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afb09456e0
* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work. # Conflicts: # source/core/menu/menu.cpp # source/games/duke/src/game.cpp
1747 lines
39 KiB
C++
1747 lines
39 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: EDuke source was in transition. Changes are in-progress in the
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source as it is released.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "concmd.h"
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#include "duke3d.h"
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#include "gamevar.h"
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#include "mapinfo.h"
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BEGIN_DUKE_NS
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// Player Actions - used by ifp instruction.
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enum playeraction_t {
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pstanding = 0x00000001,
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pwalking = 0x00000002,
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prunning = 0x00000004,
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pducking = 0x00000008,
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pfalling = 0x00000010,
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pjumping = 0x00000020,
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phigher = 0x00000040,
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pwalkingback = 0x00000080,
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prunningback = 0x00000100,
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pkicking = 0x00000200,
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pshrunk = 0x00000400,
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pjetpack = 0x00000800,
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ponsteroids = 0x00001000,
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ponground = 0x00002000,
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palive = 0x00004000,
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pdead = 0x00008000,
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pfacing = 0x00010000
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};
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struct ParseState
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{
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int g_i, g_p;
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int g_x;
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int* g_t;
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uint8_t killit_flag;
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spritetype* g_sp;
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int* insptr;
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int parse(void);
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void parseifelse(int condition);
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};
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int furthestcanseepoint(int i, spritetype* ts, int* dax, int* day);
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bool ifsquished(int i, int p);
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void fakebubbaspawn(int g_i, int g_p);
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void tearitup(int sect);
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void destroyit(int g_i);
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void mamaspawn(int g_i);
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void forceplayerangle(struct player_struct* p);
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bool killthesprite = false;
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void addspritetodelete(int spnum)
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{
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killthesprite = true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void VM_Execute(native_t loop);
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void ParseState::parseifelse(int condition)
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{
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if( condition )
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{
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// skip 'else' pointer.. and...
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insptr+=2;
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parse();
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}
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else
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{
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insptr = &ScriptCode[*(insptr+1)];
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if(*insptr == 10)
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{
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// else...
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// skip 'else' and...
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insptr+=2;
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parse();
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static int ifcanshoottarget(int g_i, int g_p, int g_x)
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{
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int j;
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auto g_sp = &sprite[g_i];
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if (g_x > 1024)
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{
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short temphit, sclip, angdif;
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if (badguy(g_sp) && g_sp->xrepeat > 56)
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{
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sclip = 3084;
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angdif = 48;
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}
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else
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{
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sclip = 768;
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angdif = 16;
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}
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j = hitasprite(g_i, &temphit);
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if (j == (1 << 30))
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{
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return 1;
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}
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if (j > sclip)
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{
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if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
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j = 0;
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else
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{
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g_sp->ang += angdif; j = hitasprite(g_i, &temphit); g_sp->ang -= angdif;
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if (j > sclip)
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{
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if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
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j = 0;
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else
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{
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g_sp->ang -= angdif; j = hitasprite(g_i, &temphit); g_sp->ang += angdif;
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if (j > 768)
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{
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if (temphit >= 0 && sprite[temphit].picnum == g_sp->picnum)
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j = 0;
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else j = 1;
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}
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else j = 0;
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}
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}
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else j = 0;
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}
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}
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else j = 0;
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}
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else j = 1;
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return j;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static bool ifcansee(int g_i, int g_p)
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{
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auto g_sp = &sprite[g_i];
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spritetype* s;
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int j;
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// select sprite for monster to target
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// if holoduke is on, let them target holoduke first.
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//
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if (ps[g_p].holoduke_on >= 0 && !isRR())
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{
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s = &sprite[ps[g_p].holoduke_on];
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j = cansee(g_sp->x, g_sp->y, g_sp->z - (krand() & ((32 << 8) - 1)), g_sp->sectnum,
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s->x, s->y, s->z, s->sectnum);
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if (j == 0)
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{
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// they can't see player's holoduke
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// check for player...
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s = &sprite[ps[g_p].i];
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}
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}
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else s = &sprite[ps[g_p].i]; // holoduke not on. look for player
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// can they see player, (or player's holoduke)
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j = cansee(g_sp->x, g_sp->y, g_sp->z - (krand() & ((47 << 8))), g_sp->sectnum,
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s->x, s->y, s->z - ((isRR()? 28 : 24) << 8), s->sectnum);
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if (j == 0)
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{
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// they can't see it.
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// Huh?. This does nothing....
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// (the result is always j==0....)
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if ((abs(hittype[g_i].lastvx - g_sp->x) + abs(hittype[g_i].lastvy - g_sp->y)) <
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(abs(hittype[g_i].lastvx - s->x) + abs(hittype[g_i].lastvy - s->y)))
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j = 0;
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// um yeah, this if() will always fire....
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if (j == 0)
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{
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// search around for target player
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// also modifies 'target' x&y if found..
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j = furthestcanseepoint(g_i, s, &hittype[g_i].lastvx, &hittype[g_i].lastvy);
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if (j == -1) j = 0;
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else j = 1;
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}
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}
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else
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{
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// else, they did see it.
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// save where we were looking...
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hittype[g_i].lastvx = s->x;
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hittype[g_i].lastvy = s->y;
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}
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if (j == 1 && (g_sp->statnum == 1 || g_sp->statnum == 6))
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hittype[g_i].timetosleep = SLEEPTIME;
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return j == 1;
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}
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// int *it = 0x00589a04;
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int ParseState::parse(void)
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{
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int j, l, s;
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if(killit_flag) return 1;
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switch (*insptr)
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{
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case concmd_ifrnd:
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{
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insptr++;
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// HACK ALERT! The fire animation uses a broken ifrnd setup to delay its start because original CON has no variables.
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// But the chosen random value of 16/255 is too low and can cause delays of a second or more.
