raze/wadsrc/static/zscript/games/duke/actors/viewscreen.zs
Mitchell Richters e5f3f5f149 - Make setForcedSyncInput() require a player index.
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00

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class DukeViewscreen : DukeActor
{
default
{
spriteset "VIEWSCREEN", "STATIC", "VIEWSCR";
}
const VIEWSCR_DIST = 1024; // was originally 2048, was increased to 8192 by EDuke32 and RedNukem, but with high resolutions the resulting 512 map units are still too low.
override void Initialize()
{
self.ownerActor = self;
self.lotag = 1;
self.extra = 1;
self.ChangeStat(STAT_STANDABLE);
}
override void Tick()
{
if (self.scale.X == 0) self.Destroy();
else
{
let p = self.findplayer();
double x = (self.pos - p.actor.pos).LengthSquared(); // the result from findplayer is not really useful.
if (x >= VIEWSCR_DIST * VIEWSCR_DIST && camsprite == self)
{
camsprite = null;
self.yint = 0;
self.temp_data[0] = 0;
}
}
}
override bool onUse(DukePlayer user)
{
DukeStatIterator it;
for(let acti = it.First(STAT_ACTOR); acti; acti = it.Next())
{
if (acti.actorflag2(SFLAG2_CAMERA) && acti.yint == 0 && self.hitag == acti.lotag)
{
acti.yint = 1; //Using this camera
if (user == Duke.GetViewPlayer()) Duke.PlaySound("MONITOR_ACTIVE");
self.ownerActor = acti;
self.yint = 1;
camsprite = self;
user.newOwner = acti;
Raze.forceSyncInput(Duke.GetPlayerIndex(user));
return true;
}
}
user.clearcameras();
return true;
}
override bool animate(tspritetype tspr)
{
let actor = DukeActor(tspr.ownerActor);
let hitowner = actor.hitOwnerActor;
if (camsprite != null && hitowner && hitowner.temp_data[0] == 1)
{
tspr.SetSpritePic(self, 1);
tspr.cstat &= ~ (CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
tspr.cstat |= randomFlip();
tspr.scale.X += (0.125);
tspr.scale.Y += (0.125);
}
else if (camsprite && camsprite == hitowner)
{
tspr.SetSpritePic(self, 2);
}
return true;
}
}
class DukeViewscreen2 : DukeViewscreen
{
default
{
spriteset "VIEWSCREEN", "STATIC", "VIEWSCR";
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeCamera : DukeActor
{
default
{
pic "CAMERA1";
}
override void Initialize()
{
if (gs.camerashitable) self.cstat = CSTAT_SPRITE_BLOCK_ALL;
else self.cstat = 0;
if (ud.multimode < 2 && self.pal != 0)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
return;
}
else self.pal = 0;
self.extra = 1;
self.ChangeStat(STAT_ACTOR);
}
override void Tick()
{
if (self.temp_data[0] == 0)
{
self.temp_data[1] += 8;
if (gs.camerashitable)
{
int j = self.ifhitbyweapon();
if (j >= 0)
{
self.temp_data[0] = 1; // static
self.cstat = CSTAT_SPRITE_INVISIBLE;
for (int x = 0; x < 5; x++)
self.RANDOMSCRAP();
return;
}
}
if (self.hitag > 0)
{
let angle = 360. / 256;
if (self.temp_data[1] < self.hitag)
self.angle += angle;
else if (self.temp_data[1] < (self.hitag * 3))
self.angle -= angle;
else if (self.temp_data[1] < (self.hitag * 4))
self.angle += angle;
else
{
self.angle += angle;
self.temp_data[1] = 0;
}
}
}
}
}