raze/source/core/rendering/scene
Christoph Oelckers ac3546bdaa - fixed depth buffer use of slope sprites.
They cannot be treated like perfectly horizontal floor sprites and need to write to the depth buffer in the same pass as the regular pixels.
2022-01-04 12:42:45 +01:00
..
hw_bunchdrawer.cpp - fixed clipping issue with sloped walls. 2021-12-30 09:58:09 +01:00
hw_bunchdrawer.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
hw_clipper.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_clipper.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_drawinfo.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawinfo.h - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawlist.cpp - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlist.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_drawlistadd.cpp - fixed depth buffer use of slope sprites. 2022-01-04 12:42:45 +01:00
hw_drawstructs.h - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_flats.cpp - do some better sorting of slope sprites. 2022-01-03 12:31:54 +01:00
hw_portal.cpp - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
hw_portal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
hw_sky.cpp - fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane. 2021-05-29 12:09:16 +02:00
hw_skyportal.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hw_sprites.cpp - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
hw_walls.cpp - relaxed the FindWall check for wall sprites a bit so that slightly out-of-sector sprites can find a wall to attach to. 2022-01-01 18:55:42 +01:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00