mirror of
https://github.com/ZDoom/Raze.git
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bbbb61f450
LZMA update plus several ZScript improvements.
290 lines
7.9 KiB
C
290 lines
7.9 KiB
C
/* Bcj2.c -- BCJ2 Decoder (Converter for x86 code)
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2023-03-01 : Igor Pavlov : Public domain */
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#include "Precomp.h"
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#include "Bcj2.h"
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#include "CpuArch.h"
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#define kTopValue ((UInt32)1 << 24)
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#define kNumBitModelTotalBits 11
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#define kBitModelTotal (1 << kNumBitModelTotalBits)
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#define kNumMoveBits 5
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// UInt32 bcj2_stats[256 + 2][2];
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void Bcj2Dec_Init(CBcj2Dec *p)
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{
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unsigned i;
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p->state = BCJ2_STREAM_RC; // BCJ2_DEC_STATE_OK;
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p->ip = 0;
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p->temp = 0;
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p->range = 0;
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p->code = 0;
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for (i = 0; i < sizeof(p->probs) / sizeof(p->probs[0]); i++)
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p->probs[i] = kBitModelTotal >> 1;
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}
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SRes Bcj2Dec_Decode(CBcj2Dec *p)
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{
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UInt32 v = p->temp;
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// const Byte *src;
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if (p->range <= 5)
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{
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UInt32 code = p->code;
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p->state = BCJ2_DEC_STATE_ERROR; /* for case if we return SZ_ERROR_DATA; */
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for (; p->range != 5; p->range++)
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{
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if (p->range == 1 && code != 0)
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return SZ_ERROR_DATA;
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if (p->bufs[BCJ2_STREAM_RC] == p->lims[BCJ2_STREAM_RC])
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{
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p->state = BCJ2_STREAM_RC;
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return SZ_OK;
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}
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code = (code << 8) | *(p->bufs[BCJ2_STREAM_RC])++;
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p->code = code;
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}
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if (code == 0xffffffff)
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return SZ_ERROR_DATA;
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p->range = 0xffffffff;
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}
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// else
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{
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unsigned state = p->state;
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// we check BCJ2_IS_32BIT_STREAM() here instead of check in the main loop
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if (BCJ2_IS_32BIT_STREAM(state))
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{
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const Byte *cur = p->bufs[state];
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if (cur == p->lims[state])
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return SZ_OK;
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p->bufs[state] = cur + 4;
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{
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const UInt32 ip = p->ip + 4;
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v = GetBe32a(cur) - ip;
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p->ip = ip;
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}
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state = BCJ2_DEC_STATE_ORIG_0;
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}
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if ((unsigned)(state - BCJ2_DEC_STATE_ORIG_0) < 4)
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{
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Byte *dest = p->dest;
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for (;;)
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{
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if (dest == p->destLim)
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{
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p->state = state;
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p->temp = v;
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return SZ_OK;
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}
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*dest++ = (Byte)v;
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p->dest = dest;
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if (++state == BCJ2_DEC_STATE_ORIG_3 + 1)
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break;
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v >>= 8;
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}
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}
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}
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// src = p->bufs[BCJ2_STREAM_MAIN];
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for (;;)
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{
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/*
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if (BCJ2_IS_32BIT_STREAM(p->state))
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p->state = BCJ2_DEC_STATE_OK;
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else
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*/
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{
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if (p->range < kTopValue)
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{
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if (p->bufs[BCJ2_STREAM_RC] == p->lims[BCJ2_STREAM_RC])
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{
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p->state = BCJ2_STREAM_RC;
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p->temp = v;
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return SZ_OK;
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}
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p->range <<= 8;
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p->code = (p->code << 8) | *(p->bufs[BCJ2_STREAM_RC])++;
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}
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{
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const Byte *src = p->bufs[BCJ2_STREAM_MAIN];
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const Byte *srcLim;
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Byte *dest = p->dest;
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{
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const SizeT rem = (SizeT)(p->lims[BCJ2_STREAM_MAIN] - src);
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SizeT num = (SizeT)(p->destLim - dest);
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if (num >= rem)
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num = rem;
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#define NUM_ITERS 4
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#if (NUM_ITERS & (NUM_ITERS - 1)) == 0
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num &= ~((SizeT)NUM_ITERS - 1); // if (NUM_ITERS == (1 << x))
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#else
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num -= num % NUM_ITERS; // if (NUM_ITERS != (1 << x))
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#endif
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srcLim = src + num;
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}
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#define NUM_SHIFT_BITS 24
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#define ONE_ITER(indx) { \
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const unsigned b = src[indx]; \
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*dest++ = (Byte)b; \
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v = (v << NUM_SHIFT_BITS) | b; \
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if (((b + (0x100 - 0xe8)) & 0xfe) == 0) break; \
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if (((v - (((UInt32)0x0f << (NUM_SHIFT_BITS)) + 0x80)) & \
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((((UInt32)1 << (4 + NUM_SHIFT_BITS)) - 0x1) << 4)) == 0) break; \
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/* ++dest */; /* v = b; */ }
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if (src != srcLim)
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for (;;)
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{
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/* The dependency chain of 2-cycle for (v) calculation is not big problem here.