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int spnum = sprite[g_i].picnum;
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if (spnum == TILE_FIRE && g_t[4] == 0 && *insptr == 16)
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{
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parseifelse(rnd(64));
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break;
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}
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parseifelse(rnd(*insptr));
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break;
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}
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case concmd_ifcanshoottarget:
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parseifelse(ifcanshoottarget(g_i, g_p, g_x));
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break;
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case concmd_ifcanseetarget:
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j = cansee(g_sp->x, g_sp->y, g_sp->z - ((krand() & 41) << 8), g_sp->sectnum, ps[g_p].posx, ps[g_p].posy, ps[g_p].posz/*-((krand()&41)<<8)*/, sprite[ps[g_p].i].sectnum);
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parseifelse(j);
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if (j) hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_ifnocover:
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j = cansee(g_sp->x, g_sp->y, g_sp->z, g_sp->sectnum, ps[g_p].posx, ps[g_p].posy, ps[g_p].posz, sprite[ps[g_p].i].sectnum);
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parseifelse(j);
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if (j) hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_ifactornotstayput:
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parseifelse(hittype[g_i].actorstayput == -1);
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break;
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case concmd_ifcansee:
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parseifelse(ifcansee(g_i, g_p));
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break;
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case concmd_ifhitweapon:
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parseifelse(fi.ifhitbyweapon(g_i) >= 0);
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break;
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case concmd_ifsquished:
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parseifelse(ifsquished(g_i, g_p) == 1);
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break;
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case concmd_ifdead:
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{
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j = g_sp->extra;
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if (g_sp->picnum == TILE_APLAYER)
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j--;
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parseifelse(j < 0);
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}
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break;
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case concmd_ai:
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insptr++;
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g_t[5] = *insptr;
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g_t[4] = ScriptCode[g_t[5]]; // Action
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g_t[1] = ScriptCode[g_t[5] + 1]; // move
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g_sp->hitag = ScriptCode[g_t[5] + 2]; // Ai
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g_t[0] = g_t[2] = g_t[3] = 0;
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if (g_sp->hitag & random_angle)
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g_sp->ang = krand() & 2047;
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insptr++;
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break;
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case concmd_action:
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insptr++;
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g_t[2] = 0;
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g_t[3] = 0;
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g_t[4] = *insptr;
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insptr++;
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break;
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case concmd_ifpdistl:
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insptr++;
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parseifelse(g_x < *insptr);
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if (g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0)
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hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_ifpdistg:
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insptr++;
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parseifelse(g_x > * insptr);
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if (g_x > MAXSLEEPDIST && hittype[g_i].timetosleep == 0)
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hittype[g_i].timetosleep = SLEEPTIME;
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break;
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case concmd_else:
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insptr = &ScriptCode[*(insptr + 1)];
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break;
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case concmd_addstrength:
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insptr++;
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g_sp->extra += *insptr;
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insptr++;
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break;
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case concmd_strength:
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insptr++;
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g_sp->extra = *insptr;
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insptr++;
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break;
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case concmd_smacksprite:
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switch (krand() & 1)
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{
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case 0:
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g_sp->ang = (+512 + g_sp->ang + (krand() & 511)) & 2047;
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break;
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case 1:
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g_sp->ang = (-512 + g_sp->ang - (krand() & 511)) & 2047;
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break;
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}
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insptr++;
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break;
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case concmd_fakebubba:
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insptr++;
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fakebubbaspawn(g_i, g_p);
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break;
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case concmd_rndmove:
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g_sp->ang = krand() & 2047;
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g_sp->xvel = 25;
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insptr++;
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break;
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case concmd_mamatrigger:
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operateactivators(667, ps[g_p].i);
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insptr++;
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break;
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case concmd_mamaspawn:
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mamaspawn(g_i);
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insptr++;
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break;
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case concmd_mamaquake:
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if (g_sp->pal == 31)
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earthquaketime = 4;
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else if (g_sp->pal == 32)
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earthquaketime = 6;
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insptr++;
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break;
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case concmd_garybanjo:
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if (banjosound == 0)
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{
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short rnum = (krand() & 3) + 1;
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if (rnum == 4)
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{
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banjosound = 262;
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}
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else if (rnum == 1)
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{
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banjosound = 272;
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}
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else if (rnum == 2)
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{
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banjosound = 273;
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}
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else
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{
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banjosound = 273;
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}
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S_PlayActorSound(banjosound, g_i, CHAN_WEAPON);
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}
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else if (!S_CheckSoundPlaying(g_i, banjosound))
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S_PlayActorSound(banjosound, g_i, CHAN_WEAPON);
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insptr++;
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break;
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case concmd_motoloopsnd:
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if (!S_CheckSoundPlaying(g_i, 411))
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S_PlayActorSound(411, g_i, CHAN_VOICE);
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insptr++;
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break;
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case concmd_ifgotweaponce:
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insptr++;
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if (ud.coop >= 1 && ud.multimode > 1)
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{
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if (*insptr == 0)
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{
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for (j = 0; j < ps[g_p].weapreccnt; j++)
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if (ps[g_p].weaprecs[j] == g_sp->picnum)
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break;
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parseifelse(j < ps[g_p].weapreccnt&& g_sp->owner == g_i);
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}
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else if (ps[g_p].weapreccnt < 16)
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{
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ps[g_p].weaprecs[ps[g_p].weapreccnt++] = g_sp->picnum;
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parseifelse(g_sp->owner == g_i);
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}
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}
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else parseifelse(0);
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break;
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case concmd_getlastpal:
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insptr++;
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if (g_sp->picnum == TILE_APLAYER)
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g_sp->pal = ps[g_sp->yvel].palookup;
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else
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{
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// Copied from DukeGDX.
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if (g_sp->picnum == TILE_EGG && hittype[g_i].temp_data[5] == TILE_EGG + 2 && g_sp->pal == 1)
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{
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ps[connecthead].max_actors_killed++; //revive the egg
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hittype[g_i].temp_data[5] = 0;
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}
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g_sp->pal = hittype[g_i].tempang;
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}
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hittype[g_i].tempang = 0;
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break;
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case concmd_tossweapon:
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insptr++;
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fi.checkweapons(&ps[g_sp->yvel]);
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break;
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case concmd_nullop:
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insptr++;
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break;
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case concmd_mikesnd:
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insptr++;
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if (!S_CheckSoundPlaying(g_i, g_sp->yvel))
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S_PlayActorSound(g_sp->yvel, g_i, CHAN_VOICE);
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break;
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case concmd_pkick:
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insptr++;
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if (ud.multimode > 1 && g_sp->picnum == TILE_APLAYER)
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{
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if (ps[otherp].quick_kick == 0)
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ps[otherp].quick_kick = 14;
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}
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else if (g_sp->picnum != TILE_APLAYER && ps[g_p].quick_kick == 0)
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ps[g_p].quick_kick = 14;
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break;
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case concmd_sizeto:
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insptr++;
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// JBF 20030805: As I understand it, if xrepeat becomes 0 it basically kills the
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// sprite, which is why the "sizeto 0 41" calls in 1.3d became "sizeto 4 41" in
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// 1.4, so instead of patching the CONs I'll surruptitiously patch the code here
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//if (!PLUTOPAK && *insptr == 0) *insptr = 4;
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j = ((*insptr) - g_sp->xrepeat) << 1;
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g_sp->xrepeat += ksgn(j);
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insptr++;
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if ((g_sp->picnum == TILE_APLAYER && g_sp->yrepeat < 36) || *insptr < g_sp->yrepeat || ((g_sp->yrepeat * (tilesiz[g_sp->picnum].y + 8)) << 2) < (hittype[g_i].floorz - hittype[g_i].ceilingz))
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{
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j = ((*insptr) - g_sp->yrepeat) << 1;
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if (abs(j)) g_sp->yrepeat += ksgn(j);
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}
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insptr++;
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break;
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case concmd_sizeat:
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insptr++;
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g_sp->xrepeat = (uint8_t)*insptr;
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insptr++;
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g_sp->yrepeat = (uint8_t)*insptr;
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insptr++;
|
|
break;
|
|
case concmd_shoot:
|
|
insptr++;
|
|
fi.shoot(g_i, (short)*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_ifsoundid:
|
|
insptr++;
|
|
parseifelse((short)*insptr == ambientlotag[g_sp->ang]);
|
|
break;
|
|
case concmd_ifsounddist:
|
|
insptr++;
|
|
if (*insptr == 0)
|
|
parseifelse(ambienthitag[g_sp->ang] > g_x);
|
|
else if (*insptr == 1)
|
|
parseifelse(ambienthitag[g_sp->ang] < g_x);
|
|
break;
|
|
case concmd_soundtag:
|
|
insptr++;
|
|
S_PlayActorSound(ambientlotag[g_sp->ang], g_i);
|
|
break;
|
|
case concmd_soundtagonce:
|
|
insptr++;
|
|
if (!S_CheckSoundPlaying(g_i, ambientlotag[g_sp->ang]))
|
|
S_PlayActorSound(ambientlotag[g_sp->ang], g_i);
|
|
break;
|
|
case concmd_soundonce:
|
|
insptr++;
|
|
if (!S_CheckSoundPlaying(g_i, *insptr++))
|
|
S_PlayActorSound(*(insptr - 1), g_i);
|
|
break;
|
|
case concmd_stopsound:
|
|
insptr++;
|
|
if (S_CheckSoundPlaying(g_i, *insptr))
|
|
S_StopSound((int)*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_globalsound:
|
|
insptr++;
|
|
if (g_p == screenpeek || ud.coop == 1)
|
|
S_PlayActorSound((int)*insptr, ps[screenpeek].i);
|
|
insptr++;
|
|
break;
|
|
case concmd_smackbubba:
|
|
insptr++;
|
|
if (!isRRRA() || g_sp->pal != 105)
|
|
{
|
|
setnextmap(false);
|
|
}
|
|
break;
|
|
case concmd_mamaend:
|
|
insptr++;
|
|
ps[myconnectindex].MamaEnd = 150;
|
|
break;
|
|
|
|
case concmd_ifactorhealthg:
|
|
insptr++;
|
|
parseifelse(g_sp->extra > (short)*insptr);
|
|
break;
|
|
case concmd_ifactorhealthl:
|
|
insptr++;
|
|
parseifelse(g_sp->extra < (short)*insptr);
|
|
break;
|
|
case concmd_sound:
|
|
insptr++;
|
|
S_PlayActorSound((short) *insptr,g_i);
|
|
insptr++;
|
|
break;
|
|
case concmd_tip:
|
|
insptr++;
|
|
ps[g_p].tipincs = 26;
|
|
break;
|
|
case concmd_iftipcow:
|
|
case concmd_ifhittruck: // both have the same code.
