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5e9b874610
MP messages with %s yet to do.
2594 lines
84 KiB
C++
2594 lines
84 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdlib.h>
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#include <string.h>
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#include "compat.h"
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#include "build.h"
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#include "mmulti.h"
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#include "actor.h"
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#include "blood.h"
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#include "callback.h"
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#include "config.h"
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#include "controls.h"
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#include "demo.h"
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#include "eventq.h"
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#include "fx.h"
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#include "gib.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "map2d.h"
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#include "network.h"
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#include "player.h"
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#include "seq.h"
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#include "sfx.h"
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#include "sound.h"
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#include "tile.h"
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#include "triggers.h"
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#include "trig.h"
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#include "view.h"
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#include "warp.h"
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#include "weapon.h"
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#include "common_game.h"
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#include "messages.h"
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#include "gstrings.h"
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BEGIN_BLD_NS
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PROFILE gProfile[kMaxPlayers];
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PLAYER gPlayer[kMaxPlayers];
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PLAYER *gMe, *gView;
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bool gBlueFlagDropped = false;
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bool gRedFlagDropped = false;
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// V = has effect in game, X = no effect in game
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POWERUPINFO gPowerUpInfo[kMaxPowerUps] = {
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{ -1, 1, 1, 1 }, // 00: V keys
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{ -1, 1, 1, 1 }, // 01: V keys
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{ -1, 1, 1, 1 }, // 02: V keys
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{ -1, 1, 1, 1 }, // 03: V keys
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{ -1, 1, 1, 1 }, // 04: V keys
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{ -1, 1, 1, 1 }, // 05: V keys
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{ -1, 1, 1, 1 }, // 06: V keys
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{ -1, 0, 100, 100 }, // 07: V doctor's bag
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{ -1, 0, 50, 100 }, // 08: V medicine pouch
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{ -1, 0, 20, 100 }, // 09: V life essense
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{ -1, 0, 100, 200 }, // 10: V life seed
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{ -1, 0, 2, 200 }, // 11: V red potion
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{ 783, 0, 3600, 432000 }, // 12: V feather fall
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{ 896, 0, 3600, 432000 }, // 13: V cloak of invisibility
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{ 825, 1, 3600, 432000 }, // 14: V death mask (invulnerability)
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{ 827, 0, 3600, 432000 }, // 15: V jump boots
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{ 828, 0, 3600, 432000 }, // 16: X raven flight
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{ 829, 0, 3600, 1728000 }, // 17: V guns akimbo
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{ 830, 0, 3600, 432000 }, // 18: V diving suit
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{ 831, 0, 3600, 432000 }, // 19: V gas mask
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{ -1, 0, 3600, 432000 }, // 20: X clone
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{ 2566, 0, 3600, 432000 }, // 21: V crystal ball
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{ 836, 0, 3600, 432000 }, // 22: X decoy
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{ 853, 0, 3600, 432000 }, // 23: V doppleganger
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{ 2428, 0, 3600, 432000 }, // 24: V reflective shots
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{ 839, 0, 3600, 432000 }, // 25: V beast vision
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{ 768, 0, 3600, 432000 }, // 26: X cloak of shadow (useless)
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{ 840, 0, 3600, 432000 }, // 27: X rage shroom
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{ 841, 0, 900, 432000 }, // 28: V delirium shroom
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{ 842, 0, 3600, 432000 }, // 29: V grow shroom (gModernMap only)
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{ 843, 0, 3600, 432000 }, // 30: V shrink shroom (gModernMap only)
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{ -1, 0, 3600, 432000 }, // 31: X death mask (useless)
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{ -1, 0, 3600, 432000 }, // 32: X wine goblet
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{ -1, 0, 3600, 432000 }, // 33: X wine bottle
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{ -1, 0, 3600, 432000 }, // 34: X skull grail
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{ -1, 0, 3600, 432000 }, // 35: X silver grail
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{ -1, 0, 3600, 432000 }, // 36: X tome
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{ -1, 0, 3600, 432000 }, // 37: X black chest
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{ -1, 0, 3600, 432000 }, // 38: X wooden chest
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{ 837, 1, 3600, 432000 }, // 39: V asbestos armor
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{ -1, 0, 1, 432000 }, // 40: V basic armor
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{ -1, 0, 1, 432000 }, // 41: V body armor
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{ -1, 0, 1, 432000 }, // 42: V fire armor
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{ -1, 0, 1, 432000 }, // 43: V spirit armor
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{ -1, 0, 1, 432000 }, // 44: V super armor
