raze/source/common/rendering/gl/system
alexey.lysiuk 2f4078d99e - fixed rendering on macOS
This restores support for OpenGL implementations without persistent mapped buffers, and helps with strict core profile GLSL compilers
2020-01-26 17:03:02 +01:00
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gl_buffers.cpp - fixed rendering on macOS 2020-01-26 17:03:02 +01:00
gl_buffers.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_debug.cpp - changed the remaining license headers from GZDoom's renderer's files, in agreement with all contributors to this code. 2020-01-03 08:03:29 +01:00
gl_debug.h - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_framebuffer.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
gl_framebuffer.h - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00