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88ca3a913a
git-svn-id: https://svn.eduke32.com/eduke32@2650 1a8010ca-5511-0410-912e-c29ae57300e0
739 lines
19 KiB
Text
739 lines
19 KiB
Text
-- INTERNAL
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-- definitions of BUILD and game types for the Lunatic Interpreter
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_EDUKE32_LUNATIC = true
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local ffi = require("ffi")
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---=== Duke3D engine and game definitions ===---
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ffi.cdef[[
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#pragma pack(push,1)
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typedef struct
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{
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const int16_t wallptr, wallnum;
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int32_t ceilingz, floorz;
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int16_t ceilingstat, floorstat;
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int16_t ceilingpicnum, ceilingheinum;
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int8_t ceilingshade;
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uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
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int16_t floorpicnum, floorheinum;
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int8_t floorshade;
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uint8_t floorpal, floorxpanning, floorypanning;
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uint8_t visibility, filler;
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int16_t lotag, hitag, extra;
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} sectortype;
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typedef struct
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{
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int32_t x, y;
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const int16_t point2, nextwall, nextsector;
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int16_t cstat;
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int16_t picnum, overpicnum;
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int8_t shade;
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uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
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int16_t lotag, hitag, extra;
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} walltype;
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typedef struct
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{
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int32_t x, y, z;
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int16_t cstat, picnum;
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int8_t shade;
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uint8_t pal, clipdist, filler;
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uint8_t xrepeat, yrepeat;
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int8_t xoffset, yoffset;
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const int16_t sectnum, statnum;
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int16_t ang, owner, xvel, yvel, zvel;
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int16_t lotag, hitag, extra;
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} spritetype;
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typedef struct {
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const uint32_t mdanimtims;
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const int16_t mdanimcur;
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int16_t angoff, pitch, roll;
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int32_t xoff, yoff, zoff;
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uint8_t flags;
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uint8_t xpanning, ypanning;
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const uint8_t filler;
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float alpha;
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const int32_t _do_not_use1;
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const int32_t _do_not_use2;
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} spriteext_t;
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typedef struct {
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int32_t x, y, z;
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} vec3_t;
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#pragma pack(pop)
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enum
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{
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MAXSECTORS = 4096,
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MAXWALLS = 16384,
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MAXSPRITES = 16384,
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MAXSTATUS = 1024,
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MAXBUNCHES = 256,
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CEILING = 0,
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FLOOR = 1,
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};
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]]
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assert(ffi.sizeof('sectortype')==40)
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assert(ffi.sizeof('walltype')==32)
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assert(ffi.sizeof('spritetype')==44)
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---- engine data and functions ----
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ffi.cdef[[int32_t engine_main_arrays_are_static;]]
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-- NOTE TO SELF: This is not C, never EVER write
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-- if (x)
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-- when checking a C variable x for 'thuthiness'
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if (ffi.C.engine_main_arrays_are_static ~= 0) then
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-- print('main arrays are static');
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ffi.cdef[[
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sectortype sector[];
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walltype wall[];
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spritetype sprite[];
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spriteext_t spriteext[];
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]]
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else
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-- print('main arrays are pointers');
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ffi.cdef[[
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sectortype *sector;
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walltype *wall;
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spritetype *sprite;
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spriteext_t *spriteext;
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]]
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end
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ffi.cdef[[
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const int16_t numsectors, numwalls;
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const int32_t numyaxbunches;
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const int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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const int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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const int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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const int16_t headsectbunch[2][MAXBUNCHES], nextsectbunch[2][MAXSECTORS];
