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84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
127 lines
4.2 KiB
C++
127 lines
4.2 KiB
C++
/*
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** st_start.cpp
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** Generic startup screen
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**
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**---------------------------------------------------------------------------
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** Copyright 2022 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "startscreen.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "startupinfo.h"
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#include "image.h"
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#include "texturemanager.h"
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// Hexen startup screen
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#define ST_PROGRESS_X 64 // Start of notches x screen pos.
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#define ST_PROGRESS_Y 441 // Start of notches y screen pos.
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class FGenericStartScreen : public FStartScreen
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{
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FBitmap Background;
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int NotchPos = 0;
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public:
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FGenericStartScreen(int max_progress);
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bool DoProgress(int) override;
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};
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//==========================================================================
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//
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// FGenericStartScreen Constructor
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//
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// Shows the Hexen startup screen. If the screen doesn't appear to be
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// valid, it sets hr for a failure.
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//
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// The startup graphic is a planar, 4-bit 640x480 graphic preceded by a
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// 16 entry (48 byte) VGA palette.
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//
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//==========================================================================
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FGenericStartScreen::FGenericStartScreen(int max_progress)
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: FStartScreen(max_progress)
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{
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// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
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int startup_lump = fileSystem.CheckNumForName("GZDOOM", ns_graphics);
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StartupBitmap.Create(640, 480);
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ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640, 480);
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// This also needs to work if the lump turns out to be unusable.
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if (startup_lump != -1)
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{
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auto iBackground = FImageSource::GetImage(startup_lump, false);
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if (iBackground)
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{
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Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal);
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if (Background.GetWidth() < 640 || Background.GetHeight() < 480)
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StartupBitmap.Blit(320 - Background.GetWidth()/2, 220 - Background.GetHeight() /2, Background);
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else
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StartupBitmap.Blit(0, 0, Background, 640, 480);
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}
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}
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CreateHeader();
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}
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//==========================================================================
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//
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// FGenericStartScreen :: Progress
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//
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// Bumps the progress meter one notch.
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//
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//==========================================================================
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bool FGenericStartScreen::DoProgress(int advance)
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{
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int notch_pos;
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if (CurPos < MaxPos)
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{
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RgbQuad bcolor = { 128, 0, 0, 255 }; // todo: make configurable
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int numnotches = 512;
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notch_pos = ((CurPos + 1) * 512) / MaxPos;
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if (notch_pos != NotchPos)
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{ // Time to draw another notch.
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ClearBlock(StartupBitmap, bcolor, ST_PROGRESS_X, ST_PROGRESS_Y, notch_pos, 16);
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NotchPos = notch_pos;
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StartupTexture->CleanHardwareData(true);
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}
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}
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return FStartScreen::DoProgress(advance);
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}
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FStartScreen* CreateGenericStartScreen(int max_progress)
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{
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return new FGenericStartScreen(max_progress);
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}
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