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b5c5611270
raze
/
polymer
/
eduke32
/
build
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hendricks266
de28d574ec
Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".
...
git-svn-id:
https://svn.eduke32.com/eduke32@5258
1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:22 +00:00
..
doc
Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
2014-01-12 14:04:19 +00:00
include
Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]
2015-05-27 08:48:07 +00:00
src
Define the formerly nonsensical combination of orientation bits 256 and 512 to mean "automatically zoom the tile so that the 320x200 coordinate system is vert-minus widescreen instead of horiz-plus".
2015-05-27 08:48:22 +00:00
buildlic.txt
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
Makefile.deps
Add SW to our build system and make relevant changes to avoid fatal build errors.
2015-05-19 21:56:03 +00:00