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30 lines
667 B
C
30 lines
667 B
C
#pragma once
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#include "build.h"
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struct SectionLine
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{
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int section;
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int partnersection;
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int startpoint;
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int endpoint;
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int wall;
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int partner;
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int point2index;
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};
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struct Section
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{
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int sector;
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// this is the whole point of sections - instead of just having a start index and count, we have an explicit list of lines that's a lot easier to change when needed.
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TArray<int> lines;
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};
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extern TArray<SectionLine> sectionLines;
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extern TArray<Section> Sections;
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extern TArray<TArray<int>> sectionspersector; // reverse map, mainly for the automap
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void hw_BuildSections();
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void hw_SetSplitSector(int sector, int startpos, int endpos);
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void hw_ClearSplitSector();
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