.. |
formats
|
- texture manager fixes from GZDoom
|
2020-09-27 16:12:50 +02:00 |
hires
|
- backend update.
|
2020-10-17 16:01:31 +02:00 |
animlib.cpp
|
- added a texture format for single frame ANMs so that they can be handled like normal images.
|
2020-06-28 14:41:44 +02:00 |
animlib.h
|
- added a texture format for single frame ANMs so that they can be handled like normal images.
|
2020-06-28 14:41:44 +02:00 |
animtexture.cpp
|
- re-implemented VP8 support.
|
2020-09-05 11:58:19 +02:00 |
animtexture.h
|
- work on Duke intro sequence.
|
2020-06-28 00:32:28 +02:00 |
bitmap.cpp
|
|
|
bitmap.h
|
|
|
gametexture.cpp
|
- backend update.
|
2020-06-11 09:15:44 +02:00 |
gametexture.h
|
- backend update.
|
2020-10-17 16:01:31 +02:00 |
hw_ihwtexture.cpp
|
- transitioned FTexture.
|
2020-05-24 19:12:22 +02:00 |
hw_ihwtexture.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
hw_material.cpp
|
- indexed rendering fixes
|
2020-09-28 21:26:21 +02:00 |
hw_material.h
|
- preparations for passing palette lookup textures through the low level texture code.
|
2020-06-17 12:26:01 +02:00 |
hw_texcontainer.h
|
- indexed rendering fixes
|
2020-09-28 21:26:21 +02:00 |
image.cpp
|
- added a texture format for single frame ANMs so that they can be handled like normal images.
|
2020-06-28 14:41:44 +02:00 |
image.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
imagehelpers.h
|
- finally managed to merge in the original texture system commit.
|
2020-05-24 22:53:14 +02:00 |
imagetexture.cpp
|
- properly delete backing images in the texture manager.
|
2020-10-15 20:22:41 +02:00 |
m_png.cpp
|
|
|
m_png.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
multipatchtexturebuilder.cpp
|
- backend update.
|
2020-06-11 09:15:44 +02:00 |
skyboxtexture.cpp
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
skyboxtexture.h
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
texmanip.h
|
|
|
texture.cpp
|
- texture manager fixes from GZDoom
|
2020-09-27 16:12:50 +02:00 |
textureid.h
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
texturemanager.cpp
|
- use an alias for the menu bar texture in Blood.
|
2020-10-06 20:05:51 +02:00 |
texturemanager.h
|
- added texture aliases so that tiles can given real names in the texture manager.
|
2020-10-06 19:26:22 +02:00 |
textures.h
|
- properly delete backing images in the texture manager.
|
2020-10-15 20:22:41 +02:00 |
v_collection.cpp
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |
v_collection.h
|
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
|
2020-05-26 23:12:04 +02:00 |