|
|
if (hittype[g_i].spriteextra == 1) //
|
|
{
|
|
j = 1;
|
|
hittype[g_i].spriteextra++;
|
|
}
|
|
else
|
|
j = 0;
|
|
parseifelse(j > 0);
|
|
break;
|
|
case concmd_tearitup:
|
|
insptr++;
|
|
tearitup(g_sp->sectnum);
|
|
break;
|
|
case concmd_fall:
|
|
insptr++;
|
|
g_sp->xoffset = 0;
|
|
g_sp->yoffset = 0;
|
|
fi.fall(g_i, g_p);
|
|
break;
|
|
case concmd_enda:
|
|
case concmd_break:
|
|
case concmd_ends:
|
|
case concmd_endevent:
|
|
return 1;
|
|
case concmd_rightbrace:
|
|
insptr++;
|
|
return 1;
|
|
case concmd_addammo:
|
|
insptr++;
|
|
if( ps[g_p].ammo_amount[*insptr] >= max_ammo_amount[*insptr] )
|
|
{
|
|
killit_flag = 2;
|
|
break;
|
|
}
|
|
addammo( *insptr, &ps[g_p], *(insptr+1) );
|
|
if(ps[g_p].curr_weapon == KNEE_WEAPON)
|
|
if( ps[g_p].gotweapon[*insptr] )
|
|
fi.addweapon( &ps[g_p], *insptr );
|
|
insptr += 2;
|
|
break;
|
|
case concmd_money:
|
|
insptr++;
|
|
fi.lotsofmoney(g_sp,*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_mail:
|
|
insptr++;
|
|
fi.lotsofmail(g_sp,*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_sleeptime:
|
|
insptr++;
|
|
hittype[g_i].timetosleep = (short)*insptr;
|
|
insptr++;
|
|
break;
|
|
case concmd_paper:
|
|
insptr++;
|
|
fi.lotsofpaper(g_sp,*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_addkills:
|
|
insptr++;
|
|
if (isRR())
|
|
{
|
|
if (hittype[g_i].spriteextra < 1 || hittype[g_i].spriteextra == 128)
|
|
{
|
|
if (actorfella(g_i))
|
|
ps[g_p].actors_killed += *insptr;
|
|
}
|
|
}
|
|
else ps[g_p].actors_killed += *insptr;
|
|
hittype[g_i].actorstayput = -1;
|
|
insptr++;
|
|
break;
|
|
case concmd_lotsofglass:
|
|
insptr++;
|
|
spriteglass(g_i,*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_killit:
|
|
insptr++;
|
|
killit_flag = 1;
|
|
break;
|
|
case concmd_addweapon:
|
|
insptr++;
|
|
if( ps[g_p].gotweapon[*insptr] == 0 ) fi.addweapon( &ps[g_p], *insptr );
|
|
else if( ps[g_p].ammo_amount[*insptr] >= max_ammo_amount[*insptr] )
|
|
{
|
|
killit_flag = 2;
|
|
break;
|
|
}
|
|
addammo( *insptr, &ps[g_p], *(insptr+1) );
|
|
if(ps[g_p].curr_weapon == KNEE_WEAPON)
|
|
if( ps[g_p].gotweapon[*insptr] )
|
|
fi.addweapon( &ps[g_p], *insptr );
|
|
insptr+=2;
|
|
break;
|
|
case concmd_debug:
|
|
insptr++;
|
|
Printf("%d\n",*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_endofgame:
|
|
insptr++;
|
|
ps[g_p].timebeforeexit = *insptr;
|
|
ps[g_p].customexitsound = -1;
|
|
ud.eog = 1;
|
|
insptr++;
|
|
break;
|
|
|
|
case concmd_isdrunk: // todo: move out to player_r.
|
|
insptr++;
|
|
ps[g_p].drink_amt += *insptr;
|
|
j = sprite[ps[g_p].i].extra;
|
|
if (j > 0)
|
|
j += *insptr;
|
|
if (j > max_player_health * 2)
|
|
j = max_player_health * 2;
|
|
if (j < 0)
|
|
j = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
if ((j - *insptr) < (max_player_health >> 2) &&
|
|
j >= (max_player_health >> 2))
|
|
S_PlayActorSound(DUKE_GOTHEALTHATLOW, ps[g_p].i);
|
|
|
|
ps[g_p].last_extra = j;
|
|
}
|
|
|
|
sprite[ps[g_p].i].extra = j;
|
|
}
|
|
if (ps[g_p].drink_amt > 100)
|
|
ps[g_p].drink_amt = 100;
|
|
|
|
if (sprite[ps[g_p].i].extra >= max_player_health)
|
|
{
|
|
sprite[ps[g_p].i].extra = max_player_health;
|
|
ps[g_p].last_extra = max_player_health;
|
|
}
|
|
insptr++;
|
|
break;
|
|
case concmd_strafeleft:
|
|
insptr++;
|
|
fi.movesprite(g_i, sintable[(g_sp->ang + 1024) & 2047] >> 10, sintable[(g_sp->ang + 512) & 2047] >> 10, g_sp->zvel, CLIPMASK0);
|
|
break;
|
|
case concmd_straferight:
|
|
insptr++;
|
|
fi.movesprite(g_i, sintable[(g_sp->ang - 0) & 2047] >> 10, sintable[(g_sp->ang - 512) & 2047] >> 10, g_sp->zvel, CLIPMASK0);
|
|
break;
|
|
case concmd_larrybird:
|
|
insptr++;
|
|
ps[g_p].posz = sector[sprite[ps[g_p].i].sectnum].ceilingz;
|
|
sprite[ps[g_p].i].z = ps[g_p].posz;
|
|
break;
|
|
case concmd_destroyit:
|
|
insptr++;
|
|
destroyit(g_i);
|
|
break;
|
|
case concmd_iseat: // move out to player_r.
