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0f3da7194a
This eliminates the problematic subprojects for good. Compiling the games as larger units is necessary because otherwise compile times will break down on MSVC.
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#include "src/2d.cpp"
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#include "src/anims.cpp"
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#include "src/anubis.cpp"
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#include "src/bubbles.cpp"
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#include "src/bullet.cpp"
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#include "src/cd.cpp"
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#include "src/cheats.cpp"
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#include "src/enginesubs.cpp"
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#include "src/exhumed.cpp"
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#include "src/fish.cpp"
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#include "src/gameloop.cpp"
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#include "src/grenade.cpp"
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#include "src/gun.cpp"
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#include "src/init.cpp"
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#include "src/input.cpp"
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#include "src/items.cpp"
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#include "src/lavadude.cpp"
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#include "src/light.cpp"
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#include "src/lighting.cpp"
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#include "src/lion.cpp"
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#include "src/map.cpp"
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#include "src/menu.cpp"
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#include "src/move.cpp"
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#include "src/movie.cpp"
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#include "src/mummy.cpp"
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#include "src/object.cpp"
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#include "src/osdcmds.cpp"
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#include "src/player.cpp"
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#include "src/queen.cpp"
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#include "src/ra.cpp"
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#include "src/ramses.cpp"
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#include "src/random.cpp"
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#include "src/rat.cpp"
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#include "src/rex.cpp"
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#include "src/roach.cpp"
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#include "src/runlist.cpp"
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#include "src/save.cpp"
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#include "src/scorp.cpp"
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#include "src/sequence.cpp"
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#include "src/set.cpp"
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#include "src/snake.cpp"
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#include "src/sound.cpp"
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#include "src/spider.cpp"
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#include "src/status.cpp"
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#include "src/switch.cpp"
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#include "src/trigdat.cpp"
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#include "src/view.cpp"
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#include "src/wasp.cpp"
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// This includes the VM so it is last
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#include "src/d_menu.cpp"
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