raze/source/core/rendering/scene
Christoph Oelckers 0069af02e7 - use a slightly higher depth bias for translucent elements.
These can otherwise cause z-fighting when being used with non-translucent floor and wall sprites.
2021-06-13 09:39:07 +02:00
..
hw_bunchdrawer.cpp
hw_bunchdrawer.h
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp
hw_drawinfo.h
hw_drawlist.cpp
hw_drawlist.h
hw_drawlistadd.cpp
hw_drawstructs.h
hw_flats.cpp
hw_portal.cpp
hw_portal.h
hw_sky.cpp
hw_skyportal.cpp
hw_sprites.cpp
hw_walls.cpp