|
|
insptr++;
|
|
ps[g_p].eat += *insptr;
|
|
if (ps[g_p].eat > 100)
|
|
{
|
|
ps[g_p].eat = 100;
|
|
}
|
|
ps[g_p].drink_amt -= *insptr;
|
|
if (ps[g_p].drink_amt < 0)
|
|
ps[g_p].drink_amt = 0;
|
|
j = sprite[ps[g_p].i].extra;
|
|
if (g_sp->picnum != TILE_ATOMICHEALTH)
|
|
{
|
|
if (j > max_player_health && *insptr > 0)
|
|
{
|
|
insptr++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (j > 0)
|
|
j += (*insptr) * 3;
|
|
if (j > max_player_health && *insptr > 0)
|
|
j = max_player_health;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (j > 0)
|
|
j += *insptr;
|
|
if (j > (max_player_health << 1))
|
|
j = (max_player_health << 1);
|
|
}
|
|
|
|
if (j < 0) j = 0;
|
|
|
|
if (ud.god == 0)
|
|
{
|
|
if (*insptr > 0)
|
|
{
|
|
if ((j - *insptr) < (max_player_health >> 2) &&
|
|
j >= (max_player_health >> 2))
|
|
S_PlayActorSound(229, ps[g_p].i);
|
|
|
|
ps[g_p].last_extra = j;
|
|
}
|
|
|
|
sprite[ps[g_p].i].extra = j;
|
|
}
|
|
|
|
insptr++;
|
|
break;
|
|
|
|
case concmd_addphealth: // todo: move out to player.
|
|
insptr++;
|
|
|
|
if(!isRR() && ps[g_p].newowner >= 0)
|
|
{
|
|
ps[g_p].newowner = -1;
|
|
ps[g_p].posx = ps[g_p].oposx;
|
|
ps[g_p].posy = ps[g_p].oposy;
|
|
ps[g_p].posz = ps[g_p].oposz;
|
|
ps[g_p].q16ang = ps[g_p].oq16ang;
|
|
updatesector(ps[g_p].posx,ps[g_p].posy,&ps[g_p].cursectnum);
|
|
setpal(&ps[g_p]);
|
|
|
|
j = headspritestat[1];
|
|
while (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == TILE_CAMERA1)
|
|
sprite[j].yvel = 0;
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
|
|
j = sprite[ps[g_p].i].extra;
|
|
|
|
if(g_sp->picnum != TILE_ATOMICHEALTH)
|
|
{
|
|
if( j > max_player_health && *insptr > 0 )
|
|
{
|
|
insptr++;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if(j > 0)
|
|
j += *insptr;
|
|
if ( j > max_player_health && *insptr > 0 )
|
|
j = max_player_health;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( j > 0 )
|
|
j += *insptr;
|
|
if ( j > (max_player_health<<1) )
|
|
j = (max_player_health<<1);
|
|
}
|
|
|
|
if(j < 0) j = 0;
|
|
|
|
if(ud.god == 0)
|
|
{
|
|
if(*insptr > 0)
|
|
{
|
|
if( ( j - *insptr ) < (max_player_health>>2) &&
|
|
j >= (max_player_health>>2) )
|
|
S_PlayActorSound(isRR()? 229 : DUKE_GOTHEALTHATLOW,ps[g_p].i);
|
|
|
|
ps[g_p].last_extra = j;
|
|
}
|
|
|
|
sprite[ps[g_p].i].extra = j;
|
|
}
|
|
|
|
insptr++;
|
|
break;
|
|
|
|
case concmd_state:
|
|
{
|
|
auto tempscrptr = insptr + 2;
|
|
insptr = &ScriptCode[*(insptr + 1)];
|
|
while (1) if (parse()) break;
|
|
insptr = tempscrptr;
|
|
}
|
|
break;
|
|
case concmd_leftbrace:
|
|
insptr++;
|
|
while (1) if (parse()) break;
|
|
break;
|
|
case concmd_move:
|
|
g_t[0]=0;
|
|
insptr++;
|
|
g_t[1] = *insptr;
|
|
insptr++;
|
|
g_sp->hitag = *insptr;
|
|
insptr++;
|
|
if(g_sp->hitag&random_angle)
|
|
g_sp->ang = krand()&2047;
|
|
break;
|
|
case concmd_spawn:
|
|
insptr++;
|
|
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
|
|
fi.spawn(g_i,*insptr);
|
|
insptr++;
|
|
break;
|
|
case concmd_ifwasweapon:
|
|
case concmd_ifspawnedby: // these two are the same
|
|
insptr++;
|
|
parseifelse( hittype[g_i].picnum == *insptr);
|
|
break;
|
|
case concmd_ifai:
|
|
insptr++;
|
|
parseifelse(g_t[5] == *insptr);
|
|
break;
|
|
case concmd_ifaction:
|
|
insptr++;
|
|
parseifelse(g_t[4] == *insptr);
|
|
break;
|
|
case concmd_ifactioncount:
|
|
insptr++;
|
|
parseifelse(g_t[2] >= *insptr);
|
|
break;
|
|
case concmd_resetactioncount:
|
|
insptr++;
|
|
g_t[2] = 0;
|
|
break;
|
|
case concmd_debris:
|
|
{
|
|
short dnum;
|
|
|
|
insptr++;
|
|
dnum = *insptr;
|
|
insptr++;
|
|
bool weap = fi.spawnweapondebris(g_sp->picnum, dnum);
|
|
|
|
if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
|
|
for(j=(*insptr)-1;j>=0;j--)
|
|
{
|
|
if(weap)
|
|
s = 0;
|
|
else s = (krand()%3);
|
|
|
|
l = EGS(g_sp->sectnum,
|
|
g_sp->x + (krand() & 255) - 128, g_sp->y + (krand() & 255) - 128, g_sp->z - (8 << 8) - (krand() & 8191),
|
|
dnum + s, g_sp->shade, 32 + (krand() & 15), 32 + (krand() & 15),
|
|
krand() & 2047, (krand() & 127) + 32, -(krand() & 2047), g_i, 5);
|
|
if(weap)
|
|
sprite[l].yvel = weaponsandammosprites[j%14];
|
|
else sprite[l].yvel = -1;
|
|
sprite[l].pal = g_sp->pal;
|
|
}
|
|
insptr++;
|
|
}
|
|
break;
|
|
case concmd_count:
|
|
insptr++;
|
|
g_t[0] = (short) *insptr;
|
|
insptr++;
|
|
break;
|
|
case concmd_cstator:
|
|
insptr++;
|
|
g_sp->cstat |= (short)*insptr;
|
|
insptr++;
|
|
break;
|
|
case concmd_clipdist:
|
|
insptr++;
|
|
g_sp->clipdist = (short) *insptr;
|
|
insptr++;
|
|
break;
|
|
case concmd_cstat:
|
|
insptr++;
|
|
g_sp->cstat = (short) *insptr;
|
|
insptr++;
|
|
break;
|
|
case concmd_newpic:
|
|
insptr++;
|
|
g_sp->picnum = (short)*insptr;
|
|
insptr++;
|
|
break;
|
|
case concmd_ifmove:
|
|
insptr++;
|
|
parseifelse(g_t[1] == *insptr);
|
|
break;
|
|
case concmd_resetplayer:
|
|
insptr++;
|
|
|
|
//AddLog("resetplayer");
|
|
if(ud.multimode < 2)
|
|
{
|
|
#if 0
|
|
if( lastsavedpos >= 0 && ud.recstat != 2 )
|
|
{
|
|
KB_ClearKeyDown(sc_Space);
|
|
cmenu(15000);
|
|
}
|
|
else
|
|
#endif
|
|
ps[g_p].gm = MODE_RESTART;
|
|
killit_flag = 2;
|
|
}
|
|
else
|
|
{
|
|
// I am not convinced this is even remotely smart to be executed from here...
