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https://github.com/ZDoom/Raze.git
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d8cd41fa94
- provide functions instead of messing with CONTROL_*Binds directly - comment out a few more unused functions - make clear what memory (alloc'd or const char *) 'keybind' members use - for keys with no name, use "<?>" git-svn-id: https://svn.eduke32.com/eduke32@3209 1a8010ca-5511-0410-912e-c29ae57300e0
48 lines
1.4 KiB
C
48 lines
1.4 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __osdcmds_h__
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#define __osdcmds_h__
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struct osdcmd_cheatsinfo {
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int32_t cheatnum; // -1 = none, else = see DoCheats()
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int32_t volume,level;
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};
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extern struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat;
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int32_t registerosdcommands(void);
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void onvideomodechange(int32_t newmode);
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extern float r_ambientlight,r_ambientlightrecip;
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// key bindings stuff
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typedef struct {
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const char *name;
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int32_t id;
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} keydef_t;
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extern const keydef_t ConsoleKeys[];
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extern const char *const ConsoleButtons[];
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#endif // __osdcmds_h__
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