mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
ee93c6e366
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct. That Polymost renderer really needs to go away. :( |
||
---|---|---|
.. | ||
static | ||
CMakeLists.txt |