raze/source/common/audio/sound
Christoph Oelckers 97b19a5cb1 - adapted Blood's sound engine to using actors.
Note: Savegames won't work on this commit for the other games!
2021-12-26 23:09:45 +01:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
efx.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_sound.cpp - fix crash issue with empty VOCs. 2021-07-25 12:43:42 +02:00
i_sound.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_soundinternal.h - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
oalsound.h - backend update. 2020-10-28 21:46:43 +01:00
s_environment.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_reverbedit.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_sound.cpp - Blood: don't play the same looped sound multiple times on the same actor. 2021-11-29 00:57:11 +01:00
s_soundinternal.h - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00