raze/source/games/sw/src
2024-02-24 10:33:03 +01:00
..
actor.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
ai.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
ai.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
ambient.h
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
cache.cpp - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
cheats.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
colormap.cpp - adapted game side code. 2023-08-19 19:41:40 +02:00
conpic.h
coolg.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
coolie.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
copysect.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
d_menu.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - clean out digi.h 2023-05-29 22:16:22 +02:00
draw.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
eel.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
game.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
game.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
girlninj.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
goro.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
hornet.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
input.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
interpso.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp replace sprintf with snprintf. 2023-12-05 22:39:27 +01:00
inv.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
jsector.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
jsector.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
jtags.h
jweapon.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
lava.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h made SW's panel sprites into actual DObjects 2023-12-05 22:39:09 +01:00
mclip.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-12-05 22:39:12 +01:00
mclip.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
menus.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
menus.h
misc.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
miscactr.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
morph.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
namelist.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
names.h
names2.h - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
network.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
network.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
ninja.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
osdcmds.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
pal.h
panel.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
panel.h made SW's panel sprites into actual DObjects 2023-12-05 22:39:09 +01:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
player.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
predict.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
quake.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
ripper.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
ripper2.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
rooms.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
rotator.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
save.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
saveable.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
scrip2.cpp filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
sector.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
sector.h turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
serp.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
skel.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
skull.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
slidor.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
sounds.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spike.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
sprite.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
sprite.h - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
stag.h
sumo.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
swactor.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
tags.h
text.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
track.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
vator.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
vis.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-12-05 22:38:34 +01:00
wallmove.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
warp.cpp - Fix bad Z test in WarpPlane(). 2023-01-02 11:00:47 +11:00
weapon.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
weapon.h reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
zilla.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00
zombie.cpp reverted all the state work on Shadow Warrior. 2024-02-24 10:33:03 +01:00