raze/source/games/exhumed/src
Christoph Oelckers b1d3e8ee54 - Exhumed: Avoid playing the same pickup sound while another copy of it is already active.
The pickup code here is not robust enough to play the sound only once per pickup.
2022-01-15 16:11:42 +01:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
anims.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
anubis.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
bubbles.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
bullet.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
enginesubs.cpp - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
exhumed.cpp - Exhumed: Don't force the framerate to reduce to ticrate at end of each level, instead interpolate player's position to prevent draw errors. 2022-01-04 21:43:08 +11:00
exhumed.h - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
exhumedactor.h - deleted ClearContent functions from actor classes. 2021-12-30 09:58:47 +01:00
fish.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - Exhumed: hide all screen overlays when Ramses is talking. 2022-01-04 12:42:45 +01:00
grenade.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
gun.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
init.cpp - removed sector() method from low level sprite type. 2021-12-30 16:58:48 +01:00
input.cpp - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
input.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
items.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
lavadude.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
light.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
lighting.cpp - Exhumed: Avoid playing the same pickup sound while another copy of it is already active. 2022-01-15 16:11:42 +01:00
lion.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
map.cpp - moved all interpolate* methods from spritetypebase to DCoreActor. 2021-12-30 17:32:31 +01:00
menu.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
move.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
movie.cpp - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
mummy.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
osdcmds.cpp - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
player.cpp - Exhumed: clear all pointers in the player struct when starting a level. 2022-01-04 12:42:45 +01:00
player.h - Exhumed: Replace Player velocity and damage variables with vectors. 2021-12-31 00:19:33 +11:00
queen.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
ra.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ramses.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
random.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
rat.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
rex.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
roach.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
runlist.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
save.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
scorp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
sequence.cpp - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
sequence.h - next 100 shorts reviewed. 2021-12-25 21:28:52 +01:00
set.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
snake.cpp - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
sound.cpp - Exhumed: Avoid playing the same pickup sound while another copy of it is already active. 2022-01-15 16:11:42 +01:00
sound.h - Exhumed: Fix two signed/unsigned comparison warnings in PlayFX2(). 2021-12-26 23:10:06 +01:00
spider.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
status.cpp - Exhumed: hide all screen overlays when Ramses is talking. 2022-01-04 12:42:45 +01:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
trigdat.cpp - all shorts reviewed. 2021-12-25 21:28:53 +01:00
view.cpp - preparations for unlimited tsprites. 2022-01-11 00:12:32 +01:00
view.h - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
wasp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00