|
|
pickrandomspot(g_p);
|
|
g_sp->x = hittype[g_i].bposx = ps[g_p].bobposx = ps[g_p].oposx = ps[g_p].posx;
|
|
g_sp->y = hittype[g_i].bposy = ps[g_p].bobposy = ps[g_p].oposy = ps[g_p].posy;
|
|
g_sp->z = hittype[g_i].bposy = ps[g_p].oposz = ps[g_p].posz;
|
|
updatesector(ps[g_p].posx, ps[g_p].posy, &ps[g_p].cursectnum);
|
|
setsprite(ps[g_p].i, ps[g_p].posx, ps[g_p].posy, ps[g_p].posz + PHEIGHT);
|
|
g_sp->cstat = 257;
|
|
|
|
g_sp->shade = -12;
|
|
g_sp->clipdist = 64;
|
|
g_sp->xrepeat = 42;
|
|
g_sp->yrepeat = 36;
|
|
g_sp->owner = g_i;
|
|
g_sp->xoffset = 0;
|
|
g_sp->pal = ps[g_p].palookup;
|
|
|
|
ps[g_p].last_extra = g_sp->extra = max_player_health;
|
|
ps[g_p].wantweaponfire = -1;
|
|
ps[g_p].sethoriz(100);
|
|
ps[g_p].on_crane = -1;
|
|
ps[g_p].frag_ps = g_p;
|
|
ps[g_p].sethorizoff(0);
|
|
ps[g_p].opyoff = 0;
|
|
ps[g_p].wackedbyactor = -1;
|
|
ps[g_p].shield_amount = max_armour_amount;
|
|
ps[g_p].dead_flag = 0;
|
|
ps[g_p].pals.a = 0;
|
|
ps[g_p].footprintcount = 0;
|
|
ps[g_p].weapreccnt = 0;
|
|
ps[g_p].ftq = 0;
|
|
ps[g_p].posxv = ps[g_p].posyv = 0;
|
|
if (!isRR()) ps[g_p].setrotscrnang(0);
|
|
|
|
ps[g_p].falling_counter = 0;
|
|
|
|
hittype[g_i].extra = -1;
|
|
hittype[g_i].owner = g_i;
|
|
|
|
hittype[g_i].cgg = 0;
|
|
hittype[g_i].movflag = 0;
|
|
hittype[g_i].tempang = 0;
|
|
hittype[g_i].actorstayput = -1;
|
|
hittype[g_i].dispicnum = 0;
|
|
hittype[g_i].owner = ps[g_p].i;
|
|
hittype[g_i].temp_data[4] = 0;
|
|
|
|
resetinventory(g_p);
|
|
resetweapons(g_p);
|
|
|
|
//cameradist = 0;
|
|
//cameraclock = gameclock;
|
|
}
|
|
setpal(&ps[g_p]);
|
|
break;
|
|
case concmd_ifcoop:
|
|
parseifelse(ud.coop || numplayers > 2);
|
|
break;
|
|
case concmd_ifonmud:
|
|
parseifelse(abs(g_sp->z - sector[g_sp->sectnum].floorz) < (32 << 8) && sector[g_sp->sectnum].floorpicnum == 3073); // eew, hard coded tile numbers... :?
|
|
break;
|
|
case concmd_ifonwater:
|
|
parseifelse( abs(g_sp->z-sector[g_sp->sectnum].floorz) < (32<<8) && sector[g_sp->sectnum].lotag == ST_1_ABOVE_WATER);
|
|
break;
|
|
case concmd_ifmotofast:
|
|
parseifelse(ps[g_p].MotoSpeed > 60);
|
|
break;
|
|
case concmd_ifonmoto:
|
|
parseifelse(ps[g_p].OnMotorcycle == 1);
|
|
break;
|
|
case concmd_ifonboat:
|
|
parseifelse(ps[g_p].OnBoat == 1);
|
|
break;
|
|
case concmd_ifsizedown:
|
|
g_sp->xrepeat--;
|
|
g_sp->yrepeat--;
|
|
parseifelse(g_sp->xrepeat <= 5);
|
|
break;
|
|
case concmd_ifwind:
|
|
parseifelse(WindTime > 0);
|
|
break;
|
|
|
|
case concmd_ifinwater:
|
|
parseifelse( sector[g_sp->sectnum].lotag == 2);
|
|
break;
|
|
case concmd_ifcount:
|
|
insptr++;
|
|
parseifelse(g_t[0] >= *insptr);
|
|
break;
|
|
case concmd_ifactor:
|
|
insptr++;
|
|
parseifelse(g_sp->picnum == *insptr);
|
|
break;
|
|
case concmd_resetcount:
|
|
insptr++;
|
|
g_t[0] = 0;
|
|
break;
|
|
case concmd_addinventory:
|
|
insptr+=2;
|
|
switch(*(insptr-1))
|
|
{
|
|
case 0:
|
|
ps[g_p].steroids_amount = *insptr;
|
|
ps[g_p].inven_icon = 2;
|
|
break;
|
|
case 1:
|
|
ps[g_p].shield_amount += *insptr;// 100;
|
|
if(ps[g_p].shield_amount > max_player_health)
|
|
ps[g_p].shield_amount = max_player_health;
|
|
break;
|
|
case 2:
|
|
ps[g_p].scuba_amount = *insptr;// 1600;
|
|
ps[g_p].inven_icon = 6;
|
|
break;
|
|
case 3:
|
|
ps[g_p].holoduke_amount = *insptr;// 1600;
|
|
ps[g_p].inven_icon = 3;
|
|
break;
|
|
case 4:
|
|
ps[g_p].jetpack_amount = *insptr;// 1600;
|
|
ps[g_p].inven_icon = 4;
|
|
break;
|
|
case 6:
|
|
if (isRR())
|
|
{
|
|
switch (g_sp->lotag)
|
|
{
|
|
case 100: ps[g_p].keys[1] = 1; break;
|
|
case 101: ps[g_p].keys[2] = 1; break;
|
|
case 102: ps[g_p].keys[3] = 1; break;
|
|
case 103: ps[g_p].keys[4] = 1; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (g_sp->pal)
|
|
{
|
|
case 0: ps[g_p].got_access |= 1; break;
|
|
case 21: ps[g_p].got_access |= 2; break;
|
|
case 23: ps[g_p].got_access |= 4; break;
|
|
}
|
|
}
|
|
break;
|
|
case 7:
|
|
ps[g_p].heat_amount = *insptr;
|
|
ps[g_p].inven_icon = 5;
|
|
break;
|
|
case 9:
|
|
ps[g_p].inven_icon = 1;
|
|
ps[g_p].firstaid_amount = *insptr;
|
|
break;
|
|
case 10:
|
|
ps[g_p].inven_icon = 7;
|
|
ps[g_p].boot_amount = *insptr;
|
|
break;
|
|
}
|
|
insptr++;
|
|
break;
|
|
case concmd_hitradius:
|
|
fi.hitradius(g_i,*(insptr+1),*(insptr+2),*(insptr+3),*(insptr+4),*(insptr+5));
|
|
insptr+=6;
|
|
break;
|
|
case concmd_ifp:
|
|
{
|
|
insptr++;
|
|
|
|
l = *insptr;
|
|
j = 0;
|
|
|
|
s = g_sp->xvel;
|
|
|
|
// sigh... this was yet another place where number literals were used as bit masks for every single value, making the code totally unreadable.
