raze/source/blood/src/config.h
Christoph Oelckers 493525a58e - consolidation of engine save code.
This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00

55 lines
1.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef config_public_h_
#define config_public_h_
#include "hash.h"
#include "gamecvars.h"
#include "gamecontrol.h"
BEGIN_BLD_NS
#define MAXPLAYERNAME 16
extern int32_t gTurnSpeed;
extern int32_t gDetail;
extern int32_t gFollowMap;
extern int32_t gOverlayMap;
extern int32_t gRotateMap;
extern int32_t gMessageCount;
extern int32_t gMessageTime;
extern int32_t gMessageFont;
extern int32_t gMouseSensitivity;
extern bool gNoClip;
extern bool gInfiniteAmmo;
extern bool gFullMap;
extern int32_t gDeliriumBlur;
///////
extern int gWeaponsV10x;
//////
END_BLD_NS
#endif