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{ 0, 0, 0, 0 }, // 45: ? unknown
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{ 0, 0, 0, 0 }, // 46: ? unknown
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{ 0, 0, 0, 0 }, // 47: ? unknown
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{ 0, 0, 0, 0 }, // 48: ? unknown
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{ 0, 0, 0, 0 }, // 49: X dummy
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{ 833, 1, 1, 1 } // 50: V kModernItemLevelMap (gModernMap only)
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};
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int Handicap[] = {
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144, 208, 256, 304, 368
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};
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int gDefaultAccel[] = {
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// normal human
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0x4000, 0x1200, 0x2000, // stand (front, side, back) / swim (front, side, back) / crouch (front, side, back)
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// normal beast
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0x4000, 0x1200, 0x2000, // stand (front, side, back) / swim (front, side, back) / crouch (front, side, back)
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// shrink human
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10384, 2108, 2192, // stand (front, side, back) / swim (front, side, back) / crouch (front, side, back)
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// grown human
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19384, 5608, 11192 // stand (front, side, back) / swim (front, side, back) / crouch (front, side, back)
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};
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int gDefaultJumpZ[] = {
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// normal human
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-0xbaaaa, -0x175555, 0x5b05, 0, 0, 0 // stand (normal jump, pwup jump) / swim (normal jump, pwup jump) / crouch (normal jump, pwup jump)
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// normal beast
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-0xbaaaa, -0x175555, 0x5b05, 0, 0, 0 // stand (normal jump, pwup jump) / swim (normal jump, pwup jump) / crouch (normal jump, pwup jump)
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// shrink human
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-200000, -0x175555, 0x5b05, 0, 0, 0 // stand (normal jump, pwup jump) / swim (normal jump, pwup jump) / crouch (normal jump, pwup jump)
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// grown human
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-250000, -0x175555, 0x5b05, 0, 0, 0 // stand (normal jump, pwup jump) / swim (normal jump, pwup jump) / crouch (normal jump, pwup jump)
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};
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POSTURE gPosture[kModeMax][kPostureMax] = {
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// normal human
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{
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{
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gDefaultAccel[0],
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gDefaultAccel[0],
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gDefaultAccel[0],
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14,
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17,
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24,
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16,
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32,
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80,
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0x1600,
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0x1200,
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0xc00,
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0x90,
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gDefaultJumpZ[0],
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gDefaultJumpZ[1],
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},
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{
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gDefaultAccel[1],
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gDefaultAccel[1],
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gDefaultAccel[1],
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14,
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17,
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24,
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16,
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32,
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80,
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0x1400,
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0x1000,
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-0x600,
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0xb0,
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gDefaultJumpZ[2],
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gDefaultJumpZ[3],
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},
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{
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gDefaultAccel[2],
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gDefaultAccel[2],
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gDefaultAccel[2],
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22,
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28,
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24,
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16,
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16,
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40,
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0x800,
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0x600,
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-0x600,
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0xb0,
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gDefaultJumpZ[4],
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gDefaultJumpZ[5],
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},
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},
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// normal beast
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{
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{
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gDefaultAccel[3],
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gDefaultAccel[3],
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gDefaultAccel[3],
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14,
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17,
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24,
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16,
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32,
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80,
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0x1600,
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0x1200,
