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db7793bf54
* Split input bits and movement into separate functions. * Reordered movement to be more like Duke/SW for ease of comparison. * Removed a global. * Removed a few includes.
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdlib.h>
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#include "compat.h"
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#include "build.h"
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#include "common_game.h"
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#include "globals.h"
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BEGIN_BLD_NS
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int gFrameClock;
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int gFrameCount;
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static const char *_module;
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static int _line;
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int32_t gDetail = 4;
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bool gNoClip;
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bool gInfiniteAmmo;
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int32_t gDeliriumBlur = 1;
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bool gFogMode = false;
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//////////
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int gWeaponsV10x;
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/////////
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void _SetErrorLoc(const char *pzFile, int nLine)
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{
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_module = pzFile;
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_line = nLine;
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}
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// by NoOne: show warning msgs in game instead of throwing errors (in some cases)
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void _consoleSysMsg(const char* pzFormat, ...) {
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char buffer[1024];
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va_list args;
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va_start(args, pzFormat);
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vsprintf(buffer, pzFormat, args);
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Printf(TEXTCOLOR_RED "%s(%i): %s\n", _module, _line, buffer);
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}
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END_BLD_NS
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