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https://github.com/ZDoom/Raze.git
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509 lines
15 KiB
C++
509 lines
15 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "scorp.h"
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#include "runlist.h"
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#include "exhumed.h"
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#include "move.h"
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#include "sequence.h"
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#include "sound.h"
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#include "random.h"
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#include "trigdat.h"
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#include "bullet.h"
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#include "spider.h"
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#include <assert.h>
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BEGIN_PS_NS
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/*
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Selkis Boss AI code
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*/
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short ScorpCount = -1;
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Scorpion scorpion[kMaxScorpions];
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short ScorpChan[kMaxScorpions];
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static actionSeq ActionSeq[] = {
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{0, 0},
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{8, 0},
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{29, 0},
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{19, 0},
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{45, 1},
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{46, 1},
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{47, 1},
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{48, 1},
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{50, 1},
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{53, 1}
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};
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void InitScorp()
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{
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ScorpCount = kMaxScorpions;
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}
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int BuildScorp(short nSprite, int x, int y, int z, short nSector, short nAngle, int nChannel)
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{
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ScorpCount--;
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if (ScorpCount < 0) {
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return -1;
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}
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short nScorp = ScorpCount;
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if (nSprite == -1)
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{
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nSprite = insertsprite(nSector, 122);
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}
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else
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{
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changespritestat(nSprite, 122);
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x = sprite[nSprite].x;
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y = sprite[nSprite].y;
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z = sector[sprite[nSprite].sectnum].floorz;
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nAngle = sprite[nSprite].ang;
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}
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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sprite[nSprite].x = x;
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sprite[nSprite].y = y;
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sprite[nSprite].z = z;
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sprite[nSprite].cstat = 0x101;
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sprite[nSprite].clipdist = 70;
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sprite[nSprite].shade = -12;
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sprite[nSprite].xrepeat = 80;
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sprite[nSprite].yrepeat = 80;
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sprite[nSprite].picnum = 1;
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sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
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sprite[nSprite].xoffset = 0;
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sprite[nSprite].yoffset = 0;
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sprite[nSprite].ang = nAngle;
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sprite[nSprite].zvel = 0;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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sprite[nSprite].lotag = runlist_HeadRun() + 1;
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sprite[nSprite].extra = -1;
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sprite[nSprite].hitag = 0;
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// GrabTimeSlot(3);
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scorpion[ScorpCount].nHealth = 20000;
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scorpion[ScorpCount].nFrame = 0;
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scorpion[ScorpCount].nAction = 0;
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scorpion[ScorpCount].nSprite = nSprite;
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scorpion[ScorpCount].nTarget = -1;
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scorpion[ScorpCount].g = 0;
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scorpion[ScorpCount].i = 1;
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ScorpChan[nScorp] = nChannel;
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sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nScorp | 0x220000);
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scorpion[nScorp].f = runlist_AddRunRec(NewRun, nScorp | 0x220000);
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nCreaturesLeft++;
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return nScorp | 0x220000;
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}
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void FuncScorp(int a, int nDamage, int nRun)
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{
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short nScorp = RunData[nRun].nVal;
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assert(nScorp >= 0 && nScorp < kMaxScorpions);
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int edi = 0;
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short nSprite = scorpion[nScorp].nSprite;
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short nAction = scorpion[nScorp].nAction;
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short nTarget = -1;
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int nMessage = a & 0x7F0000;
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switch (nMessage)
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{
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default:
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{
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Printf("unknown msg %d for Scorp\n", a & 0x7F0000);
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return;
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}
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case 0x90000:
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{
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seq_PlotSequence(a & 0xFFFF, SeqOffsets[kSeqScorp] + ActionSeq[nAction].a, scorpion[nScorp].nFrame, ActionSeq[nAction].b);
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return;
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}
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case 0xA0000:
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{
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nDamage = runlist_CheckRadialDamage(nSprite);
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if (!nDamage) {
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return;
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}
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// else fall through to case 0x80000
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fallthrough__;
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}
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case 0x80000:
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{
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if (scorpion[nScorp].nHealth <= 0) {
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return;
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}
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scorpion[nScorp].nHealth -= nDamage;
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if (scorpion[nScorp].nHealth <= 0)
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{
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scorpion[nScorp].nHealth = 0;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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sprite[nSprite].zvel = 0;
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scorpion[nScorp].nAction = 4;