|
|
if( (l& pducking) && ps[g_p].on_ground && (PlayerInput(g_p, SKB_CROUCH) ^ !!(ps[g_p].crouch_toggle) ))
|
|
j = 1;
|
|
else if( (l& pfalling) && ps[g_p].jumping_counter == 0 && !ps[g_p].on_ground && ps[g_p].poszv > 2048 )
|
|
j = 1;
|
|
else if( (l& pjumping) && ps[g_p].jumping_counter > 348 )
|
|
j = 1;
|
|
else if( (l& pstanding) && s >= 0 && s < 8)
|
|
j = 1;
|
|
else if( (l& pwalking) && s >= 8 && !(PlayerInput(g_p, SKB_RUN)) )
|
|
j = 1;
|
|
else if( (l& prunning) && s >= 8 && PlayerInput(g_p, SKB_RUN) )
|
|
j = 1;
|
|
else if( (l& phigher) && ps[g_p].posz < (g_sp->z-(48<<8)) )
|
|
j = 1;
|
|
else if( (l& pwalkingback) && s <= -8 && !(PlayerInput(g_p, SKB_RUN)) )
|
|
j = 1;
|
|
else if( (l& prunningback) && s <= -8 && (PlayerInput(g_p, SKB_RUN)) )
|
|
j = 1;
|
|
else if( (l& pkicking) && ( ps[g_p].quick_kick > 0 || ( ps[g_p].curr_weapon == KNEE_WEAPON && ps[g_p].kickback_pic > 0 ) ) )
|
|
j = 1;
|
|
else if( (l& pshrunk) && sprite[ps[g_p].i].xrepeat < (isRR() ? 8 : 32))
|
|
j = 1;
|
|
else if( (l& pjetpack) && ps[g_p].jetpack_on )
|
|
j = 1;
|
|
else if( (l& ponsteroids) && ps[g_p].steroids_amount > 0 && ps[g_p].steroids_amount < 400 )
|
|
j = 1;
|
|
else if( (l& ponground) && ps[g_p].on_ground)
|
|
j = 1;
|
|
else if( (l& palive) && sprite[ps[g_p].i].xrepeat > (isRR() ? 8 : 32) && sprite[ps[g_p].i].extra > 0 && ps[g_p].timebeforeexit == 0 )
|
|
j = 1;
|
|
else if( (l& pdead) && sprite[ps[g_p].i].extra <= 0)
|
|
j = 1;
|
|
else if( (l& pfacing) )
|
|
{
|
|
if (g_sp->picnum == TILE_APLAYER && ud.multimode > 1)
|
|
j = getincangle(ps[otherp].getang(), getangle(ps[g_p].posx - ps[otherp].posx, ps[g_p].posy - ps[otherp].posy));
|
|
else
|
|
j = getincangle(ps[g_p].getang(), getangle(g_sp->x - ps[g_p].posx, g_sp->y - ps[g_p].posy));
|
|
|
|
if( j > -128 && j < 128 )
|
|
j = 1;
|
|
else
|
|
j = 0;
|
|
}
|
|
|
|
parseifelse((int) j);
|
|
|
|
}
|
|
break;
|
|
case concmd_ifstrength:
|
|
insptr++;
|
|
parseifelse(g_sp->extra <= *insptr);
|
|
break;
|
|
case concmd_guts:
|
|
insptr += 2;
|
|
fi.guts(g_sp,*(insptr-1),*insptr,g_p);
|
|
insptr++;
|
|
break;
|
|
case concmd_slapplayer:
|
|
insptr++;
|
|
forceplayerangle(&ps[g_p]);
|
|
ps[g_p].posxv -= sintable[(ps[g_p].getang() + 512) & 2047] << 7;
|
|
ps[g_p].posyv -= sintable[ps[g_p].getang() & 2047] << 7;
|
|
return 0;
|
|
case concmd_wackplayer:
|
|
insptr++;
|
|
if (!isRR())
|
|
forceplayerangle(&ps[g_p]);
|
|
else
|
|
{
|
|
ps[g_p].posxv -= sintable[(ps[g_p].getang() + 512) & 2047] << 10;
|
|
ps[g_p].posyv -= sintable[ps[g_p].getang() & 2047] << 10;
|
|
ps[g_p].jumping_counter = 767;
|
|
ps[g_p].jumping_toggle = 1;
|
|
}
|
|
return 0;
|
|
case concmd_ifgapzl:
|
|
insptr++;
|
|
parseifelse( (( hittype[g_i].floorz - hittype[g_i].ceilingz ) >> 8 ) < *insptr);
|
|
break;
|
|
case concmd_ifhitspace:
|
|
parseifelse(PlayerInput(g_p, SKB_OPEN));
|
|
break;
|
|
case concmd_ifoutside:
|
|
parseifelse(sector[g_sp->sectnum].ceilingstat & 1);
|
|
break;
|
|
case concmd_ifmultiplayer:
|
|
parseifelse(ud.multimode > 1);
|
|
break;
|
|
case concmd_operate:
|
|
insptr++;
|
|
if( sector[g_sp->sectnum].lotag == 0 )
|
|
{
|
|
int16_t neartagsector, neartagwall, neartagsprite;
|
|
int32_t neartaghitdist;
|
|
neartag(g_sp->x,g_sp->y,g_sp->z-(32<<8),g_sp->sectnum,g_sp->ang,&neartagsector,&neartagwall,&neartagsprite,&neartaghitdist,768L,1);
|
|
if( neartagsector >= 0 && isanearoperator(sector[neartagsector].lotag) )
|
|
if( (sector[neartagsector].lotag&0xff) == ST_23_SWINGING_DOOR || sector[neartagsector].floorz == sector[neartagsector].ceilingz )
|
|
if( (sector[neartagsector].lotag&16384) == 0 )
|
|
if( (sector[neartagsector].lotag&32768) == 0 )
|
|
{
|
|
j = headspritesect[neartagsector];
|
|
while(j >= 0)
|
|
{
|
|
if(sprite[j].picnum == ACTIVATOR)
|
|
break;
|
|
j = nextspritesect[j];
|
|
}
|
|
if(j == -1)
|
|
operatesectors(neartagsector,g_i);
|
|
}
|
|
}
|
|
break;
|
|
case concmd_ifinspace:
|
|
parseifelse(fi.ceilingspace(g_sp->sectnum));
|
|
break;
|
|
|
|
case concmd_spritepal:
|
|
insptr++;
|
|
if(g_sp->picnum != TILE_APLAYER)
|
|
hittype[g_i].tempang = g_sp->pal;
|
|
g_sp->pal = *insptr;
|
|
insptr++;
|
|
break;
|
|
|
|
case concmd_cactor:
|
|
insptr++;
|
|
g_sp->picnum = *insptr;
|
|
insptr++;
|
|
break;
|
|
|
|
case concmd_ifbulletnear:
|
|
parseifelse( dodge(g_sp) == 1);
|
|
break;
|
|
case concmd_ifrespawn:
|
|
if( badguy(g_sp) )
|
|
parseifelse( ud.respawn_monsters );
|
|
else if( inventory(g_sp) )
|
|
parseifelse( ud.respawn_inventory );
|
|
else
|
|
parseifelse( ud.respawn_items );
|
|
break;
|
|
case concmd_iffloordistl:
|
|
insptr++;
|
|
parseifelse( (hittype[g_i].floorz - g_sp->z) <= ((*insptr)<<8));
|
|
break;
|
|
case concmd_ifceilingdistl:
|
|
insptr++;
|
|
parseifelse( ( g_sp->z - hittype[g_i].ceilingz ) <= ((*insptr)<<8));
|
|
break;
|
|
case concmd_palfrom:
|
|
insptr++;
|
|
SetPlayerPal(&ps[g_p], PalEntry(insptr[0], insptr[1], insptr[2], insptr[3]));
|
|
insptr += 4;
|
|
break;
|
|
|
|
/* case 74:
|
|
insptr++;
|
|
getglobalz(g_i);
|
|
parseifelse( (( hittype[g_i].floorz - hittype[g_i].ceilingz ) >> 8 ) >= *insptr);
|
|
break;
|
|
*/
|
|
case concmd_addlog:
|
|
{ int l;
|
|
int lFile;
|
|
insptr++;
|
|
lFile=*(insptr++); // file
|
|
l=*(insptr++); // line
|
|
// this was only printing file name and line number as debug output.