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int16_t yax_getbunch(int16_t i, int16_t cf);
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]]
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---- game structs ----
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ffi.cdef[[
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#pragma pack(push,1)
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// ACTOR_T, might still need to make some fields read-only
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typedef struct
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{
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const int32_t t_data[10]; // 40b sometimes used to hold offsets to con code
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int16_t picnum,ang,extra,owner; //8b
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int16_t movflag,tempang,timetosleep; //6b
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int32_t flags, bposx,bposy,bposz; //16b
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int32_t floorz,ceilingz,lastvx,lastvy; //16b
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int32_t lasttransport; //4b
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const int16_t lightId, lightcount, lightmaxrange, cgg; //8b
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int16_t actorstayput, dispicnum, shootzvel; // 6b
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const int8_t _do_not_use[24];
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} actor_t;
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#pragma pack(pop)
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enum
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{
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MAXMOUSEBUTTONS = 10,
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MAXMOUSEAXES = 2,
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MAXJOYBUTTONS = (32+4),
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MAXJOYAXES = 8,
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NUMGAMEFUNCTIONS = 56,
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};
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typedef struct {
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vec3_t camera;
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt,crosshairscale;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t democams,color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,autovote,automsg,idplayers;
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t configversion;
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int16_t cameraang, camerasect, camerahoriz;
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel, bgstretch;
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struct {
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int32_t UseJoystick;
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int32_t UseMouse;
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int32_t AutoAim;
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int32_t ShowOpponentWeapons;
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int32_t MouseDeadZone,MouseBias;
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int32_t SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) jmact can't regurgitate them
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int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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int32_t MouseAnalogueScale[MAXMOUSEAXES];
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int32_t JoystickFunctions[MAXJOYBUTTONS][2];
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int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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int32_t JoystickAnalogueAxes[MAXJOYAXES];
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int32_t JoystickAnalogueScale[MAXJOYAXES];
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int32_t JoystickAnalogueDead[MAXJOYAXES];
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int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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//
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// Sound variables
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//
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int32_t FXDevice;
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int32_t MusicDevice;
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t ReverseStereo;
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//
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// Screen variables
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//
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int32_t ScreenMode;
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int32_t ScreenWidth;
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int32_t ScreenHeight;
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int32_t ScreenBPP;
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int32_t ForceSetup;
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int32_t NoAutoLoad;
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int32_t scripthandle;
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int32_t setupread;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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int32_t useprecache;
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} config;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,noclip;
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char ridecule[10][40];
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char savegame[10][22];
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char pwlockout[128],rtsname[128];
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char display_bonus_screen;
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char show_level_text;
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} user_defs;
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// KEEPINSYNC2
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enum GameEvent_t {
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EVENT_INIT,
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EVENT_ENTERLEVEL,
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EVENT_RESETWEAPONS,
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EVENT_RESETINVENTORY,
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EVENT_HOLSTER,
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EVENT_LOOKLEFT,
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EVENT_LOOKRIGHT,
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EVENT_SOARUP,
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EVENT_SOARDOWN,
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EVENT_CROUCH,
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EVENT_JUMP,
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EVENT_RETURNTOCENTER,
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EVENT_LOOKUP,
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EVENT_LOOKDOWN,
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EVENT_AIMUP,
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EVENT_FIRE,
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EVENT_CHANGEWEAPON,
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EVENT_GETSHOTRANGE,
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EVENT_GETAUTOAIMANGLE,
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EVENT_GETLOADTILE,
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EVENT_CHEATGETSTEROIDS,
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EVENT_CHEATGETHEAT,
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EVENT_CHEATGETBOOT,
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EVENT_CHEATGETSHIELD,
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EVENT_CHEATGETSCUBA,
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EVENT_CHEATGETHOLODUKE,
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EVENT_CHEATGETJETPACK,
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EVENT_CHEATGETFIRSTAID,
