mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
8c99d7b034
* scriptable CVARs. * GLES update * various ZScript improvements.
272 lines
3.6 KiB
C
272 lines
3.6 KiB
C
// common names
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// 'None' must always be the first name.
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xx(None)
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xx(Null)
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xx(_)
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xx(Super)
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xx(Object)
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xx(Actor)
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xx(Class)
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xx(Thinker)
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xx(Crosshairs)
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xx(Untranslated)
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// Render styles
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xx(Normal)
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xx(SoulTrans)
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xx(OptFuzzy)
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xx(Add)
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xx(Shaded)
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xx(AddShaded)
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xx(TranslucentStencil)
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xx(Shadow)
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xx(Subtract)
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xx(Subtractive)
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xx(FillColor)
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xx(ColorBlend)
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xx(ColorAdd)
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xx(Multiply)
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// Special names for compiler backend
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xx(Name)
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xx(Clamp)
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xx(Abs)
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xx(Random)
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xx(FRandom)
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xx(Random2)
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xx(RandomPick)
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xx(FRandomPick)
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xx(SetRandomSeed)
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xx(BuiltinRandomSeed)
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xx(BuiltinNew)
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xx(GetClass)
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xx(GetParentClass)
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xx(GetClassName)
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xx(IsAbstract)
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xx(GetDefaultByType)
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xx(Floor)
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xx(Exp)
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xx(Log)
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xx(Log10)
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xx(Ceil)
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xx(ACos)
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xx(ASin)
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xx(ATan)
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xx(Cos)
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xx(Sin)
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xx(Tan)
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xx(CosH)
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xx(SinH)
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xx(TanH)
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xx(Round)
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xx(ATan2)
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xx(VectorAngle)
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xx(Sqrt)
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xx(New)
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xx(Static)
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xx(Staticconst)
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// compatibility crap that GZDoom needs in the backend.
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xx(ACS_NamedExecuteWithResult)
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xx(__decorate_internal_int__)
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xx(__decorate_internal_bool__)
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xx(__decorate_internal_float__)
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// Per-actor sound channels (for deprecated PlaySoundEx function) Do not separate this block!!!
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xx(Auto)
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xx(Weapon)
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xx(BobPivot3D)
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xx(Voice)
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xx(Item)
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xx(Body)
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xx(SoundSlot5)
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xx(SoundSlot6)
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xx(SoundSlot7)
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xx(LevelLocals)
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xx(Level)
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xy(menu_cursor, "menu/cursor")
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xy(menu_choose, "menu/choose")
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xy(menu_backup, "menu/backup")
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xy(menu_clear, "menu/clear")
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xy(menu_dismiss, "menu/dismiss")
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xy(menu_change, "menu/change")
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xy(menu_advance, "menu/advance")
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// basic type names
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xx(Default)
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xx(sByte)
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xx(Byte)
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xx(Short)
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xx(uShort)
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xx(Int)
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xx(uInt)
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xx(Bool)
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xx(uint8)
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xx(int8)
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xx(uint16)
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xx(int16)
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xx(Float)
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xx(Float32)
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xx(Float64)
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xx(Double)
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xx(String)
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xx(Vector)
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xx(Map)
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xx(MapIterator)
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xx(Array)
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xx(Include)
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xx(Sound)
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xx(State)
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xx(Fixed)
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xx(Vector2)
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xx(Vector3)
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xx(Vector4)
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xx(Quat)
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xx(FVector2)
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xx(FVector3)
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xx(FVector4)
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xx(FQuat)
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xx(let)
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xx(Min)
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xx(Max)
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xx(Min_Normal)
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xx(Min_Denormal)
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xx(Epsilon)
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xx(NaN)
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xx(Infinity)
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xx(Dig)
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xx(Min_Exp)
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xx(Max_Exp)
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xx(Mant_Dig)
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xx(Min_10_Exp)
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xx(Max_10_Exp)
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// implicit function parameters
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xx(self)
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xx(invoker)
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xx(stateinfo)
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xx(DamageFunction)
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xx(Length)
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xx(LengthSquared)
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xx(Sum)
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xx(Unit)
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xx(Angle)
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xx(PlusZ)
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xx(ToVector)
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xx(Size)
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xx(Push)
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xx(Insert)
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xx(InsertNew)
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xx(Remove)
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xx(Get)
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xx(GetIfExists)
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xx(GetValue)
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xx(GetKey)
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xx(SetValue)
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xx(CheckKey)
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xx(CheckValue)
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xx(Value)
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xx(Copy)
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xx(Move)
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xx(Voidptr)
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xx(StateLabel)
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xx(SpriteID)
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xx(TextureID)
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xx(Overlay)
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xx(IsValid)
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xx(IsNull)
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xx(Exists)
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xx(SetInvalid)
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xx(SetNull)
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xx(Key)
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xx(Index)
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xx(Find)
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// color channels
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xx(a)
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xx(r)
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xx(g)
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xx(b)
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xx(X)
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xx(Y)
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xx(Z)
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xx(W)
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xx(XY)
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xx(XYZ)
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xx(Prototype)
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xx(Void)
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xx(Label)
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xx(Pointer)
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xx(Enum)
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xx(StaticArray)
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xx(DynArray)
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xx(Struct)
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xx(ReflectType)
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xx(MessageBoxMenu)
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xx(Both)
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xx(Physical)
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xx(Visual)
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// blacklisted former CVARs (used by common menu code)
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xx(snd_waterlp)
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xx(snd_output)
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xx(snd_output_format)
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xx(snd_speakermode)
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xx(snd_resampler)
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xx(AlwaysRun)
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// menu names
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xx(Mainmenu)
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xx(Episodemenu)
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xx(Skillmenu)
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xx(Startgame)
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xx(StartgameConfirm)
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xx(StartgameConfirmed)
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xx(Loadgamemenu)
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xx(Savegamemenu)
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xx(Optionsmenu)
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xx(OptionsmenuSimple)
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xx(OptionsmenuFull)
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xx(Quitmenu)
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xx(Savemenu)
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xx(EndGameMenu)
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xx(HelpMenu)
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xx(SoundMenu)
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xx(ConfirmPlayerReset)
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xx(JoystickOptions)
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xx(OptionMenuItemSubmenu)
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xx(OptionMenuItemCommand)
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xx(OptionMenuItemControlBase)
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xx(OptionMenuItemOptionBase)
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xx(OptionMenuSliderBase)
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xx(OptionMenuFieldBase)
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xx(OptionMenuItemColorPicker)
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xx(OptionMenuItemStaticText)
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xx(OptionMenuItemStaticTextSwitchable)
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xx(Color)
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xx(Mididevices)
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xx(Aldevices)
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xx(Alresamplers)
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// Decorate compatibility functions
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xx(BuiltinRandom)
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xx(BuiltinRandom2)
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xx(BuiltinFRandom)
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xx(BuiltinNameToClass)
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xx(BuiltinClassCast)
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xx(ScreenJobRunner)
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