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d9b94c772d
This is in contrast to C-CON, where the implications are not clearly obvious. See this discussion/monologue: http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613 Currently not implemented for session gamevars: - per-player, will be made a global one instead - per-actor, will be made a plain per-actor one instead DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
animatesprites.con | ||
dangling_else.con | ||
delmusicsfx.lua | ||
else_brace_if.con | ||
event_chaining.con | ||
gamearray.con | ||
gettimedate.con | ||
helixspawner.lua | ||
mapstate.con | ||
nlcf_break.con | ||
nlcf_return.con | ||
quote_ops.con | ||
rotfixed_actor.con | ||
screentext.con | ||
sprite_access.con | ||
switch.con | ||
tables.lua | ||
test_bitar.lua | ||
test_dists.lua | ||
test_geom.lua | ||
test_rotspr.lua | ||
weaponvars.con |