|
|
break;
|
|
}
|
|
case concmd_addlogvar:
|
|
{ int l;
|
|
int lFile;
|
|
insptr++;
|
|
lFile=*(insptr++); // file
|
|
l=*(insptr++); // l=Line number, *instpr=varID
|
|
if( (*insptr >= iGameVarCount)
|
|
|| *insptr < 0
|
|
)
|
|
{
|
|
// invalid varID
|
|
insptr++;
|
|
break; // out of switch
|
|
}
|
|
DPrintf(DMSG_NOTIFY, "ADDLOGVAR: ");
|
|
|
|
if( aGameVars[*insptr].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
DPrintf(DMSG_NOTIFY, " (read-only)");
|
|
}
|
|
if( aGameVars[*insptr].dwFlags & GAMEVAR_FLAG_PERPLAYER)
|
|
{
|
|
DPrintf(DMSG_NOTIFY, " (Per Player. Player=%d)",g_p);
|
|
}
|
|
else if( aGameVars[*insptr].dwFlags & GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
DPrintf(DMSG_NOTIFY, " (Per Actor. Actor=%d)",g_i);
|
|
}
|
|
else
|
|
{
|
|
DPrintf(DMSG_NOTIFY, " (Global)");
|
|
}
|
|
DPrintf(DMSG_NOTIFY, " =%d", GetGameVarID(*insptr, g_i, g_p));
|
|
insptr++;
|
|
break;
|
|
}
|
|
case concmd_setvar:
|
|
{ int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
SetGameVarID(i, *insptr, g_i, g_p );
|
|
insptr++;
|
|
break;
|
|
}
|
|
case concmd_setvarvar:
|
|
{ int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
SetGameVarID(i, GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
|
|
// aGameVars[i].lValue = aGameVars[*insptr].lValue;
|
|
insptr++;
|
|
break;
|
|
}
|
|
case concmd_addvar:
|
|
{ int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
//sprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
|
|
//AddLog(g_szBuf);
|
|
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + *insptr, g_i, g_p );
|
|
insptr++;
|
|
break;
|
|
}
|
|
|
|
case concmd_addvarvar:
|
|
{ int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
SetGameVarID(i, GetGameVarID(i, g_i, g_p) + GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
|
|
insptr++;
|
|
break;
|
|
}
|
|
case concmd_ifvarvare:
|
|
{
|
|
int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
j=0;
|
|
if(GetGameVarID(i, g_i, g_p) == GetGameVarID(*(insptr), g_i, g_p) )
|
|
{
|
|
j=1;
|
|
}
|
|
parseifelse( j );
|
|
break;
|
|
}
|
|
case concmd_ifvarvarg:
|
|
{
|
|
int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
j=0;
|
|
if(GetGameVarID(i, g_i, g_p) > GetGameVarID(*(insptr), g_i, g_p) )
|
|
{
|
|
j=1;
|
|
}
|
|
parseifelse( j );
|
|
break;
|
|
}
|
|
case concmd_ifvarvarl:
|
|
{
|
|
int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
j=0;
|
|
if(GetGameVarID(i, g_i, g_p) < GetGameVarID(*(insptr), g_i, g_p) )
|
|
{
|
|
j=1;
|
|
}
|
|
parseifelse( j );
|
|
break;
|
|
}
|
|
case concmd_ifvare:
|
|
{
|
|
int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
j=0;
|
|
if(GetGameVarID(i, g_i, g_p) == *insptr)
|
|
{
|
|
j=1;
|
|
}
|
|
parseifelse( j );
|
|
break;
|
|
}
|
|
case concmd_ifvarg:
|
|
{
|
|
int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
j=0;
|
|
if(GetGameVarID(i, g_i, g_p) > *insptr)
|
|
{
|
|
j=1;
|
|
}
|
|
parseifelse( j );
|
|
break;
|
|
}
|
|
case concmd_ifvarl:
|
|
{
|
|
int i;
|
|
insptr++;
|
|
i=*(insptr++); // ID of def
|
|
j=0;
|
|
if(GetGameVarID(i, g_i, g_p) < *insptr)
|
|
{
|
|
j=1;
|
|
}
|
|
parseifelse( j );
|
|
break;
|
|
}
|
|
case concmd_ifphealthl:
|
|
insptr++;
|
|
parseifelse( sprite[ps[g_p].i].extra < *insptr);
|
|
break;
|
|
|
|
case concmd_ifpinventory:
|
|
{
|
|
insptr++;
|
|
j = 0;
|
|
switch(*(insptr++))
|
|
{
|
|
case 0:if( ps[g_p].steroids_amount != *insptr)
|
|
j = 1;
|
|
break;
|
|
case 1:if(ps[g_p].shield_amount != max_player_health )
|
|
j = 1;
|
|
break;
|
|
case 2:if(ps[g_p].scuba_amount != *insptr) j = 1;break;
|
|
case 3:if(ps[g_p].holoduke_amount != *insptr) j = 1;break;
|
|
case 4:if(ps[g_p].jetpack_amount != *insptr) j = 1;break;
|
|
case 6:
|
|
if (isRR())
|
|
{
|
|
switch (g_sp->lotag)
|
|
{
|
|
case 100: if (ps[g_p].keys[1]) j = 1; break;
|
|
case 101: if (ps[g_p].keys[2]) j = 1; break;
|
|
case 102: if (ps[g_p].keys[3]) j = 1; break;
|
|
case 103: if (ps[g_p].keys[4]) j = 1; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (g_sp->pal)
|
|
{
|
|
case 0: if (ps[g_p].got_access & 1) j = 1; break;
|
|
case 21: if (ps[g_p].got_access & 2) j = 1; break;
|
|
case 23: if (ps[g_p].got_access & 4) j = 1; break;
|
|
}
|
|
}
|
|
break;
|
|
case 7:if(ps[g_p].heat_amount != *insptr) j = 1;break;
|
|
case 9:
|
|
if(ps[g_p].firstaid_amount != *insptr) j = 1;break;
|
|
case 10:
|
|
if(ps[g_p].boot_amount != *insptr) j = 1;break;
|
|
}
|
|
|
|
parseifelse(j);
|
|
break;
|
|
}
|
|
case concmd_pstomp:
|
|
insptr++;
|
|
if( ps[g_p].knee_incs == 0 && sprite[ps[g_p].i].xrepeat >= (isRR()? 9: 40) )
|
|
