mirror of
https://github.com/ZDoom/Raze.git
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55 lines
1.5 KiB
Text
55 lines
1.5 KiB
Text
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enum EGameType
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{
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GAMEFLAG_DUKE = 0x00000001,
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GAMEFLAG_NAM = 0x00000002,
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GAMEFLAG_NAPALM = 0x00000004,
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GAMEFLAG_WW2GI = 0x00000008,
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GAMEFLAG_ADDON = 0x00000010,
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GAMEFLAG_SHAREWARE = 0x00000020,
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GAMEFLAG_DUKEBETA = 0x00000060, // includes 0x20 since it's a shareware beta
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GAMEFLAG_PLUTOPAK = 0x00000080,
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GAMEFLAG_RR = 0x00000100,
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GAMEFLAG_RRRA = 0x00000200,
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GAMEFLAG_RRALL = GAMEFLAG_RR | GAMEFLAG_RRRA,
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GAMEFLAG_BLOOD = 0x00000800,
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GAMEFLAG_SW = 0x00001000,
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GAMEFLAG_POWERSLAVE = 0x00002000,
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GAMEFLAG_EXHUMED = 0x00004000,
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GAMEFLAG_PSEXHUMED = GAMEFLAG_POWERSLAVE | GAMEFLAG_EXHUMED, // the two games really are the same, except for the name and the publisher.
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GAMEFLAG_WORLDTOUR = 0x00008000,
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GAMEFLAG_DUKEDC = 0x00010000,
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GAMEFLAGMASK = 0x0000FFFF, // flags allowed from grpinfo
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// We still need these for the parsers.
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GAMEFLAG_FURY = 0,
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GAMEFLAG_DEER = 0,
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};
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struct Build
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{
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static int calcSinTableValue(int ang)
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{
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return int(16384 * sin((360./2048) * ang));
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}
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native static Color shadeToLight(int shade);
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}
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/*
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struct TileFiles
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{
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native static TextureID GetTexture(int tile, bool animate = false);
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}
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*/
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class RazeMenuDelegate : MenuDelegateBase
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{
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// Todo: Fix this so that it can be done outside the games' sound modules.
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native override void PlaySound(name sname);
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// This is native for security reasons. Having a script call to open the console could be subject to abuse.
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native override void MenuDismissed();
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}
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