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But we can remove dependency chain with v = b in the end of loop. */
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ONE_ITER(0)
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#if (NUM_ITERS > 1)
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ONE_ITER(1)
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#if (NUM_ITERS > 2)
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ONE_ITER(2)
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#if (NUM_ITERS > 3)
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ONE_ITER(3)
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#if (NUM_ITERS > 4)
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ONE_ITER(4)
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#if (NUM_ITERS > 5)
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ONE_ITER(5)
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#if (NUM_ITERS > 6)
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ONE_ITER(6)
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#if (NUM_ITERS > 7)
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ONE_ITER(7)
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#endif
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#endif
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#endif
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#endif
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#endif
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#endif
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#endif
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src += NUM_ITERS;
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if (src == srcLim)
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break;
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}
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if (src == srcLim)
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#if (NUM_ITERS > 1)
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for (;;)
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#endif
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{
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#if (NUM_ITERS > 1)
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if (src == p->lims[BCJ2_STREAM_MAIN] || dest == p->destLim)
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#endif
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{
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const SizeT num = (SizeT)(src - p->bufs[BCJ2_STREAM_MAIN]);
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p->bufs[BCJ2_STREAM_MAIN] = src;
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p->dest = dest;
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p->ip += (UInt32)num;
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/* state BCJ2_STREAM_MAIN has more priority than BCJ2_STATE_ORIG */
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p->state =
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src == p->lims[BCJ2_STREAM_MAIN] ?
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(unsigned)BCJ2_STREAM_MAIN :
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(unsigned)BCJ2_DEC_STATE_ORIG;
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p->temp = v;
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return SZ_OK;
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}
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#if (NUM_ITERS > 1)
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ONE_ITER(0)
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src++;
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#endif
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}
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{
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const SizeT num = (SizeT)(dest - p->dest);
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p->dest = dest; // p->dest += num;
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p->bufs[BCJ2_STREAM_MAIN] += num; // = src;
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p->ip += (UInt32)num;
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}
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{
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UInt32 bound, ttt;
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CBcj2Prob *prob; // unsigned index;
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/*
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prob = p->probs + (unsigned)((Byte)v == 0xe8 ?
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2 + (Byte)(v >> 8) :
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((v >> 5) & 1)); // ((Byte)v < 0xe8 ? 0 : 1));
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*/
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{
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const unsigned c = ((v + 0x17) >> 6) & 1;
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prob = p->probs + (unsigned)
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(((0 - c) & (Byte)(v >> NUM_SHIFT_BITS)) + c + ((v >> 5) & 1));
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// (Byte)
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// 8x->0 : e9->1 : xxe8->xx+2
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// 8x->0x100 : e9->0x101 : xxe8->xx
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// (((0x100 - (e & ~v)) & (0x100 | (v >> 8))) + (e & v));
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// (((0x101 + (~e | v)) & (0x100 | (v >> 8))) + (e & v));
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}
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ttt = *prob;
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bound = (p->range >> kNumBitModelTotalBits) * ttt;
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if (p->code < bound)
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{
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// bcj2_stats[prob - p->probs][0]++;
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p->range = bound;
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*prob = (CBcj2Prob)(ttt + ((kBitModelTotal - ttt) >> kNumMoveBits));
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continue;
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}
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{
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// bcj2_stats[prob - p->probs][1]++;
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p->range -= bound;
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p->code -= bound;
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*prob = (CBcj2Prob)(ttt - (ttt >> kNumMoveBits));
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}
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}
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}
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}
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{
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/* (v == 0xe8 ? 0 : 1) uses setcc instruction with additional zero register usage in x64 MSVC. */
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// const unsigned cj = ((Byte)v == 0xe8) ? BCJ2_STREAM_CALL : BCJ2_STREAM_JUMP;
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const unsigned cj = (((v + 0x57) >> 6) & 1) + BCJ2_STREAM_CALL;
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const Byte *cur = p->bufs[cj];
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Byte *dest;
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SizeT rem;
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if (cur == p->lims[cj])
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{
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p->state = cj;
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break;
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}
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v = GetBe32a(cur);
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p->bufs[cj] = cur + 4;
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{
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const UInt32 ip = p->ip + 4;
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v -= ip;
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p->ip = ip;
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}
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dest = p->dest;
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rem = (SizeT)(p->destLim - dest);
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if (rem < 4)
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{
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if ((unsigned)rem > 0) { dest[0] = (Byte)v; v >>= 8;
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if ((unsigned)rem > 1) { dest[1] = (Byte)v; v >>= 8;
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if ((unsigned)rem > 2) { dest[2] = (Byte)v; v >>= 8; }}}
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p->temp = v;
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p->dest = dest + rem;
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p->state = BCJ2_DEC_STATE_ORIG_0 + (unsigned)rem;
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break;
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}
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SetUi32(dest, v)
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v >>= 24;
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p->dest = dest + 4;
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}
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}
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if (p->range < kTopValue && p->bufs[BCJ2_STREAM_RC] != p->lims[BCJ2_STREAM_RC])
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{
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p->range <<= 8;
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p->code = (p->code << 8) | *(p->bufs[BCJ2_STREAM_RC])++;
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}
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return SZ_OK;
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}
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#undef NUM_ITERS
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#undef ONE_ITER
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#undef NUM_SHIFT_BITS
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#undef kTopValue
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#undef kNumBitModelTotalBits
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#undef kBitModelTotal
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#undef kNumMoveBits
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