|
|
|
|
if (gInput.buttonFlags.lookUp || gInput.buttonFlags.lookDown)
|
|
gInput.keyFlags.lookCenter = 1;
|
|
else
|
|
{
|
|
gInput.buttonFlags.lookUp = BUTTON(gamefunc_Aim_Up);
|
|
gInput.buttonFlags.lookDown = BUTTON(gamefunc_Aim_Down);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Aim_Center))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Aim_Center);
|
|
gInput.keyFlags.lookCenter = 1;
|
|
}
|
|
|
|
gInput.keyFlags.spin180 = BUTTON(gamefunc_Turn_Around);
|
|
|
|
if (BUTTON(gamefunc_Inventory_Left))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Inventory_Left);
|
|
gInput.keyFlags.prevItem = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Inventory_Right))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Inventory_Right);
|
|
gInput.keyFlags.nextItem = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Inventory_Use))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Inventory_Use);
|
|
gInput.keyFlags.useItem = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_BeastVision))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_BeastVision);
|
|
gInput.useFlags.useBeastVision = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_CrystalBall))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_CrystalBall);
|
|
gInput.useFlags.useCrystalBall = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_JumpBoots))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_JumpBoots);
|
|
gInput.useFlags.useJumpBoots = 1;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_MedKit))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_MedKit);
|
|
gInput.useFlags.useMedKit = 1;
|
|
}
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
if (BUTTON(gamefunc_Weapon_1 + i))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Weapon_1 + i);
|
|
gInput.newWeapon = 1 + i;
|
|
}
|
|
}
|
|
|
|
if (BUTTON(gamefunc_ProximityBombs))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_ProximityBombs);
|
|
gInput.newWeapon = 11;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_RemoteBombs))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_RemoteBombs);
|
|
gInput.newWeapon = 12;
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Holster_Weapon))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Holster_Weapon);
|
|
gInput.keyFlags.holsterWeapon = 1;
|
|
}
|
|
|
|
char run = G_CheckAutorun(BUTTON(gamefunc_Run));
|
|
char run2 = false; // What??? BUTTON(gamefunc_Run);
|
|
|
|
gInput.syncFlags.run = run;
|
|
|
|
if (BUTTON(gamefunc_Move_Forward))
|
|
forward += (1+run)<<10;
|
|
|
|
if (BUTTON(gamefunc_Move_Backward))
|
|
forward -= (1+run)<<10;
|
|
|
|
char turnLeft = 0, turnRight = 0;
|
|
|
|
if (BUTTON(gamefunc_Strafe))
|
|
{
|
|
if (BUTTON(gamefunc_Turn_Left))
|
|
strafe += (1 + run) << 10;
|
|
if (BUTTON(gamefunc_Turn_Right))
|
|
strafe -= (1 + run) << 10;
|
|
}
|
|
else
|
|
{
|
|
if (BUTTON(gamefunc_Strafe_Left))
|
|
strafe += (1 + run) << 10;
|
|
if (BUTTON(gamefunc_Strafe_Right))
|
|
strafe -= (1 + run) << 10;
|
|
if (BUTTON(gamefunc_Turn_Left))
|
|
turnLeft = 1;
|
|
if (BUTTON(gamefunc_Turn_Right))
|
|
turnRight = 1;
|
|
}
|
|
|
|
if (turnLeft || turnRight)
|
|
iTurnCount += 4;
|
|
else
|
|
iTurnCount = 0;
|
|
|
|
if (turnLeft)
|
|
turn -= fix16_from_int(ClipHigh(12 * iTurnCount, gTurnSpeed))>>2;
|
|
if (turnRight)
|
|
turn += fix16_from_int(ClipHigh(12 * iTurnCount, gTurnSpeed))>>2;
|
|
|
|
if ((run2 || run) && iTurnCount > 24)
|
|
turn <<= 1;
|
|
|
|
if (BUTTON(gamefunc_Strafe))
|
|
strafe = ClipRange(strafe - info.mousex, -2048, 2048);
|
|
else
|
|
turn = fix16_clamp(turn + fix16_div(fix16_from_int(info.mousex), F16(32)), F16(-1024)>>2, F16(1024)>>2);
|
|
|
|
strafe = ClipRange(strafe-(info.dx<<5), -2048, 2048);
|
|
|
|
#if 0
|
|
if (info.dz < 0)
|
|
gInput.mlook = ClipRange((info.dz+127)>>7, -127, 127);
|
|
else
|
|
gInput.mlook = ClipRange(info.dz>>7, -127, 127);
|
|
#endif
|
|
if (gMouseAim)
|
|
gInput.q16mlook = fix16_clamp(fix16_div(fix16_from_int(info.mousey), F16(128)), F16(-127)>>2, F16(127)>>2);
|
|
else
|
|
forward = ClipRange(forward - info.mousey, -2048, 2048);
|
|
if (!gMouseAimingFlipped)
|
|
gInput.q16mlook = -gInput.q16mlook;
|
|
|
|
if (KB_KeyPressed(sc_Pause)) // 0xc5 in disassembly
|
|
{
|
|
gInput.keyFlags.pause = 1;
|
|
KB_ClearKeyDown(sc_Pause);
|
|
}
|
|
|
|
if (!gViewMap.bFollowMode && gViewMode == 4)
|
|
{
|
|
gViewMap.turn = fix16_to_int(turn<<2);
|
|
gViewMap.forward = forward>>8;
|
|
gViewMap.strafe = strafe>>8;
|
|
turn = 0;
|
|
forward = 0;
|
|
strafe = 0;
|
|
}
|
|
gInput.forward = forward;
|
|
gInput.q16turn = turn;
|
|
gInput.strafe = strafe;
|
|
}
|
|
|
|
END_BLD_NS
|