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0xc00,
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0x90,
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gDefaultJumpZ[6],
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gDefaultJumpZ[7],
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},
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{
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gDefaultAccel[4],
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gDefaultAccel[4],
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gDefaultAccel[4],
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14,
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17,
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24,
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16,
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32,
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80,
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0x1400,
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0x1000,
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-0x600,
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0xb0,
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gDefaultJumpZ[8],
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gDefaultJumpZ[9],
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},
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{
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gDefaultAccel[5],
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gDefaultAccel[5],
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gDefaultAccel[5],
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22,
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28,
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24,
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16,
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16,
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40,
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0x800,
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0x600,
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-0x600,
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0xb0,
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gDefaultJumpZ[10],
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gDefaultJumpZ[11],
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},
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},
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// shrink human
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{
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{
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gDefaultAccel[6],
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gDefaultAccel[6],
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gDefaultAccel[6],
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14,
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17,
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24,
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16,
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32,
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80,
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5632,
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4608,
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3072,
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144,
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gDefaultJumpZ[12],
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gDefaultJumpZ[13],
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},
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{
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gDefaultAccel[7],
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gDefaultAccel[7],
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gDefaultAccel[7],
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14,
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17,
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24,
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16,
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32,
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80,
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5120,
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4096,
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-1536,
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176,
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gDefaultJumpZ[14],
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gDefaultJumpZ[15],
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},
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{
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gDefaultAccel[8],
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gDefaultAccel[8],
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gDefaultAccel[8],
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22,
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28,
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24,
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16,
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16,
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40,
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2048,
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1536,
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-1536,
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176,
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gDefaultJumpZ[16],
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gDefaultJumpZ[17],
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},
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},
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// grown human
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{
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{
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gDefaultAccel[9],
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gDefaultAccel[9],
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gDefaultAccel[9],
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14,
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17,
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24,
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16,
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32,
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80,
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5632,
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4608,
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3072,
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144,
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gDefaultJumpZ[18],
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gDefaultJumpZ[19],
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},
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{
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gDefaultAccel[10],
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gDefaultAccel[10],
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gDefaultAccel[10],
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14,
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17,
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24,
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16,
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32,
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80,
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5120,
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4096,
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-1536,
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176,
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gDefaultJumpZ[20],
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gDefaultJumpZ[21],
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},
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{
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gDefaultAccel[11],
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gDefaultAccel[11],
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gDefaultAccel[11],
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22,
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28,
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24,
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16,
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16,
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40,
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2048,
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1536,
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-1536,
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176,
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gDefaultJumpZ[22],
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gDefaultJumpZ[23],
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},
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},
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};
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AMMOINFO gAmmoInfo[] = {
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{ 0, -1 },
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{ 100, -1 },
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{ 100, 4 },
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{ 500, 5 },
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{ 100, -1 },
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{ 50, -1 },
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{ 2880, -1 },
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{ 250, -1 },
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{ 100, -1 },
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{ 100, -1 },
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{ 50, -1 },
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{ 50, -1 },
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};
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struct ARMORDATA {
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int at0;
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int at4;
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int at8;
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int atc;
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int at10;
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int at14;
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};
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ARMORDATA armorData[5] = {
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{ 0x320, 0x640, 0x320, 0x640, 0x320, 0x640 },
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{ 0x640, 0x640, 0, 0x640, 0, 0x640 },
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{ 0, 0x640, 0x640, 0x640, 0, 0x640 },
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{ 0, 0x640, 0, 0x640, 0x640, 0x640 },
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{ 0xc80, 0xc80, 0xc80, 0xc80, 0xc80, 0xc80 }
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};
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void PlayerSurvive(int, int);
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void PlayerKneelsOver(int, int);
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int nPlayerSurviveClient = seqRegisterClient(PlayerSurvive);
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int nPlayerKneelClient = seqRegisterClient(PlayerKneelsOver);
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struct VICTORY {
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const char *at0;
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int at4;
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};
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VICTORY gVictory[] = {
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{ "%s boned %s like a fish", 4100 },
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{ "%s castrated %s", 4101 },
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{ "%s creamed %s", 4102 },
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{ "%s destroyed %s", 4103 },
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{ "%s diced %s", 4104 },
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{ "%s disemboweled %s", 4105 },
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{ "%s flattened %s", 4106 },
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{ "%s gave %s Anal Justice", 4107 },
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{ "%s gave AnAl MaDnEsS to %s", 4108 },
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{ "%s hurt %s real bad", 4109 },
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{ "%s killed %s", 4110 },
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{ "%s made mincemeat out of %s", 4111 },
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{ "%s massacred %s", 4112 },
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{ "%s mutilated %s", 4113 },
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{ "%s reamed %s", 4114 },
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{ "%s ripped %s a new orifice", 4115 },
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{ "%s slaughtered %s", 4116 },
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{ "%s sliced %s", 4117 },
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{ "%s smashed %s", 4118 },
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{ "%s sodomized %s", 4119 },
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{ "%s splattered %s", 4120 },
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{ "%s squashed %s", 4121 },
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{ "%s throttled %s", 4122 },
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{ "%s wasted %s", 4123 },
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{ "%s body bagged %s", 4124 },
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};
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struct SUICIDE {
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const char *at0;
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int at4;
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};
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SUICIDE gSuicide[] = {
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{ "%s is excrement", 4202 },
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{ "%s is hamburger", 4203 },
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{ "%s suffered scrotum separation", 4204 },
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{ "%s volunteered for population control", 4206 },
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{ "%s has suicided", 4207 },
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};
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struct DAMAGEINFO {
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int at0;
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int at4[3];
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int at10[3];
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};
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DAMAGEINFO damageInfo[7] = {
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{ -1, 731, 732, 733, 710, 710, 710 },
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{ 1, 742, 743, 744, 711, 711, 711 },
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{ 0, 731, 732, 733, 712, 712, 712 },
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{ 1, 731, 732, 733, 713, 713, 713 },
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{ -1, 724, 724, 724, 714, 714, 714 },
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{ 2, 731, 732, 733, 715, 715, 715 },
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{ 0, 0, 0, 0, 0, 0, 0 }
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};
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TRPLAYERCTRL gPlayerCtrl[kMaxPlayers];
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QAV* qavSceneLoad(int qavId) {
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QAV* pQav = NULL; DICTNODE* hQav = gSysRes.Lookup(qavId, "QAV");
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if (hQav) pQav = (QAV*)gSysRes.Lock(hQav);
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else viewSetSystemMessage("Failed to load QAV animation #%d", qavId);
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return pQav;
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}
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void qavSceneDraw(PLAYER* pPlayer, int a2, int a3, int a4, int a5) {
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if (pPlayer == NULL || pPlayer->sceneQav == -1) return;
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QAVSCENE* pQavScene = &gPlayerCtrl[pPlayer->nPlayer].qavScene;
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spritetype* pSprite = &sprite[pQavScene->index];
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if (pQavScene->qavResrc != NULL) {
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QAV* pQAV = pQavScene->qavResrc;
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int v4 = (pPlayer->weaponTimer == 0) ? (int)totalclock % pQAV->at10 : pQAV->at10 - pPlayer->weaponTimer;
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int flags = 2; int nInv = powerupCheck(pPlayer, kPwUpShadowCloak);
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if (nInv >= 120 * 8 || (nInv != 0 && ((int)totalclock & 32))) {
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a2 = -128; flags |= 1;
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}
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// draw as weapon
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if (!(pSprite->flags & kModernTypeFlag1)) {
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pQAV->x = a3; pQAV->y = a4;
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pQAV->Draw(v4, flags, a2, a5);
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|
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// draw fullscreen (currently 4:3 only)
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} else {
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|
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int wx1 = windowxy1.x, wy1 = windowxy1.y, wx2 = windowxy2.x, wy2 = windowxy2.y;
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|
|
windowxy2.x = xdim - 1; windowxy2.y = ydim - 1;
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|
windowxy1.x = windowxy1.y = 0;
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|
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pQAV->Draw(v4, flags, a2, a5);
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|
|
windowxy1.x = wx1; windowxy1.y = wy1;
|
|
windowxy2.x = wx2; windowxy2.y = wy2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void qavScenePlay(PLAYER* pPlayer) {
|
|
if (pPlayer == NULL || pPlayer->sceneQav == -1) return;
|
|
|
|
QAVSCENE* pQavScene = &gPlayerCtrl[pPlayer->nPlayer].qavScene;
|
|
if (pQavScene->qavResrc != NULL) {
|
|
QAV* pQAV = pQavScene->qavResrc;
|
|
pQAV->nSprite = pPlayer->pSprite->index;
|
|
int nTicks = pQAV->at10 - pPlayer->weaponTimer;
|
|
pQAV->Play(nTicks - 4, nTicks, pPlayer->qavCallback, pPlayer);
|
|
}
|
|
}
|
|
|
|
int powerupCheck(PLAYER *pPlayer, int nPowerUp)
|
|
{
|
|
dassert(pPlayer != NULL);
|
|
dassert(nPowerUp >= 0 && nPowerUp < kMaxPowerUps);
|
|
int nPack = powerupToPackItem(nPowerUp);
|
|
if (nPack >= 0 && !packItemActive(pPlayer, nPack))
|
|
return 0;
|
|
return pPlayer->pwUpTime[nPowerUp];
|
|
}
|
|
|
|
bool isGrown(spritetype* pSprite) {
|
|
if (powerupCheck(&gPlayer[pSprite->type - kDudePlayer1], kPwUpGrowShroom) > 0) return true;
|
|
else if (pSprite->extra >= 0 && xsprite[pSprite->extra].scale >= 512) return true;
|
|
else return false;
|
|
}
|
|
|
|
bool isShrinked(spritetype* pSprite) {
|
|
if (powerupCheck(&gPlayer[pSprite->type - kDudePlayer1], kPwUpShrinkShroom) > 0) return true;
|
|
else if (pSprite->extra >= 0 && xsprite[pSprite->extra].scale > 0 && xsprite[pSprite->extra].scale <= 128) return true;
|
|
else return false;
|
|
}
|
|
|
|
bool shrinkPlayerSize(PLAYER* pPlayer, int divider) {
|
|
pPlayer->pXSprite->scale = 256/divider;
|
|
playerSetRace(pPlayer, kModeHumanShrink);
|
|
return true;
|
|
}
|
|
|
|
bool growPlayerSize(PLAYER* pPlayer, int multiplier) {
|
|
pPlayer->pXSprite->scale = 256*multiplier;
|
|
playerSetRace(pPlayer, kModeHumanGrown);
|
|
return true;
|
|
}
|
|
|
|
bool resetPlayerSize(PLAYER* pPlayer) {
|
|
playerSetRace(pPlayer, kModeHuman);
|
|
pPlayer->pXSprite->scale = 0;
|
|
return true;
|
|
}
|
|
|
|
void deactivateSizeShrooms(PLAYER* pPlayer) {
|
|
powerupDeactivate(pPlayer, kPwUpGrowShroom);
|
|
pPlayer->pwUpTime[kPwUpGrowShroom] = 0;
|
|
|
|
powerupDeactivate(pPlayer, kPwUpShrinkShroom);
|
|
pPlayer->pwUpTime[kPwUpShrinkShroom] = 0;
|
|
}
|
|
|
|
|
|
PLAYER* getPlayerById(short id) {
|
|
if (id > 0) {
|
|
for (int i = connecthead; i >= 0; i = connectpoint2[i]) {
|
|
if (id < kMaxPlayers && id == i + 1) return &gPlayer[i]; // relative to connected players
|
|
else if (id >= kDudePlayer1 && id <= kDudePlayer8 && id == gPlayer[i].pSprite->type) // absolute type
|
|
return &gPlayer[i];
|
|
}
|
|
|
|
if (id >= kDudePlayer1 && id <= kDudePlayer8) viewSetSystemMessage("There is no player #%d", (kDudePlayer8 - id) + kMaxPlayers);
|
|
else viewSetSystemMessage("There is no player #%d", id);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
char powerupActivate(PLAYER *pPlayer, int nPowerUp)
|
|
{
|
|
if (powerupCheck(pPlayer, nPowerUp) > 0 && gPowerUpInfo[nPowerUp].pickupOnce)
|
|
return 0;
|
|
if (!pPlayer->pwUpTime[nPowerUp])
|
|
pPlayer->pwUpTime[nPowerUp] = gPowerUpInfo[nPowerUp].bonusTime;
|
|
int nPack = powerupToPackItem(nPowerUp);
|
|
if (nPack >= 0)
|
|
pPlayer->packSlots[nPack].isActive = 1;
|
|
|
|
switch (nPowerUp + kItemBase) {
|
|
case kItemModernMapLevel:
|
|
if (gModernMap) gFullMap = true;
|
|
break;
|
|
case kItemShroomShrink:
|
|
if (!gModernMap) break;
|
|
else if (isGrown(pPlayer->pSprite)) deactivateSizeShrooms(pPlayer);
|
|
else shrinkPlayerSize(pPlayer, 2);
|
|
break;
|
|
case kItemShroomGrow:
|
|
if (!gModernMap) break;
|
|
else if (isShrinked(pPlayer->pSprite)) deactivateSizeShrooms(pPlayer);
|
|
else {
|
|
growPlayerSize(pPlayer, 2);
|
|
if (powerupCheck(&gPlayer[pPlayer->pSprite->type - kDudePlayer1], kPwUpShadowCloak) > 0) {
|
|
powerupDeactivate(pPlayer, kPwUpShadowCloak);
|
|
pPlayer->pwUpTime[kPwUpShadowCloak] = 0;
|
|
}
|
|
|
|
if (ceilIsTooLow(pPlayer->pSprite))
|
|
actDamageSprite(pPlayer->pSprite->xvel, pPlayer->pSprite, DAMAGE_TYPE_3, 65535);
|
|
}
|
|
break;
|
|
case kItemFeatherFall:
|
|
case kItemJumpBoots:
|
|
pPlayer->damageControl[0]++;
|
|
break;
|
|
case kItemReflectShots: // reflective shots
|
|
if (pPlayer == gMe && gGameOptions.nGameType == 0)
|
|
sfxSetReverb2(1);
|
|
break;
|
|
case kItemDeathMask:
|
|
for (int i = 0; i < 7; i++)
|
|
pPlayer->damageControl[i]++;
|
|
break;
|
|
case kItemDivingSuit: // diving suit
|
|
pPlayer->damageControl[4]++;
|
|
if (pPlayer == gMe && gGameOptions.nGameType == 0)
|
|
sfxSetReverb(1);
|
|
break;
|
|
case kItemGasMask:
|
|
pPlayer->damageControl[4]++;
|
|
break;
|
|
case kItemArmorAsbest:
|
|
pPlayer->damageControl[1]++;
|
|
break;
|
|
case kItemTwoGuns:
|
|
pPlayer->input.newWeapon = pPlayer->curWeapon;
|
|
WeaponRaise(pPlayer);
|
|
break;
|
|
}
|
|
sfxPlay3DSound(pPlayer->pSprite, 776, -1, 0);
|
|
return 1;
|
|
}
|
|
|
|
void powerupDeactivate(PLAYER *pPlayer, int nPowerUp)
|
|
{
|
|
int nPack = powerupToPackItem(nPowerUp);
|
|
if (nPack >= 0)
|
|
pPlayer->packSlots[nPack].isActive = 0;
|
|
|
|
switch (nPowerUp + kItemBase) {
|
|
case kItemShroomShrink:
|
|
if (gModernMap) {
|
|
resetPlayerSize(pPlayer);
|
|
if (ceilIsTooLow(pPlayer->pSprite))
|
|
actDamageSprite(pPlayer->pSprite->xvel, pPlayer->pSprite, DAMAGE_TYPE_3, 65535);
|
|
}
|
|
break;
|
|
case kItemShroomGrow:
|
|
if (gModernMap) resetPlayerSize(pPlayer);
|
|
break;
|
|
case kItemFeatherFall:
|
|
case kItemJumpBoots:
|
|
pPlayer->damageControl[0]--;
|
|
break;
|
|
case kItemDeathMask:
|
|
for (int i = 0; i < 7; i++)
|
|
pPlayer->damageControl[i]--;
|
|
break;
|
|
case kItemDivingSuit:
|
|
pPlayer->damageControl[4]--;
|
|
if (pPlayer == gMe && VanillaMode() ? true : pPlayer->pwUpTime[24] == 0)
|
|
sfxSetReverb(0);
|
|
break;
|
|
case kItemReflectShots:
|
|
if (pPlayer == gMe && VanillaMode() ? true : pPlayer->packSlots[1].isActive == 0)
|
|
sfxSetReverb(0);
|
|
break;
|
|
case kItemGasMask:
|
|
pPlayer->damageControl[4]--;
|
|
break;
|
|
case kItemArmorAsbest:
|
|
pPlayer->damageControl[1]--;
|
|
break;
|
|
case kItemTwoGuns:
|
|
pPlayer->input.newWeapon = pPlayer->curWeapon;
|
|
WeaponRaise(pPlayer);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void powerupSetState(PLAYER *pPlayer, int nPowerUp, char bState)
|
|
{
|
|
if (!bState)
|
|
powerupActivate(pPlayer, nPowerUp);
|
|
else
|
|
powerupDeactivate(pPlayer, nPowerUp);
|
|
}
|
|
|
|
void powerupProcess(PLAYER *pPlayer)
|
|
{
|
|
pPlayer->packItemTime = ClipLow(pPlayer->packItemTime-4, 0);
|
|
for (int i = kMaxPowerUps-1; i >= 0; i--)
|
|
{
|
|
int nPack = powerupToPackItem(i);
|
|
if (nPack >= 0)
|
|
{
|
|
if (pPlayer->packSlots[nPack].isActive)
|
|
{
|
|
pPlayer->pwUpTime[i] = ClipLow(pPlayer->pwUpTime[i]-4, 0);
|
|
if (pPlayer->pwUpTime[i])
|
|
pPlayer->packSlots[nPack].curAmount = (100*pPlayer->pwUpTime[i])/gPowerUpInfo[i].bonusTime;
|
|
else
|
|
{
|
|
powerupDeactivate(pPlayer, i);
|
|
if (pPlayer->packItemId == nPack)
|
|
pPlayer->packItemId = 0;
|
|
}
|
|
}
|
|
}
|
|
else if (pPlayer->pwUpTime[i] > 0)
|
|
{
|
|
pPlayer->pwUpTime[i] = ClipLow(pPlayer->pwUpTime[i]-4, 0);
|
|
if (!pPlayer->pwUpTime[i])
|
|
powerupDeactivate(pPlayer, i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void powerupClear(PLAYER *pPlayer)
|
|
{
|
|
for (int i = kMaxPowerUps-1; i >= 0; i--)
|
|
{
|
|
pPlayer->pwUpTime[i] = 0;
|
|
}
|
|
}
|
|
|
|
void powerupInit(void)
|
|
{
|
|
}
|
|
|
|
int packItemToPowerup(int nPack)
|
|
{
|
|
int nPowerUp = -1;
|
|
switch (nPack) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
nPowerUp = kPwUpDivingSuit;
|
|
break;
|
|
case 2:
|
|
nPowerUp = kPwUpCrystalBall;
|
|
break;
|
|
case 3:
|
|
nPowerUp = kPwUpBeastVision;
|
|
break;
|
|
case 4:
|
|
nPowerUp = kPwUpJumpBoots;
|
|
break;
|
|
default:
|
|
ThrowError("Unhandled pack item %d", nPack);
|
|
break;
|
|
}
|
|
return nPowerUp;
|
|
}
|
|
|
|
int powerupToPackItem(int nPowerUp)
|
|
{
|
|
switch (nPowerUp) {
|
|
case kPwUpDivingSuit:
|
|
return 1;
|
|
case kPwUpCrystalBall:
|
|
return 2;
|
|
case kPwUpBeastVision:
|
|
return 3;
|
|
case kPwUpJumpBoots:
|
|
return 4;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
char packAddItem(PLAYER *pPlayer, unsigned int nPack)
|
|
{
|
|
if (nPack <= 4)
|
|
{
|
|
if (pPlayer->packSlots[nPack].curAmount >= 100)
|
|
return 0;
|
|
pPlayer->packSlots[nPack].curAmount = 100;
|
|
int nPowerUp = packItemToPowerup(nPack);
|
|
if (nPowerUp >= 0)
|
|
pPlayer->pwUpTime[nPowerUp] = gPowerUpInfo[nPowerUp].bonusTime;
|
|
if (pPlayer->packItemId == -1)
|
|
pPlayer->packItemId = nPack;
|
|
if (!pPlayer->packSlots[pPlayer->packItemId].curAmount)
|
|
pPlayer->packItemId = nPack;
|
|
}
|
|
else
|
|
ThrowError("Unhandled pack item %d", nPack);
|
|
return 1;
|
|
}
|
|
|
|
int packCheckItem(PLAYER *pPlayer, int nPack)
|
|
{
|
|
return pPlayer->packSlots[nPack].curAmount;
|
|
}
|
|
|
|
char packItemActive(PLAYER *pPlayer, int nPack)
|
|
{
|
|
return pPlayer->packSlots[nPack].isActive;
|
|
}
|
|
|
|
void packUseItem(PLAYER *pPlayer, int nPack)
|
|
{
|
|
char v4 = 0;
|
|
int nPowerUp = -1;
|
|
if (pPlayer->packSlots[nPack].curAmount > 0)
|
|
{
|
|
switch (nPack)
|
|
{
|
|
case 0:
|
|
{
|
|
XSPRITE *pXSprite = pPlayer->pXSprite;
|
|
unsigned int health = pXSprite->health>>4;
|
|
if (health < 100)
|
|
{
|
|
int heal = ClipHigh(100-health, pPlayer->packSlots[0].curAmount);
|
|
actHealDude(pXSprite, heal, 100);
|
|
pPlayer->packSlots[0].curAmount -= heal;
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
v4 = 1;
|
|
nPowerUp = kPwUpDivingSuit;
|
|
break;
|
|
case 2:
|
|
v4 = 1;
|
|
nPowerUp = kPwUpCrystalBall;
|
|
break;
|
|
case 3:
|
|
v4 = 1;
|
|
nPowerUp = kPwUpBeastVision;
|
|
break;
|
|
case 4:
|
|
v4 = 1;
|
|
nPowerUp = kPwUpJumpBoots;
|
|
break;
|
|
default:
|
|
ThrowError("Unhandled pack item %d", nPack);
|
|
return;
|
|
}
|
|
}
|
|
pPlayer->packItemTime = 0;
|
|
if (v4)
|
|
powerupSetState(pPlayer, nPowerUp, pPlayer->packSlots[nPack].isActive);
|
|
}
|
|
|
|
void packPrevItem(PLAYER *pPlayer)
|
|
{
|
|
if (pPlayer->packItemTime > 0)
|
|
{
|
|
for (int nPrev = ClipLow(pPlayer->packItemId-1,0); nPrev >= 0; nPrev--)
|
|
{
|
|
if (pPlayer->packSlots[nPrev].curAmount)
|
|
{
|
|
pPlayer->packItemId = nPrev;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
pPlayer->packItemTime = 600;
|
|
}
|
|
|
|
void packNextItem(PLAYER *pPlayer)
|
|
{
|
|