if( cansee(g_sp->x,g_sp->y,g_sp->z-(4<<8),g_sp->sectnum,ps[g_p].posx,ps[g_p].posy,ps[g_p].posz+(16<<8),sprite[ps[g_p].i].sectnum) )
|
|
{
|
|
ps[g_p].knee_incs = 1;
|
|
if(ps[g_p].weapon_pos == 0)
|
|
ps[g_p].weapon_pos = -1;
|
|
ps[g_p].actorsqu = g_i;
|
|
}
|
|
break;
|
|
case concmd_ifawayfromwall:
|
|
{
|
|
short s1;
|
|
|
|
s1 = g_sp->sectnum;
|
|
|
|
j = 0;
|
|
|
|
updatesector(g_sp->x + 108, g_sp->y + 108, &s1);
|
|
if (s1 == g_sp->sectnum)
|
|
{
|
|
updatesector(g_sp->x - 108, g_sp->y - 108, &s1);
|
|
if (s1 == g_sp->sectnum)
|
|
{
|
|
updatesector(g_sp->x + 108, g_sp->y - 108, &s1);
|
|
if (s1 == g_sp->sectnum)
|
|
{
|
|
updatesector(g_sp->x - 108, g_sp->y + 108, &s1);
|
|
if (s1 == g_sp->sectnum)
|
|
j = 1;
|
|
}
|
|
}
|
|
}
|
|
parseifelse(j);
|
|
break;
|
|
}
|
|
|
|
case concmd_quote:
|
|
insptr++;
|
|
FTA(*insptr,&ps[g_p]);
|
|
insptr++;
|
|
break;
|
|
case concmd_ifinouterspace:
|
|
parseifelse( fi.floorspace(g_sp->sectnum));
|
|
break;
|
|
case concmd_ifnotmoving:
|
|
parseifelse( (hittype[g_i].movflag&49152) > 16384 );
|
|
break;
|
|
case concmd_respawnhitag:
|
|
insptr++;
|
|
fi.respawnhitag(g_sp);
|
|
break;
|
|
case concmd_ifspritepal:
|
|
insptr++;
|
|
parseifelse( g_sp->pal == *insptr);
|
|
break;
|
|
|
|
case concmd_ifangdiffl:
|
|
insptr++;
|
|
j = abs(getincangle(ps[g_p].getang(),g_sp->ang));
|
|
parseifelse( j <= *insptr);
|
|
break;
|
|
|
|
case concmd_ifnosounds:
|
|
parseifelse(!S_CheckAnyActorSoundPlaying(g_i) );
|
|
break;
|
|
|
|
case concmd_ifplaybackon: //Twentieth Anniversary World Tour
|
|
parseifelse(false);
|
|
break;
|
|
|
|
default:
|
|
Printf(TEXTCOLOR_RED "Unrecognized PCode of %d in parse. Killing current sprite.\n",*insptr);
|
|
Printf(TEXTCOLOR_RED "Offset=%0X\n",int(insptr-ScriptCode.Data()));
|
|
killit_flag = 1;
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void execute(int i,int p,int x)
|
|
{
|
|
if (actorinfo[sprite[i].picnum].scriptaddress == 0) return;
|
|
|
|
int done;
|
|
spritetype* g_sp;
|
|
|
|
ParseState s;
|
|
s.g_i = i; // Sprite ID
|
|
s.g_p = p; // Player ID
|
|
s.g_x = x; // ??
|
|
g_sp = s.g_sp = &sprite[i]; // Pointer to sprite structure
|
|
s.g_t = &hittype[i].temp_data[0]; // Sprite's 'extra' data
|
|
|
|
if (actorinfo[g_sp->picnum].scriptaddress == 0) return;
|
|
s.insptr = &ScriptCode[4 + (actorinfo[g_sp->picnum].scriptaddress)];
|
|
|
|
s.killit_flag = 0;
|
|
|
|
if(g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
|
|
{
|
|
if(badguy(g_sp))
|
|
ps[p].actors_killed++;
|
|
deletesprite(i);
|
|
return;
|
|
}
|
|
|
|
if (s.g_t[4])
|
|
{
|
|
// This code was utterly cryptic in the original source.
|
|
auto ptr = &ScriptCode[s.g_t[4]];
|
|
int numframes = ptr[1];
|
|
int increment = ptr[3];
|
|
int delay = ptr[4];
|
|
|
|
g_sp->lotag += TICSPERFRAME;
|
|
if (g_sp->lotag > delay)
|
|
{
|
|
s.g_t[2]++;
|
|
g_sp->lotag = 0;
|
|
s.g_t[3] += increment;
|
|
}
|
|
if (abs(s.g_t[3]) >= abs(numframes * increment))
|
|
s.g_t[3] = 0;
|
|
}
|
|
|
|
do
|
|
done = s.parse();
|
|
while( done == 0 );
|
|
|
|
if(s.killit_flag == 1)
|
|
{
|
|
// if player was set to squish, first stop that...
|
|
if(ps[p].actorsqu == i)
|
|
ps[p].actorsqu = -1;
|
|
killthesprite = true;
|
|
}
|
|
else
|
|
{
|
|
fi.move(i, p, x);
|
|
|
|
if (g_sp->statnum == STAT_ACTOR)
|
|
{
|
|
if (badguy(g_sp))
|
|
{
|
|
if (g_sp->xrepeat > 60) goto quit;
|
|
if (ud.respawn_monsters == 1 && g_sp->extra <= 0) goto quit;
|
|
}
|
|
else if (ud.respawn_items == 1 && (g_sp->cstat & 32768)) goto quit;
|
|
|
|
if (hittype[i].timetosleep > 1)
|
|
hittype[i].timetosleep--;
|
|
else if (hittype[i].timetosleep == 1)
|
|
changespritestat(i, STAT_ZOMBIEACTOR);
|
|
}
|
|
|
|
else if (g_sp->statnum == STAT_STANDABLE)
|
|
fi.checktimetosleep(i);
|
|
}
|
|
quit:
|
|
if (killthesprite) deletesprite(i);
|
|
killthesprite = false;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void OnEvent(int iEventID, int p, int i, int x)
|
|
{
|
|
char done;
|
|
|
|
if (iEventID >= MAXGAMEEVENTS)
|
|
{
|
|
Printf("Invalid Event ID\n");
|
|
return;
|
|
}
|
|
if (apScriptGameEvent[iEventID] == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ParseState s;
|
|
s.g_i = i; // current sprite ID
|
|
s.g_p = p; /// current player ID
|
|
s.g_x = x; // ?
|
|
s.g_sp = &sprite[i];
|
|
s.g_t = &hittype[i].temp_data[0];
|
|
|
|
s.insptr = &ScriptCode[apScriptGameEvent[iEventID]];
|
|
|
|
s.killit_flag = 0;
|
|
do
|
|
done = s.parse();
|
|
while (done == 0);
|
|
}
|
|
|
|
CCMD(endofgame)
|
|
{
|
|
ps[0].timebeforeexit = 120;
|
|
ps[0].customexitsound = -1;
|
|
ud.eog = 1;
|
|
|
|
}
|
|
|
|
END_DUKE_NS
|