mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
a870df840e
Much of the old system is no longer needed with all buttons being handled as keys. Mouse axis movement is not working yet.
204 lines
4.9 KiB
C
204 lines
4.9 KiB
C
// Base services interface declaration
|
|
// for the Build Engine
|
|
// by Jonathon Fowler (jf@jonof.id.au)
|
|
|
|
#pragma once
|
|
|
|
#ifndef baselayer_h_
|
|
#define baselayer_h_
|
|
|
|
#include "compat.h"
|
|
#include "osd.h"
|
|
#include "timer.h"
|
|
#include "c_cvars.h"
|
|
#include "inputstate.h"
|
|
#include "printf.h"
|
|
#include "zstring.h"
|
|
#include "vectors.h"
|
|
|
|
extern char appactive;
|
|
extern char modechange;
|
|
extern char nogl;
|
|
|
|
extern int32_t swapcomplete;
|
|
|
|
EXTERN_CVAR(Bool, r_usenewaspect)
|
|
|
|
// video
|
|
extern int32_t newaspect_enable;
|
|
extern int32_t r_fpgrouscan;
|
|
extern int32_t setaspect_new_use_dimen;
|
|
extern uint32_t r_screenxy;
|
|
extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq;
|
|
extern intptr_t frameplace;
|
|
extern char offscreenrendering;
|
|
|
|
void calc_ylookup(int32_t bpl, int32_t lastyidx);
|
|
|
|
int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced);
|
|
int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs);
|
|
void videoGetModes(void);
|
|
void videoResetMode(void);
|
|
void videoEndDrawing(void);
|
|
void videoShowFrame(int32_t);
|
|
int32_t videoUpdatePalette(int32_t start, int32_t num);
|
|
|
|
void videoBeginDrawing(void);
|
|
|
|
|
|
#define GAMMA_CALC ((int32_t)(min(max((float)((vid_gamma - 1.0f) * 10.0f), 0.f), 15.f)))
|
|
|
|
#ifdef USE_OPENGL
|
|
extern int osdcmd_glinfo(osdcmdptr_t parm);
|
|
|
|
|
|
#endif
|
|
|
|
vec2_t CONSTEXPR const g_defaultVideoModes []
|
|
= { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 },
|
|
{ 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 },
|
|
{ 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 },
|
|
{ 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } };
|
|
|
|
extern char inputdevices;
|
|
|
|
// keys
|
|
#define KEYFIFOSIZ 64
|
|
|
|
// mouse
|
|
|
|
// joystick
|
|
|
|
typedef struct
|
|
{
|
|
int32_t *pAxis;
|
|
int32_t *pHat;
|
|
void (*pCallback)(int32_t, int32_t);
|
|
int32_t bits;
|
|
int32_t numAxes;
|
|
int32_t numBalls;
|
|
int32_t numButtons;
|
|
int32_t numHats;
|
|
int32_t isGameController;
|
|
} controllerinput_t;
|
|
|
|
extern controllerinput_t joystick;
|
|
|
|
extern int32_t qsetmode;
|
|
|
|
#define in3dmode() (qsetmode==200)
|
|
|
|
extern int32_t g_logFlushWindow;
|
|
|
|
void I_StartTic();
|
|
|
|
inline int32_t handleevents(void)
|
|
{
|
|
timerUpdateClock();
|
|
I_StartTic();
|
|
return 0;
|
|
}
|
|
|
|
void mouseGrabInput(bool grab);
|
|
|
|
extern int32_t inputchecked;
|
|
|
|
void getScreen(uint8_t* imgBuf);
|
|
|
|
|
|
int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
|
|
int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3)));
|
|
|
|
#include "print.h"
|
|
|
|
struct GameStats
|
|
{
|
|
int kill, tkill;
|
|
int secret, tsecret;
|
|
int timesecnd;
|
|
int frags;
|
|
};
|
|
|
|
struct FGameStartup
|
|
{
|
|
int Episode;
|
|
int Level;
|
|
int Skill;
|
|
int CustomLevel1;
|
|
int CustomLevel2;
|
|
};
|
|
|
|
struct FSavegameInfo
|
|
{
|
|
const char *savesig;
|
|
int minsavever;
|
|
int currentsavever;
|
|
};
|
|
|
|
struct FSaveGameNode
|
|
{
|
|
FString SaveTitle;
|
|
FString Filename;
|
|
bool bOldVersion = false;
|
|
bool bMissingWads = false;
|
|
bool bNoDelete = false;
|
|
bool bIsExt = false;
|
|
|
|
bool isValid() const
|
|
{
|
|
return Filename.IsNotEmpty() && !bOldVersion && !bMissingWads;
|
|
}
|
|
};
|
|
|
|
|
|
enum EMenuSounds : int;
|
|
|
|
struct GameInterface
|
|
{
|
|
virtual ~GameInterface() {}
|
|
virtual void faketimerhandler() {} // This is a remnant of older versions, but Blood backend has not updated yet.
|
|
virtual int app_main() = 0;
|
|
virtual bool validate_hud(int) = 0;
|
|
virtual void set_hud_layout(int size) = 0;
|
|
virtual void set_hud_scale(int size) = 0;
|
|
virtual FString statFPS() { return "FPS display not available"; }
|
|
virtual GameStats getStats() { return {}; }
|
|
virtual void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) {}
|
|
virtual void MainMenuOpened() {}
|
|
virtual void MenuOpened() {}
|
|
virtual void MenuClosed() {}
|
|
virtual void MenuSound(EMenuSounds snd) {}
|
|
virtual bool CanSave() { return true; }
|
|
virtual void CustomMenuSelection(int menu, int item) {}
|
|
virtual void StartGame(FGameStartup& gs) {}
|
|
virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; }
|
|
virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; }
|
|
virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool withbg = true) {}
|
|
virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
|
|
virtual bool SaveGame(FSaveGameNode*) { return false; }
|
|
virtual bool LoadGame(FSaveGameNode*) { return false; }
|
|
virtual void DoPrintMessage(int prio, const char*) = 0;
|
|
void PrintMessage(int prio, const char*fmt, ...)
|
|
{
|
|
va_list ap;
|
|
va_start(ap, fmt);
|
|
FString f;
|
|
f.VFormat(fmt, ap);
|
|
DoPrintMessage(prio, f);
|
|
}
|
|
virtual void DrawPlayerSprite(const DVector2& origin, bool onteam) {}
|
|
virtual void QuitToTitle() {}
|
|
virtual void SetAmbience(bool on) {}
|
|
virtual FString GetCoordString() { return "'stat coord' not implemented"; }
|
|
|
|
};
|
|
|
|
extern GameInterface* gi;
|
|
extern double g_beforeSwapTime;
|
|
|
|
|
|
void ImGui_Begin_Frame();
|
|
|
|
|
|
#endif // baselayer_h_
|
|
|