raze/source/common/rendering/gl/renderer
Christoph Oelckers d80159b76a - use glVertexAttrib consistently for the presentation drawcall.
- fixed vid_saturation default and adjusted ranges for gamma correction CVARs.
2019-12-29 14:35:24 +01:00
..
gl_postprocess.cpp - use glVertexAttrib consistently for the presentation drawcall. 2019-12-29 14:35:24 +01:00
gl_postprocessstate.cpp - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_postprocessstate.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_renderbuffers.cpp - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_renderbuffers.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_renderer.cpp - added GZDoom's postprocessing/presentation code. 2019-12-28 22:36:47 +01:00
gl_renderer.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00