mirror of
https://github.com/ZDoom/Raze.git
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8431266d27
This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :( Hopefully most of the affected code here can be tossed out soon, it's not pretty.
169 lines
5.3 KiB
C++
169 lines
5.3 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "fx_man.h"
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#include "common_game.h"
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//#include "blood.h"
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#include "view.h"
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#include "config.h"
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#include "db.h"
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#include "player.h"
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#include "resource.h"
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#include "sound.h"
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BEGIN_BLD_NS
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#define kMaxAmbChannel 64
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struct AMB_CHANNEL
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{
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int at0;
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int at4;
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int at8;
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DICTNODE *atc;
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char *at10;
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int at14;
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int at18;
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};
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AMB_CHANNEL ambChannels[kMaxAmbChannel];
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int nAmbChannels = 0;
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void ambProcess(void)
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{
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if (!snd_enabled)
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return;
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for (int nSprite = headspritestat[kStatAmbience]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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{
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spritetype *pSprite = &sprite[nSprite];
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if (pSprite->owner < 0 || pSprite->owner >= kMaxAmbChannel)
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continue;
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int nXSprite = pSprite->extra;
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if (nXSprite > 0 && nXSprite < kMaxXSprites)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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if (pXSprite->state)
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{
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int dx = pSprite->x-gMe->pSprite->x;
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int dy = pSprite->y-gMe->pSprite->y;
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int dz = pSprite->z-gMe->pSprite->z;
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dx >>= 4;
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dy >>= 4;
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dz >>= 8;
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int nDist = ksqrt(dx*dx+dy*dy+dz*dz);
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int vs = mulscale16(pXSprite->data4, pXSprite->busy);
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ambChannels[pSprite->owner].at4 += ClipRange(scale(nDist, pXSprite->data1, pXSprite->data2, vs, 0), 0, vs);
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}
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}
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}
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AMB_CHANNEL *pChannel = ambChannels;
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for (int i = 0; i < nAmbChannels; i++, pChannel++)
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{
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if (pChannel->at0 > 0)
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FX_SetPan(pChannel->at0, pChannel->at4, pChannel->at4, pChannel->at4);
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else
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{
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int end = ClipLow(pChannel->at14-1, 0);
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pChannel->at0 = FX_PlayLoopedRaw(pChannel->at10, pChannel->at14, pChannel->at10, pChannel->at10+end, sndGetRate(pChannel->at18), 0,
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pChannel->at4, pChannel->at4, pChannel->at4, pChannel->at4, 1.f, (intptr_t)&pChannel->at0);
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}
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pChannel->at4 = 0;
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}
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}
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void ambKillAll(void)
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{
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AMB_CHANNEL *pChannel = ambChannels;
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for (int i = 0; i < nAmbChannels; i++, pChannel++)
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{
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if (pChannel->at0 > 0)
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{
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FX_EndLooping(pChannel->at0);
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FX_StopSound(pChannel->at0);
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}
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if (pChannel->atc)
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{
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gSoundRes.Unlock(pChannel->atc);
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pChannel->atc = NULL;
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}
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}
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nAmbChannels = 0;
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}
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void ambInit(void)
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{
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ambKillAll();
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memset(ambChannels, 0, sizeof(ambChannels));
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for (int nSprite = headspritestat[kStatAmbience]; nSprite >= 0; nSprite = nextspritestat[nSprite]) {
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if (sprite[nSprite].extra <= 0 || sprite[nSprite].extra >= kMaxXSprites) continue;
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XSPRITE *pXSprite = &xsprite[sprite[nSprite].extra];
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if (pXSprite->data1 >= pXSprite->data2) continue;
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int i; AMB_CHANNEL *pChannel = ambChannels;
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for (i = 0; i < nAmbChannels; i++, pChannel++)
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if (pXSprite->data3 == pChannel->at8) break;
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if (i == nAmbChannels) {
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if (i >= kMaxAmbChannel) {
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sprite[nSprite].owner = -1;
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continue;
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}
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int nSFX = pXSprite->data3;
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DICTNODE *pSFXNode = gSoundRes.Lookup(nSFX, "SFX");
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if (!pSFXNode) {
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//ThrowError("Missing sound #%d used in ambient sound generator %d\n", nSFX);
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viewSetSystemMessage("Missing sound #%d used in ambient sound generator #%d\n", nSFX);
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continue;
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}
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SFX *pSFX = (SFX*)gSoundRes.Load(pSFXNode);
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DICTNODE *pRAWNode = gSoundRes.Lookup(pSFX->rawName, "RAW");
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if (!pRAWNode) {
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//ThrowError("Missing RAW sound \"%s\" used in ambient sound generator %d\n", pSFX->rawName, nSFX);
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viewSetSystemMessage("Missing RAW sound \"%s\" used in ambient sound generator %d\n", pSFX->rawName, nSFX);
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continue;
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}
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if (pRAWNode->size > 0) {
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pChannel->at14 = pRAWNode->size;
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pChannel->at8 = nSFX;
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pChannel->atc = pRAWNode;
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pChannel->at14 = pRAWNode->size;
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pChannel->at10 = (char*)gSoundRes.Lock(pRAWNode);
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pChannel->at18 = pSFX->format;
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nAmbChannels++;
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}
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}
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sprite[nSprite].owner = i;
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}
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}
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END_BLD_NS
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