raze/polymer/eduke32/build
helixhorned 431941771d engine.c: prevent multiple collection of same sector in scansector().
Also for polymost_scansector(). These were likely of little consequence
because collection in scansector() is the exception than the rule (see
added comments), and because the redundant drawwalls() would find the
x range done the second and following times.

Also, add a bound check for sectorborder[] (the limit was probably rarely
hit in practice, but the check is mandatory nontheless) and add functions
printscans() and printbunches() in the DEBUGGINGAIDS=2 build.

git-svn-id: https://svn.eduke32.com/eduke32@4877 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:03 +00:00
..
doc Novelty: Add Ken's "todo list from the Build days" alongside his other documentation. 2014-01-12 14:04:19 +00:00
include Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging. 2014-12-27 18:36:43 +00:00
src engine.c: prevent multiple collection of same sector in scansector(). 2015-01-04 18:45:03 +00:00
buildlic.txt Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
Makefile.deps Wii: Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD. 2014-12-17 13:01:58 +00:00