raze/source
Christoph Oelckers af298411df - added widescreen titlepic for Duke Nukem 3D:
Also made some tweaks to the intro sequence drawer so that it recognizes image formats not depending on the game palette.
2020-09-17 23:20:50 +02:00
..
blood - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
build - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
common - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
core - SW: Allow disabling melee weapon blurring. 2020-09-16 19:18:08 +02:00
exhumed - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
games/duke - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
glbackend - fixed animation of weapon sprites 2020-09-14 22:16:33 +02:00
libsmackerdec
platform
sw - SW: Fix quake intensity. 2020-09-17 09:01:19 +10:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp
CMakeLists.txt - redid scriptfile as a wrapper around FScanner 2020-09-15 00:11:08 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp