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136dd514e1
SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos. git-svn-id: https://svn.eduke32.com/eduke32@6789 1a8010ca-5511-0410-912e-c29ae57300e0
159 lines
3.9 KiB
C
159 lines
3.9 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef savegame_h_
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#define savegame_h_
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#include "game.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef LUNATIC
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# define SV_MAJOR_VER 2
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#else
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# define SV_MAJOR_VER 1
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#endif
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#define SV_MINOR_VER 6
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#pragma pack(push,1)
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typedef struct
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{
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char headerstr[11];
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uint8_t majorver, minorver, ptrsize;
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uint16_t bytever;
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// 16 bytes
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uint32_t userbytever;
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uint8_t comprthres;
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uint8_t recdiffsp, diffcompress, synccompress;
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// 4 bytes
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int32_t reccnt, snapsiz;
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// 8 bytes
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char savename[MAXSAVEGAMENAMESTRUCT];
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uint8_t numplayers, volnum, levnum, skill;
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char boardfn[BMAX_PATH];
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// 286 bytes
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#ifdef __ANDROID__
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char skillname[32], volname[32];
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#endif
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uint8_t getPtrSize() const { return ptrsize & 0x7Fu; }
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bool isAutoSave() const { return !!(ptrsize & (1u<<7u)); }
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} savehead_t;
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#pragma pack(pop)
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struct savebrief_t
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{
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savebrief_t()
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{
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reset();
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}
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savebrief_t(char const *n)
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{
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strncpy(name, n, MAXSAVEGAMENAME);
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path[0] = '\0';
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}
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char name[MAXSAVEGAMENAMESTRUCT];
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char path[BMAX_PATH];
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void reset()
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{
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name[0] = '\0';
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path[0] = '\0';
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}
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bool isValid() const
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{
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return path[0] != '\0';
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}
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};
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struct menusave_t
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{
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savebrief_t brief;
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uint8_t isOldVer = 0;
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uint8_t isUnreadable = 0;
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uint8_t isAutoSave = 0;
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};
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extern savebrief_t g_lastautosave, g_lastusersave, g_freshload;
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extern int32_t g_lastAutoSaveArbitraryID;
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extern bool g_saveRequested;
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extern savebrief_t * g_quickload;
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extern menusave_t * g_menusaves;
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extern size_t g_nummenusaves;
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int32_t sv_updatestate(int32_t frominit);
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int32_t sv_readdiff(int32_t fil);
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uint32_t sv_writediff(FILE *fil);
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int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h);
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int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h);
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int32_t sv_saveandmakesnapshot(FILE *fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave = false);
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void sv_freemem();
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void G_DeleteSave(savebrief_t const & sv);
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void G_DeleteOldSaves(void);
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size_t G_CountOldSaves(void);
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int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave);
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int32_t G_LoadPlayer(savebrief_t & sv);
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int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh);
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void ReadSaveGameHeaders(void);
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void G_SavePlayerMaybeMulti(savebrief_t & sv, bool isAutoSave = false);
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int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv);
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#ifdef YAX_ENABLE
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extern void sv_postyaxload(void);
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#endif
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// XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to
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// pull all of it in savegame.c?
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extern char *bitptr;
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enum
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{
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P2I_BACK_BIT = 1,
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P2I_ONLYNON0_BIT = 2,
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P2I_FWD = 0,
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P2I_BACK = 1,
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P2I_FWD_NON0 = 0+2,
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P2I_BACK_NON0 = 1+2,
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};
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void G_Util_PtrToIdx(void *ptr, int32_t const count, const void *base, int32_t const mode);
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void G_Util_PtrToIdx2(void *ptr, int32_t const count, size_t const stride, const void *base, int32_t const mode);
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#ifdef LUNATIC
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extern const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
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void El_FreeSaveCode(void);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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