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EVENT_QUICKKICK,
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EVENT_INVENTORY,
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EVENT_USENIGHTVISION,
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EVENT_USESTEROIDS,
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EVENT_INVENTORYLEFT,
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EVENT_INVENTORYRIGHT,
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EVENT_HOLODUKEON,
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EVENT_HOLODUKEOFF,
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EVENT_USEMEDKIT,
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EVENT_USEJETPACK,
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EVENT_TURNAROUND,
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EVENT_DISPLAYWEAPON,
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EVENT_FIREWEAPON,
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EVENT_SELECTWEAPON,
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EVENT_MOVEFORWARD,
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EVENT_MOVEBACKWARD,
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EVENT_TURNLEFT,
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EVENT_TURNRIGHT,
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EVENT_STRAFELEFT,
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EVENT_STRAFERIGHT,
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EVENT_WEAPKEY1,
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EVENT_WEAPKEY2,
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EVENT_WEAPKEY3,
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EVENT_WEAPKEY4,
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EVENT_WEAPKEY5,
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EVENT_WEAPKEY6,
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EVENT_WEAPKEY7,
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EVENT_WEAPKEY8,
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EVENT_WEAPKEY9,
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EVENT_WEAPKEY10,
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EVENT_DRAWWEAPON,
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EVENT_DISPLAYCROSSHAIR,
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EVENT_DISPLAYREST,
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EVENT_DISPLAYSBAR,
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EVENT_RESETPLAYER,
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EVENT_INCURDAMAGE,
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EVENT_AIMDOWN,
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EVENT_GAME,
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EVENT_PREVIOUSWEAPON,
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EVENT_NEXTWEAPON,
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EVENT_SWIMUP,
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EVENT_SWIMDOWN,
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EVENT_GETMENUTILE,
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EVENT_SPAWN,
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EVENT_LOGO,
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EVENT_EGS,
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EVENT_DOFIRE,
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EVENT_PRESSEDFIRE,
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EVENT_USE,
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EVENT_PROCESSINPUT,
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EVENT_FAKEDOMOVETHINGS,
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EVENT_DISPLAYROOMS,
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EVENT_KILLIT,
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EVENT_LOADACTOR,
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EVENT_DISPLAYBONUSSCREEN,
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EVENT_DISPLAYMENU,
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EVENT_DISPLAYMENUREST,
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EVENT_DISPLAYLOADINGSCREEN,
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EVENT_ANIMATESPRITES,
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EVENT_NEWGAME,
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MAXEVENTS
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};
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]]
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ffi.cdef[[
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actor_t actor[MAXSPRITES];
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user_defs ud;
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]]
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---=== Set up restricted global environment ===---
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-- _G tweaks -- pull in only 'safe' stuff
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local G_ = {} -- our soon-to-be global environment
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local oG = _G -- old genv, to access thrown-out functions later in this chunk
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G_.coroutine = coroutine
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G_.assert = assert
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G_.tostring = tostring
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G_.tonumber = tonumber
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--rawget
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G_.xpcall = xpcall
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G_.ipairs = ipairs
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G_.print = print
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G_.pcall = pcall
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--gcinfo --DEPRECATED
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--module
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--setfenv
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--require
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--rawset
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--jit
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G_.bit = bit
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--package
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G_.error = error
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--debug
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--loadfile
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--rawequal
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--load
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G_.unpack = unpack
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G_.pairs = pairs
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G_.table = table
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G_._VERSION = _VERSION
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--newproxy --NOT STD?
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--collectgarbage
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--dofile
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G_.next = next
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G_.math = math
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--loadstring
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--_G
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G_.select = select
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G_.string = string
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G_.type = type
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--getmetatable
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--getfenv
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--setmetatable
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G_._G = G_
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-- http://lua-users.org/wiki/SandBoxes says "potentially unsafe"
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-- as it allows to see implementations of functions.
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local string_dump = string.dump
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string.dump = nil
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--- non-default data and functions
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G_._EDUKE32_LUNATIC = _EDUKE32_LUNATIC
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G_.setevent = setevent -- included in lunatic.c
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---=== Lunatic interpreter setup ===---
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local lunacon = require("lunacon")
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-- change the environment of this chunk to the table G_
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setfenv(1, G_)
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-- print keys and values of a table
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local function printkv(label, table)
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print('========== Keys and values of '..label)
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for k,v in pairs(table) do
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print(k .. ': ' .. tostring(v))
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end
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print('----------')
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end
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printkv('_G AFTER SETFENV', _G)
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---=== Restricted access to C variables from Lunatic ===---
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local ffiC = ffi.C
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-- error(..., 2) is to blame the caller and get its line numbers
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local det = {} -- dummy empty table
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local tmpmt = {
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__index = function() error('dummy variable: read access forbidden', 2) end,
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__newindex = function() error('dummy variable: write access forbidden', 2) end,
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__metatable = true -- forbid setting the metatable
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}
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oG.setmetatable(det, tmpmt)
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-- GLOBAL gv: provides access to C global *scalars*
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gv = {
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-- all non-scalars need to be explicitly listed
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-- and access to them is redirected to the dummy
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-- empty table... this is somewhat ugly
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sector = det,
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wall = det,
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sprite = det,
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spriteext = det,
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headspritesect = det, headspritestat = det,
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prevspritesect = det, prevspritestat = det,
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nextspritesect = det, nextspritestat = det,
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actor = det,
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ud = det,
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luaJIT_BC_con_lang,
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luaJIT_BC_lunacon,
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}
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local tmpmt = {
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__index = ffiC,
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__newindex = function() error("cannot create new or write into existing fields of 'gv'", 2) end,
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__metatable = true,
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}
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oG.setmetatable(gv, tmpmt)
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---- indirect C array access ----
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sector = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numsectors) then return ffiC.sector[key] end
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error('out-of-bounds sector[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to sector[] struct', 2) end,
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__metatable = true,
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}
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oG.setmetatable(sector, tmpmt)
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wall = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key >= 0 and key < ffiC.numwalls) then return ffiC.wall[key] end
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error('out-of-bounds wall[] read access', 2)
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end,
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__newindex = function(tab, key, val) error('cannot write directly to wall[] struct', 2) end,
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__metatable = true,
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}
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oG.setmetatable(wall, tmpmt)
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-- create a safe indirection for a ffi.C array
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local function creategtab(ctab, maxidx, name)
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local tab = {}
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local tmpmt = {
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__index = function(tab, key)
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if (key>=0 and key < maxidx) then
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return ctab[key]
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end
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error('out-of-bounds '..name..' read access', 2)
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end,
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__newindex = function(tab, key, val)
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error('cannot write directly to '..name, 2)
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end,
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__metatable = true,
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}
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oG.setmetatable(tab, tmpmt)
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return tab
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end
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sprite = creategtab(ffiC.sprite, ffiC.MAXSPRITES, 'sprite[] struct')
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spriteext = creategtab(ffiC.spriteext, ffiC.MAXSPRITES, 'spriteext[] struct')
|
|
headspritesect = creategtab(ffiC.headspritesect, ffiC.MAXSECTORS, 'headspritesect[]')
|
|
-- TODO: allow sprite freelist access via the status list for CON compatibility?
|
|
headspritestat = creategtab(ffiC.headspritestat, ffiC.MAXSTATUS, 'headspritestat[]')
|
|
nextspritesect = creategtab(ffiC.nextspritesect, ffiC.MAXSPRITES, 'nextspritesect[]')
|
|
nextspritestat = creategtab(ffiC.nextspritestat, ffiC.MAXSPRITES, 'nextspritestat[]')
|
|
prevspritesect = creategtab(ffiC.prevspritesect, ffiC.MAXSPRITES, 'prevspritesect[]')
|
|
prevspritestat = creategtab(ffiC.prevspritestat, ffiC.MAXSPRITES, 'prevspritestat[]')
|
|
|
|
actor = creategtab(ffiC.actor, ffiC.MAXSPRITES, 'actor[]')
|
|
|
|
function TEMP_getvollev() -- REMOVE
|
|
return ffiC.ud.volume_number+1, ffiC.ud.level_number+1
|
|
end
|
|
|
|
---- per-sector/per-statnum sprite iterators ----
|
|
local function iter_spritesofsect(sect, i)
|
|
if (i < 0) then
|
|
i = ffiC.headspritesect[sect]
|
|
else
|
|
i = ffiC.nextspritesect[i]
|
|
end
|
|
|
|
if (i >= 0) then return i end
|
|
end
|
|
|
|
function spritesofsect(sect)
|
|
if (sect < 0 or sect >= ffiC.numsectors) then
|
|
error("passed invalid sectnum to spritesofsect iterator", 2)
|
|
end
|
|
|
|
return iter_spritesofsect, sect, -1
|
|
end
|
|
|
|
local function iter_spritesofstat(stat, i)
|
|
if (i < 0) then
|
|
i = ffiC.headspritestat[stat]
|
|
else
|
|
i = ffiC.nextspritestat[i]
|
|
end
|
|
|
|
if (i >= 0) then return i end
|
|
end
|
|
|
|
function spritesofstat(stat)
|
|
if (stat < 0 or stat >= ffiC.MAXSTATUS) then
|
|
error("passed invalid statnum to spritesofstat iterator", 2)
|
|
end
|
|
|
|
return iter_spritesofstat, stat, -1
|
|
end
|
|
|
|
-- TROR iterators
|
|
local function iter_sectorsofbunch(cf, i)
|
|
if (i < 0) then
|
|
i = ffiC.headsectbunch[cf][-i-1];
|
|
else
|
|
i = ffiC.nextsectbunch[cf][i];
|
|
end
|
|
|
|
if (i >= 0) then return i end
|
|
end
|
|
|
|
function sectorsofbunch(bunchnum, cf)
|
|
if (bunchnum < 0 or bunchnum >= ffiC.numyaxbunches) then
|
|
error("passed invalid bunchnum to sectorsofbunch iterator", 2)
|
|
end
|
|
if (cf ~= 0 and cf ~= 1) then
|
|
error("passed invalid 'cf' to sectorsofbunch iterator, must be 0 or 1", 2)
|
|
end
|
|
|
|
return iter_sectorsofbunch, cf, -bunchnum-1
|
|
end
|
|
|
|
function getbunch(sectnum, cf)
|
|
if (sectnum < 0 or sectnum >= ffiC.numsectors) then
|
|
error('out-of-bounds sector[] read access', 2)
|
|
end
|
|
if (cf ~= 0 and cf ~= 1) then
|
|
error("passed invalid 'cf' to getbunch, must be 0 or 1", 2)
|
|
end
|
|
|
|
return yax_getbunch(sectnum, cf)
|
|
end
|
|
|
|
|
|
---=== Game variables ===---
|
|
|
|
-- gamevarNames[name] is true if that gamevar was declared
|
|
local gamevarNames = {}
|
|
|
|
-- code for prohibiting initial assignments to create new variables,
|
|
-- based on 14.2 of PiL
|
|
function gamevar(name, initval) -- aka 'declare'
|
|
if (type(name) ~= "string") then
|
|
error("First argument to 'gamevar' must be a string", 2);
|
|
end
|
|
|
|
if (not string.match(name, "^[%a_][%w_]*$")) then
|
|
error("First argument to 'gamevar' must be a valid identifier", 2);
|
|
end
|
|
|
|
if (gamevarNames[name]) then
|
|
error(string.format("Duplicate declaration of identifier '%s'", name), 2)
|
|
end
|
|
|
|
if (oG.rawget(G_, name) ~= nil) then
|
|
error(string.format("Identifier name '%s' is already used in the global environment", name), 2)
|
|
end
|
|
|
|
gamevarNames[name] = true
|
|
oG.rawset(G_, name, initval or false)
|
|
end
|
|
|
|
|
|
---=== Serialization, from PiL with modifications ===---
|
|
local function basicSerialize(o)
|
|
if (type(o) == "number") then
|
|
if (o ~= o) then return "0/0" end -- nan
|
|
if (o == 1/0) then return "1/0" end -- inf
|
|
if (o == -1/0) then return "-1/0" end -- -inf
|
|
|
|
return tostring(o)
|
|
else -- must be a string
|
|
if (type(o) ~= "string") then
|
|
error("cannot save a " .. type(o) .. " as key of a table", 3);
|
|
end
|
|
|
|
return string.format("%q", o)
|
|
end
|
|
end
|
|
|
|
-- will contain all gamevar tables as keys (and true as value)
|
|
local tmpgvtabs = {}
|
|
|
|
local function save(name, value, saved, strings)
|
|
saved = saved or {} -- initial value
|
|
|
|
strings[#strings+1] = name .. "="
|
|
|
|
if (type(value) == "number" or type(value) == "string") then
|
|
strings[#strings+1] = basicSerialize(value) .. "\n"
|
|
elseif (type(value) == "table") then
|
|
if (saved[value]) then -- value already saved?