if (pPlayer->packItemTime > 0)
|
|
{
|
|
for (int nNext = ClipHigh(pPlayer->packItemId+1,5); nNext < 5; nNext++)
|
|
{
|
|
if (pPlayer->packSlots[nNext].curAmount)
|
|
{
|
|
pPlayer->packItemId = nNext;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
pPlayer->packItemTime = 600;
|
|
}
|
|
|
|
char playerSeqPlaying(PLAYER * pPlayer, int nSeq)
|
|
{
|
|
int nCurSeq = seqGetID(3, pPlayer->pSprite->extra);
|
|
if (pPlayer->pDudeInfo->seqStartID+nSeq == nCurSeq && seqGetStatus(3,pPlayer->pSprite->extra) >= 0)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
void playerSetRace(PLAYER *pPlayer, int nLifeMode)
|
|
{
|
|
dassert(nLifeMode >= kModeHuman && nLifeMode <= kModeHumanGrown);
|
|
DUDEINFO *pDudeInfo = pPlayer->pDudeInfo;
|
|
*pDudeInfo = gPlayerTemplate[nLifeMode];
|
|
pPlayer->lifeMode = nLifeMode;
|
|
|
|
// By NoOne: don't forget to change clipdist for grow and shrink modes
|
|
pPlayer->pSprite->clipdist = pDudeInfo->clipdist;
|
|
|
|
for (int i = 0; i < 7; i++)
|
|
pDudeInfo->at70[i] = mulscale8(Handicap[gProfile[pPlayer->nPlayer].skill], pDudeInfo->startDamage[i]);
|
|
}
|
|
|
|
void playerSetGodMode(PLAYER *pPlayer, char bGodMode)
|
|
{
|
|
if (bGodMode)
|
|
{
|
|
for (int i = 0; i < 7; i++)
|
|
pPlayer->damageControl[i]++;
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < 7; i++)
|
|
pPlayer->damageControl[i]--;
|
|
}
|
|
pPlayer->godMode = bGodMode;
|
|
}
|
|
|
|
void playerResetInertia(PLAYER *pPlayer)
|
|
{
|
|
POSTURE *pPosture = &gPosture[pPlayer->lifeMode][pPlayer->posture];
|
|
pPlayer->zView = pPlayer->pSprite->z-pPosture->eyeAboveZ;
|
|
pPlayer->zWeapon = pPlayer->pSprite->z-pPosture->weaponAboveZ;
|
|
viewBackupView(pPlayer->nPlayer);
|
|
}
|
|
|
|
void playerCorrectInertia(PLAYER* pPlayer, vec3_t const *oldpos)
|
|
{
|
|
pPlayer->zView += pPlayer->pSprite->z-oldpos->z;
|
|
pPlayer->zWeapon += pPlayer->pSprite->z-oldpos->z;
|
|
viewCorrectViewOffsets(pPlayer->nPlayer, oldpos);
|
|
}
|
|
|
|
void playerResetPowerUps(PLAYER* pPlayer)
|
|
{
|
|
for (int i = 0; i < kMaxPowerUps; i++) {
|
|
if (!VanillaMode() && (i == kPwUpJumpBoots || i == kPwUpDivingSuit || i == kPwUpCrystalBall || i == kPwUpBeastVision))
|
|
continue;
|
|
pPlayer->pwUpTime[i] = 0;
|
|
}
|
|
}
|
|
|
|
void playerStart(int nPlayer)
|
|
{
|
|
PLAYER* pPlayer = &gPlayer[nPlayer];
|
|
GINPUT* pInput = &pPlayer->input;
|
|
ZONE* pStartZone = NULL;
|
|
|
|
// normal start position
|
|
if (gGameOptions.nGameType <= 1)
|
|
pStartZone = &gStartZone[nPlayer];
|
|
|
|
// By NoOne: let's check if there is positions of teams is specified
|
|
// if no, pick position randomly, just like it works in vanilla.
|
|
else if (gModernMap && gGameOptions.nGameType == 3 && gTeamsSpawnUsed == true) {
|
|
int maxRetries = 5;
|
|
while (maxRetries-- > 0) {
|
|
if (pPlayer->teamId == 0) pStartZone = &gStartZoneTeam1[Random(3)];
|
|
else pStartZone = &gStartZoneTeam2[Random(3)];
|
|
|
|
if (maxRetries != 0) {
|
|
// check if there is no spawned player in selected zone
|
|
for (int i = headspritesect[pStartZone->sectnum]; i >= 0; i = nextspritesect[i]) {
|
|
spritetype* pSprite = &sprite[i];
|
|
if (pStartZone->x == pSprite->x && pStartZone->y == pSprite->y && IsPlayerSprite(pSprite)) {
|
|
pStartZone = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pStartZone != NULL)
|
|
break;
|
|
}
|
|
} else {
|
|
pStartZone = &gStartZone[Random(8)];
|
|
}
|
|
|
|
spritetype *pSprite = actSpawnSprite(pStartZone->sectnum, pStartZone->x, pStartZone->y, pStartZone->z, 6, 1);
|
|
dassert(pSprite->extra > 0 && pSprite->extra < kMaxXSprites);
|
|
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
|
pPlayer->pSprite = pSprite;
|
|
pPlayer->pXSprite = pXSprite;
|
|
pPlayer->nSprite = pSprite->index;
|
|
DUDEINFO *pDudeInfo = &dudeInfo[kDudePlayer1 + nPlayer - kDudeBase];
|
|
pPlayer->pDudeInfo = pDudeInfo;
|
|
playerSetRace(pPlayer, kModeHuman);
|
|
seqSpawn(pDudeInfo->seqStartID, 3, pSprite->extra, -1);
|
|
if (pPlayer == gMe)
|
|
SetBitString(show2dsprite, pSprite->index);
|
|
int top, bottom;
|
|
GetSpriteExtents(pSprite, &top, &bottom);
|
|
pSprite->z -= bottom - pSprite->z;
|
|
pSprite->pal = 11+(pPlayer->teamId&3);
|
|
pPlayer->angold = pSprite->ang = pStartZone->ang;
|
|
pPlayer->q16ang = fix16_from_int(pSprite->ang);
|
|
pSprite->type = kDudePlayer1+nPlayer;
|
|
pSprite->clipdist = pDudeInfo->clipdist;
|
|
pSprite->flags = 15;
|
|
pXSprite->burnTime = 0;
|
|
pXSprite->burnSource = -1;
|
|
pPlayer->pXSprite->health = pDudeInfo->startHealth<<4;
|
|
pPlayer->pSprite->cstat &= (unsigned short)~32768;
|
|
pPlayer->bloodlust = 0;
|
|
pPlayer->q16horiz = 0;
|
|
pPlayer->q16slopehoriz = 0;
|
|
pPlayer->q16look = 0;
|
|
pPlayer->slope = 0;
|
|
pPlayer->fraggerId = -1;
|
|
pPlayer->underwaterTime = 1200;
|
|
pPlayer->bloodTime = 0;
|
|
pPlayer->gooTime = 0;
|
|
pPlayer->wetTime = 0;
|
|
pPlayer->bubbleTime = 0;
|
|
pPlayer->at306 = 0;
|
|
pPlayer->restTime = 0;
|
|
pPlayer->kickPower = 0;
|
|
pPlayer->laughCount = 0;
|
|
pPlayer->spin = 0;
|
|
pPlayer->posture = 0;
|
|
pPlayer->voodooTarget = -1;
|
|
pPlayer->voodooTargets = 0;
|
|
pPlayer->voodooVar1 = 0;
|
|
pPlayer->vodooVar2 = 0;
|
|
playerResetInertia(pPlayer);
|
|
pPlayer->zWeaponVel = 0;
|
|
pPlayer->relAim.dx = 0x4000;
|
|
pPlayer->relAim.dy = 0;
|
|
pPlayer->relAim.dz = 0;
|
|
pPlayer->aimTarget = -1;
|
|
pPlayer->zViewVel = pPlayer->zWeaponVel;
|
|
if (!(gGameOptions.nGameType == 1 && gGameOptions.bKeepKeysOnRespawn))
|
|
for (int i = 0; i < 8; i++)
|
|
pPlayer->hasKey[i] = gGameOptions.nGameType >= 2;
|
|
pPlayer->hasFlag = 0;
|
|
for (int i = 0; i < 8; i++)
|
|
pPlayer->used2[i] = -1;
|
|
for (int i = 0; i < 7; i++)
|
|
pPlayer->damageControl[i] = 0;
|
|
if (pPlayer->godMode)
|
|
playerSetGodMode(pPlayer, 1);
|
|
gInfiniteAmmo = 0;
|
|
gFullMap = 0;
|
|
pPlayer->throwPower = 0;
|
|
pPlayer->deathTime = 0;
|
|
pPlayer->nextWeapon = 0;
|
|
xvel[pSprite->index] = yvel[pSprite->index] = zvel[pSprite->index] = 0;
|
|
pInput->q16turn = 0;
|
|
pInput->keyFlags.word = 0;
|
|
pInput->forward = 0;
|
|
pInput->strafe = 0;
|
|
pInput->q16mlook = 0;
|
|
pInput->buttonFlags.byte = 0;
|
|
pInput->useFlags.byte = 0;
|
|
pPlayer->flickerEffect = 0;
|
|
pPlayer->quakeEffect = 0;
|
|
pPlayer->tiltEffect = 0;
|
|
pPlayer->visibility = 0;
|
|
pPlayer->painEffect = 0;
|
|
pPlayer->blindEffect = 0;
|
|
pPlayer->chokeEffect = 0;
|
|
pPlayer->handTime = 0;
|
|
pPlayer->weaponTimer = 0;
|
|
pPlayer->weaponState = 0;
|
|
pPlayer->weaponQav = -1;
|
|
pPlayer->hand = 0;
|
|
pPlayer->nWaterPal = 0;
|
|
playerResetPowerUps(pPlayer);
|
|
|
|
if (pPlayer == gMe)
|
|
{
|
|
viewInitializePrediction();
|
|
gViewMap.x = pPlayer->pSprite->x;
|
|
gViewMap.y = pPlayer->pSprite->y;
|
|
gViewMap.angle = pPlayer->pSprite->ang;
|
|
}
|
|
if (IsUnderwaterSector(pSprite->sectnum))
|
|
{
|
|
pPlayer->posture = 1;
|
|
pPlayer->pXSprite->medium = kMediumWater;
|
|
}
|
|
}
|
|
|
|
void playerReset(PLAYER *pPlayer)
|
|
{
|
|
static int dword_136400[] = {
|
|
3, 4, 2, 8, 9, 10, 7, 1, 1, 1, 1, 1, 1, 1
|
|
};
|
|
static int dword_136438[] = {
|
|
3, 4, 2, 8, 9, 10, 7, 1, 1, 1, 1, 1, 1, 1
|
|
};
|
|
dassert(pPlayer != NULL);
|
|
for (int i = 0; i < 14; i++)
|
|
{
|
|
pPlayer->hasWeapon[i] = gInfiniteAmmo;
|
|
pPlayer->weaponMode[i] = 0;
|
|
}
|
|
pPlayer->hasWeapon[1] = 1;
|
|
