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https://github.com/ZDoom/Raze.git
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3a00480efd
As soon as default init for CON gets in this won't work right anymore - these must come last, not first. This commit contains all the trivial cases with no inheritance concerns.
45 lines
869 B
Text
45 lines
869 B
Text
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class DukeNukeButton : DukeActor
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{
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default
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{
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spriteset "NUKEBUTTON", "NUKEBUTTON1", "NUKEBUTTON2", "NUKEBUTTON3";
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}
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override void Initialize()
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{
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self.ChangeStat(STAT_MISC);
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}
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override void Tick()
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{
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if (self.temp_data[0])
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{
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self.temp_data[0]++;
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let Owner = self.ownerActor;
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if (self.temp_data[0] == 8) self.setSpritesetImage(1);
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else if (self.temp_data[0] == 16 && Owner)
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{
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self.setSpritesetImage(2);
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Owner.GetPlayer().fist_incs = 1;
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}
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if (Owner && Owner.GetPlayer().fist_incs == 26)
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self.setSpritesetImage(3);
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}
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}
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override bool OnUse(DukePlayer p)
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{
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if (self.temp_data[0] == 0 && !p.hitablockingwall())
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{
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self.temp_data[0] = 1;
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self.ownerActor = p.actor;
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p.buttonpalette = self.pal;
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if (p.buttonpalette)
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ud.secretlevel = self.lotag;
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else ud.secretlevel = 0;
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}
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return true;
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}
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}
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