raze/source/games/sw/src
Christoph Oelckers ac2a3c443f - got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
..
actor.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
ai.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - wrapped more clipdists 2022-10-17 17:03:53 +02:00
break.h - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
bunny.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
cache.cpp - function separators 2022-10-15 17:16:57 +02:00
cheats.cpp - function separators 2022-10-15 17:16:57 +02:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
coolie.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
copysect.cpp - function separators 2022-10-15 17:16:57 +02:00
d_menu.cpp - function separators 2022-10-15 17:16:57 +02:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - got rid of all deprecated updatesector variants. 2022-10-22 12:17:02 +02:00
eel.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
game.cpp - got rid of all deprecated updatesector variants. 2022-10-22 12:17:02 +02:00
game.h - deleted some unused deprecated functions. 2022-10-22 12:17:01 +02:00
girlninj.cpp - function separators 2022-10-15 17:16:57 +02:00
goro.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
hornet.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
input.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
interpso.cpp - interpolate SO angles with full precision. 2022-10-15 17:49:33 +02:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
jsector.h - pass a vector to JS_CameraParms 2022-10-16 23:54:17 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
lava.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
light.cpp - function separators 2022-10-15 17:16:57 +02:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - more cleanup. 2022-10-17 17:03:52 +02:00
mclip.h - floating point MultiClip API. 2022-10-15 13:31:55 +02:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - floatified warp.cpp 2022-10-16 23:54:18 +02:00
miscactr.cpp - function separators 2022-10-15 18:22:08 +02:00
morph.cpp - comment cleanup 2022-10-16 23:54:18 +02:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp - wrapped more clipdists 2022-10-17 17:03:53 +02:00
osdcmds.cpp - function separators 2022-10-15 18:22:08 +02:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - some function separators in player.cpp, panel.cpp and ninja.cpp 2022-10-15 18:22:08 +02:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
player.h - floatified PLAYER::z_speed. 2022-10-14 23:17:46 +02:00
predict.cpp - Replace binangle in ShadowWarrior::PREDICT with DAngle object(s). 2022-10-05 00:36:22 +02:00
quake.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
ripper.cpp - some remaining angle stuff in ripper code 2022-10-16 10:58:34 +02:00
ripper2.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
rooms.cpp - fixed FAFcansee not working in some edge cases where one actor is very small and poorly placed. 2022-10-22 12:17:01 +02:00
rotator.cpp - floatified ROTATOR 2022-10-16 09:40:29 +02:00
save.cpp - floatified SINE_WAVE_FLOOR 2022-10-16 10:21:43 +02:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
scrip2.cpp - function separators 2022-10-15 18:22:08 +02:00
sector.cpp - magic carpet fixes for SW's $woods.map 2022-10-19 17:49:19 +02:00
sector.h - floatified BuildNearTagList 2022-10-16 10:26:30 +02:00
serp.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
skel.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
skull.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
slidor.cpp - function separators in 6 files 2022-10-16 10:59:05 +02:00
sounds.cpp - SW: when an actor is killed, all attached ambient sounds must be deleted. 2022-10-19 00:05:35 +02:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - function separators in 6 files 2022-10-16 10:59:05 +02:00
sprite.cpp - overhauled getzrangepoint to use backend utilities 2022-10-22 12:09:54 +02:00
sprite.h - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
swactor.h - UpdateChange 2022-10-15 18:22:07 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - magic carpet fixes for SW's $woods.map 2022-10-19 17:49:19 +02:00
vator.cpp - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
vis.cpp - FAFcansee refactoring, part 5. 2022-10-10 17:31:29 +02:00
wallmove.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
warp.cpp - floatified warp.cpp 2022-10-16 23:54:18 +02:00
weapon.cpp - floatified getslopeval and all related code. 2022-10-22 12:17:00 +02:00
weapon.h - floatify CloseRangeDist’s fudge parameter 2022-10-17 17:03:52 +02:00
zilla.cpp - renaming stuff for search purposes 2022-10-17 17:03:53 +02:00
zombie.cpp - function separators 2022-10-16 10:58:34 +02:00