|
|
strings[#strings+1] = saved[value] .. "\n" -- use its previous name
|
|
else
|
|
saved[value] = name -- save name for next time
|
|
strings[#strings+1] = "{}\n" -- create a new table
|
|
|
|
for k,v in pairs(value) do -- save its fields
|
|
local fieldname = string.format("%s[%s]", name, basicSerialize(k))
|
|
if (type(v)=="table" and not tmpgvtabs[v]) then
|
|
error("cannot save \""..name..
|
|
"\": gamevar tables may only contain tables that are also gamevars", 2)
|
|
end
|
|
save(fieldname, v, saved, strings)
|
|
end
|
|
end
|
|
else
|
|
error("cannot save \""..name.."\", a " .. type(value), 2)
|
|
end
|
|
end
|
|
|
|
local function serializeGamevars()
|
|
local saved = {}
|
|
local strings = {}
|
|
|
|
for gvname,_ in pairs(gamevarNames) do
|
|
if (type(G_[gvname])=="table") then
|
|
tmpgvtabs[G_[gvname]] = true
|
|
end
|
|
end
|
|
|
|
-- TODO: catch errors in save()
|
|
for gvname,_ in pairs(gamevarNames) do
|
|
save(gvname, G_[gvname], saved, strings)
|
|
end
|
|
strings[#strings+1] = "\n"
|
|
|
|
tmpgvtabs = {}
|
|
|
|
return table.concat(strings)
|
|
end
|
|
|
|
local function loadGamevarsString(string)
|
|
assert(oG.loadstring(string))()
|
|
end
|
|
|
|
|
|
-- REMOVE this for release
|
|
DBG_ = {}
|
|
DBG_.printkv = printkv
|
|
DBG_.loadstring = oG.loadstring
|
|
DBG_.serializeGamevars = serializeGamevars
|
|
DBG_.loadGamevarsString = loadGamevarsString
|
|
|
|
|
|
---=== Finishing environment setup ===---
|
|
|
|
printkv('_G AFTER DECLS', _G)
|
|
|
|
|
|
-- PiL 14.2 continued
|
|
-- We need this at the end because we were previously doing just that!
|
|
-- XXX: but user modules will want to do "function thisfunc() ... "
|
|
oG.setmetatable(
|
|
G_, {
|
|
__newindex = function (_, n)
|
|
error("attempt to write to undeclared variable "..n, 2)
|
|
end,
|
|
__index = function (_, n)
|
|
error("attempt to read undeclared variable "..n, 2)
|
|
end,
|
|
})
|
|
|
|
-- Change the environment of the running Lua thread so that everything
|
|
-- what we've set up will be available when this chunk is left.
|
|
-- In particular, we need the functions defined after setting this chunk's
|
|
-- environment earlier.
|
|
oG.setfenv(0, _G)
|