raze/source/core/precache.h
Christoph Oelckers bb08a118d9 - replaced the sprite precaching code with one that scans the actual content.
This will currently not do proper precacing for Duke, which requires actions to be defined as the ones from CON cannot be assigned to an actor.
2023-04-29 09:53:52 +02:00

10 lines
296 B
C

#pragma once
#include "textureid.h"
void PrecacheHardwareTextures(int nTile);
void markTextureForPrecache(FTextureID texid, int palnum = 0);
void markTextureForPrecache(const char* texname, int palnum = 0);
void markVoxelForPrecache(int voxnum);
void precacheMarkedTiles();
void precacheMap();