raze/wadsrc/static/zscript
Christoph Oelckers ad7cf290d2 - restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
2022-11-15 08:28:05 +01:00
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engine - Backend update from GZDoom 2022-11-12 10:45:39 +01:00
games - restricted use of gs.firstdebris to the only place where it is really needed. 2022-11-15 08:28:05 +01:00
alt_hud.zs - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
coreactor.zs - flammable actors scriptified. 2022-11-14 16:31:45 +01:00
gamescreen.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
level_compatibility.zs - handle a visual glitch in Duke's E2L1 via compatibility. 2022-11-07 11:51:40 +01:00
level_postprocessor.zs - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
maptypes.zs - scriptified the scraps. 2022-11-15 00:06:21 +01:00
razebase.zs - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
statusbar.zs - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
usermapmenu.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00