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scorpion[nScorp].nFrame = 0;
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sprite[nSprite].cstat &= 0xFEFE;
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nCreaturesLeft--;
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scorpion[nScorp].g = 10;
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return;
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}
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else
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{
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nTarget = a & 0xFFFF;
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if (nTarget >= 0)
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{
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if (sprite[nSprite].statnum == 100 || (sprite[nSprite].statnum < 199 && !RandomSize(5)))
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{
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scorpion[nScorp].nTarget = nTarget;
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}
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}
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if (!RandomSize(5))
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{
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scorpion[nScorp].nAction = RandomSize(2) + 4;
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scorpion[nScorp].nFrame = 0;
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return;
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}
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if (RandomSize(2)) {
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return;
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}
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D3PlayFX(StaticSound[kSound41], nSprite);
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goto FS_Pink_A;
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}
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}
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case 0x20000:
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{
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if (scorpion[nScorp].nHealth) {
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Gravity(nSprite);
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}
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int nSeq = SeqOffsets[kSeqScorp] + ActionSeq[nAction].a;
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, scorpion[nScorp].nFrame);
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seq_MoveSequence(nSprite, nSeq, scorpion[nScorp].nFrame);
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scorpion[nScorp].nFrame++;
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if (scorpion[nScorp].nFrame >= SeqSize[nSeq])
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{
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scorpion[nScorp].nFrame = 0;
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edi = 1;
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}
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int nFlag = FrameFlag[SeqBase[nSeq] + scorpion[nScorp].nFrame];
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nTarget = scorpion[nScorp].nTarget;
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switch (nAction)
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{
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default:
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return;
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case 0:
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{
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if (scorpion[nScorp].g > 0)
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{
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scorpion[nScorp].g--;
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return;
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}
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if ((nScorp & 31) == (totalmoves & 31))
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{
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if (nTarget < 0)
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{
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nTarget = FindPlayer(nSprite, 500);
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if (nTarget >= 0)
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{
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D3PlayFX(StaticSound[kSound41], nSprite);
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scorpion[nScorp].nFrame = 0;
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sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
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sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
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scorpion[nScorp].nAction = 1;
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scorpion[nScorp].nTarget = nTarget;
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}
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}
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}
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return;
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}
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case 1:
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{
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scorpion[nScorp].i--;
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if (scorpion[nScorp].i <= 0)
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{
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scorpion[nScorp].i = RandomSize(5);
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// GOTO FS_Pink_A:
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goto FS_Pink_A;
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}
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else
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{
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int nMove = MoveCreatureWithCaution(nSprite);
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if ((nMove & 0xC000) == 0xC000)
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{
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if (nTarget == (nMove & 0x3FFF))
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{
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int nAngle = getangle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
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if (AngleDiff(sprite[nSprite].ang, nAngle) < 64)
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{
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scorpion[nScorp].nAction = 2;
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scorpion[nScorp].nFrame = 0;
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}
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// GOTO FS_Red
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goto FS_Red;
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}
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else
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{
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// GOTO FS_Pink_A
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goto FS_Pink_A;
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}
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}
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else if ((nMove & 0xC000) == 0x8000)
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{
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// GOTO FS_Pink_A
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goto FS_Pink_A;
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}
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else
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{
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// GOTO FS_Pink_B
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goto FS_Pink_B;
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}
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}
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}
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case 2:
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{
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if (nTarget == -1)
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{
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scorpion[nScorp].nAction = 0;
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scorpion[nScorp].g = 5;
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}
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else
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{
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if (PlotCourseToSprite(nSprite, nTarget) >= 768)
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{
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scorpion[nScorp].nAction = 1;
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}
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else if (nFlag & 0x80)
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{
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runlist_DamageEnemy(nTarget, nSprite, 7);
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}
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}
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// GOTO FS_Red
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goto FS_Red;
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}
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case 3:
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{
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if (edi)
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{
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scorpion[nScorp].h--;
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if (scorpion[nScorp].h <= 0)
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{
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scorpion[nScorp].nAction = 1;
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sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
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sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
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scorpion[nScorp].nFrame = 0;
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return;
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}
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}
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if (!(nFlag & 0x80)) {
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return;
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}
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short nBulletSprite = BuildBullet(nSprite, 16, 0, 0, -1, sprite[nSprite].ang, nTarget + 10000, 1) & 0xFFFF;
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if (nBulletSprite > -1)
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{
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PlotCourseToSprite(nBulletSprite, nTarget);
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}
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return;
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}
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case 4:
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case 5:
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case 6:
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case 7:
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{
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if (!edi) {
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return;
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}
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if (scorpion[nScorp].nHealth > 0)
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{
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scorpion[nScorp].nAction = 1;
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scorpion[nScorp].nFrame = 0;
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scorpion[nScorp].g = 0;
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return;
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}
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scorpion[nScorp].g--;
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if (scorpion[nScorp].g <= 0)
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{
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scorpion[nScorp].nAction = 8;
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}
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else
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{
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scorpion[nScorp].nAction = RandomBit() + 6;
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}
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return;
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}
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case 8:
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{
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if (edi)
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{
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scorpion[nScorp].nAction++; // set to 9
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scorpion[nScorp].nFrame = 0;
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runlist_ChangeChannel(ScorpChan[nScorp], 1);
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return;
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}
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int nSpider = BuildSpider(-1, sprite[nSprite].x, sprite[nSprite].y, sprite[nSprite].z, sprite[nSprite].sectnum, sprite[nSprite].ang);
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if (nSpider != -1)
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{
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short nSpiderSprite = nSpider & 0xFFFF;
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sprite[nSpiderSprite].ang = RandomSize(11);
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int nRnd = RandomSize(5) + 1;
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sprite[nSpiderSprite].xvel = (Sin(sprite[nSpiderSprite].ang + 512) >> 8) * nRnd;
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sprite[nSpiderSprite].yvel = (Sin(sprite[nSpiderSprite].ang) >> 8) * nRnd;
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sprite[nSpiderSprite].zvel = (-(RandomSize(5) + 3)) << 8;
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}
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return;
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}
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case 9:
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{
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sprite[nSprite].cstat &= 0xFEFE;
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if (edi)
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{
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runlist_SubRunRec(scorpion[nScorp].f);
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runlist_DoSubRunRec(sprite[nSprite].owner);
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runlist_FreeRun(sprite[nSprite].lotag - 1);
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mydeletesprite(nSprite);
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}
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return;
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}
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}
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break;
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}
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}
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FS_Pink_A:
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PlotCourseToSprite(nSprite, nTarget);
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sprite[nSprite].ang += RandomSize(7) - 63;
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sprite[nSprite].ang &= kAngleMask;
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sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
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sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
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FS_Pink_B:
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if (scorpion[nScorp].g)
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{
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scorpion[nScorp].g--;
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}
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else
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{
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scorpion[nScorp].g = 45;
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if (cansee(sprite[nSprite].x, sprite[nSprite].y, sprite[nSprite].z - GetSpriteHeight(nSprite), sprite[nSprite].sectnum,
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sprite[nTarget].x, sprite[nTarget].y, sprite[nTarget].z - GetSpriteHeight(nTarget), sprite[nTarget].sectnum))
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{
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sprite[nSprite].yvel = 0;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].ang = GetMyAngle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
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scorpion[nScorp].h = RandomSize(2) + RandomSize(3);
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if (!scorpion[nScorp].h) {
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scorpion[nScorp].g = RandomSize(5);
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}
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else
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{
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scorpion[nScorp].nAction = 3;
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scorpion[nScorp].nFrame = 0;
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}
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}
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}
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FS_Red:
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if (!nAction || nTarget == -1) {
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return;
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}
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if (!(sprite[nTarget].cstat & 0x101))
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{
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scorpion[nScorp].nAction = 0;
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scorpion[nScorp].nFrame = 0;
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scorpion[nScorp].g = 30;
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scorpion[nScorp].nTarget = -1;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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}
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}
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END_PS_NS
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