pPlayer->curWeapon = 0;
|
|
pPlayer->qavCallback = -1;
|
|
pPlayer->input.newWeapon = 1;
|
|
for (int i = 0; i < 14; i++)
|
|
{
|
|
pPlayer->weaponOrder[0][i] = dword_136400[i];
|
|
pPlayer->weaponOrder[1][i] = dword_136438[i];
|
|
}
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
if (gInfiniteAmmo)
|
|
pPlayer->ammoCount[i] = gAmmoInfo[i].max;
|
|
else
|
|
pPlayer->ammoCount[i] = 0;
|
|
}
|
|
for (int i = 0; i < 3; i++)
|
|
pPlayer->armor[i] = 0;
|
|
pPlayer->weaponTimer = 0;
|
|
pPlayer->weaponState = 0;
|
|
pPlayer->weaponQav = -1;
|
|
pPlayer->qavLoop = 0;
|
|
pPlayer->packItemId = -1;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
pPlayer->packSlots[i].isActive = 0;
|
|
pPlayer->packSlots[i].curAmount = 0;
|
|
}
|
|
|
|
/////////////////
|
|
// reset qav scene
|
|
QAVSCENE* pQavScene = &gPlayerCtrl[pPlayer->nPlayer].qavScene;
|
|
pQavScene->index = pQavScene->causedBy = pPlayer->sceneQav = -1;
|
|
pQavScene->qavResrc = NULL;
|
|
|
|
// restore default movement speed
|
|
playerResetMoveSpeed(pPlayer);
|
|
|
|
// restore default jump height
|
|
playerResetJumpHeight(pPlayer);
|
|
/////////////////
|
|
}
|
|
|
|
void playerResetMoveSpeed(PLAYER* pPlayer) {
|
|
for (int i = 0, k = 0; i < 4; i++) {
|
|
for (int a = 0; a < 3; a++, k++)
|
|
gPosture[i][a].frontAccel = gPosture[i][a].sideAccel = gPosture[i][a].backAccel = gDefaultAccel[k];
|
|
}
|
|
}
|
|
|
|
void playerResetJumpHeight(PLAYER* pPlayer) {
|
|
for (int i = 0, k = 0; i < 4; i++) {
|
|
for (int a = 0; a < 3; a++) {
|
|
gPosture[i][a].normalJumpZ = gDefaultJumpZ[k++];
|
|
gPosture[i][a].pwupJumpZ = gDefaultJumpZ[k++];
|
|
}
|
|
}
|
|
}
|
|
|
|
int dword_21EFB0[8];
|
|
ClockTicks dword_21EFD0[8];
|
|
|
|
void playerInit(int nPlayer, unsigned int a2)
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[nPlayer];
|
|
if (!(a2&1))
|
|
memset(pPlayer, 0, sizeof(PLAYER));
|
|
pPlayer->nPlayer = nPlayer;
|
|
pPlayer->teamId = nPlayer;
|
|
if (gGameOptions.nGameType == 3)
|
|
pPlayer->teamId = nPlayer&1;
|
|
pPlayer->fragCount = 0;
|
|
memset(dword_21EFB0, 0, sizeof(dword_21EFB0));
|
|
memset(dword_21EFD0, 0, sizeof(dword_21EFD0));
|
|
memset(pPlayer->fragInfo, 0, sizeof(pPlayer->fragInfo));
|
|
if (!(a2&1))
|
|
playerReset(pPlayer);
|
|
}
|
|
|
|
char sub_3A158(PLAYER *a1, spritetype *a2)
|
|
{
|
|
for (int nSprite = headspritestat[kStatThing]; nSprite >= 0; nSprite = nextspritestat[nSprite])
|
|
{
|
|
if (a2 && a2->index == nSprite)
|
|
continue;
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
if (pSprite->type == kThingDroppedLifeLeech && actOwnerIdToSpriteId(pSprite->owner) == a1->nSprite)
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
char PickupItem(PLAYER *pPlayer, spritetype *pItem) {
|
|
|
|
spritetype *pSprite = pPlayer->pSprite; XSPRITE *pXSprite = pPlayer->pXSprite;
|
|
char buffer[80]; int pickupSnd = 775; int nType = pItem->type - kItemBase;
|
|
|
|
switch (pItem->type) {
|
|
case kItemShadowCloak:
|
|
if (isGrown(pPlayer->pSprite) || !powerupActivate(pPlayer, nType)) return false;
|
|
break;
|
|
case kItemShroomShrink:
|
|
case kItemShroomGrow:
|
|
if (gModernMap) {
|
|
switch (pItem->type) {
|
|
case kItemShroomShrink:
|
|
if (isShrinked(pSprite)) return false;
|
|
break;
|
|
case kItemShroomGrow:
|
|
if (isGrown(pSprite)) return false;
|
|
break;
|
|
}
|
|
|
|
powerupActivate(pPlayer, nType);
|
|
}
|
|
break;
|
|
case kItemFlagABase:
|
|
case kItemFlagBBase: {
|
|
if (gGameOptions.nGameType != 3 || pItem->extra <= 0) return 0;
|
|
XSPRITE * pXItem = &xsprite[pItem->extra];
|
|
if (pItem->type == kItemFlagABase) {
|
|
if (pPlayer->teamId == 1) {
|
|
if ((pPlayer->hasFlag & 1) == 0 && pXItem->state) {
|
|
pPlayer->hasFlag |= 1;
|
|
pPlayer->used2[0] = pItem->index;
|
|
trTriggerSprite(pItem->index, pXItem, kCmdOff, pPlayer->nSprite);
|
|
sprintf(buffer, "%s stole Blue Flag", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8007, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
}
|
|
}
|
|
|
|
if (pPlayer->teamId == 0) {
|
|
|
|
if ((pPlayer->hasFlag & 1) != 0 && !pXItem->state) {
|
|
pPlayer->hasFlag &= ~1;
|
|
pPlayer->used2[0] = -1;
|
|
trTriggerSprite(pItem->index, pXItem, kCmdOn, pPlayer->nSprite);
|
|
sprintf(buffer, "%s returned Blue Flag", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8003, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
}
|
|
|
|
if ((pPlayer->hasFlag & 2) != 0 && pXItem->state) {
|
|
pPlayer->hasFlag &= ~2;
|
|
pPlayer->used2[1] = -1;
|
|
dword_21EFB0[pPlayer->teamId] += 10;
|
|
dword_21EFD0[pPlayer->teamId] += 240;
|
|
evSend(0, 0, 81, kCmdOn, pPlayer->nSprite);
|
|
sprintf(buffer, "%s captured Red Flag!", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8001, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
#if 0
|
|
if (dword_28E3D4 == 3 && myconnectindex == connecthead)
|
|
{
|
|
sprintf(buffer, "frag A killed B\n");
|
|
sub_7AC28(buffer);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
}
|
|
else if (pItem->type == kItemFlagBBase) {
|
|
|
|
if (pPlayer->teamId == 0) {
|
|
if ((pPlayer->hasFlag & 2) == 0 && pXItem->state) {
|
|
pPlayer->hasFlag |= 2;
|
|
pPlayer->used2[1] = pItem->index;
|
|
trTriggerSprite(pItem->index, pXItem, kCmdOff, pPlayer->nSprite);
|
|
sprintf(buffer, "%s stole Red Flag", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8006, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
}
|
|
}
|
|
|
|
if (pPlayer->teamId == 1) {
|
|
if ((pPlayer->hasFlag & 2) != 0 && !pXItem->state)
|
|
{
|
|
pPlayer->hasFlag &= ~2;
|
|
pPlayer->used2[1] = -1;
|
|
trTriggerSprite(pItem->index, pXItem, kCmdOn, pPlayer->nSprite);
|
|
sprintf(buffer, "%s returned Red Flag", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8002, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
}
|
|
if ((pPlayer->hasFlag & 1) != 0 && pXItem->state)
|
|
{
|
|
pPlayer->hasFlag &= ~1;
|
|
pPlayer->used2[0] = -1;
|
|
dword_21EFB0[pPlayer->teamId] += 10;
|
|
dword_21EFD0[pPlayer->teamId] += 240;
|
|
evSend(0, 0, 80, kCmdOn, pPlayer->nSprite);
|
|
sprintf(buffer, "%s captured Blue Flag!", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8000, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
#if 0
|
|
if (dword_28E3D4 == 3 && myconnectindex == connecthead)
|
|
{
|
|
sprintf(buffer, "frag B killed A\n");
|
|
sub_7AC28(buffer);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
case kItemFlagA:
|
|
if (gGameOptions.nGameType != 3) return 0;
|
|
evKill(pItem->index, 3, kCallbackReturnFlag);
|
|
pPlayer->hasFlag |= 1;
|
|
pPlayer->used2[0] = pItem->index;
|
|
gBlueFlagDropped = false;
|
|
break;
|
|
case kItemFlagB:
|
|
if (gGameOptions.nGameType != 3) return 0;
|
|
evKill(pItem->index, 3, kCallbackReturnFlag);
|
|
pPlayer->hasFlag |= 2;
|
|
pPlayer->used2[1] = pItem->index;
|
|
gRedFlagDropped = false;
|
|
break;
|
|
case kItemArmorBasic:
|
|
case kItemArmorBody:
|
|
case kItemArmorFire:
|
|
case kItemArmorSpirit:
|
|
case kItemArmorSuper: {
|
|
ARMORDATA *pArmorData = &armorData[pItem->type - kItemArmorBasic]; bool pickedUp = false;
|
|
if (pPlayer->armor[1] < pArmorData->atc) {
|
|
pPlayer->armor[1] = ClipHigh(pPlayer->armor[1]+pArmorData->at8, pArmorData->atc);
|
|
pickedUp = true;
|
|
}
|
|
|
|
if (pPlayer->armor[0] < pArmorData->at4) {
|
|
pPlayer->armor[0] = ClipHigh(pPlayer->armor[0]+pArmorData->at0, pArmorData->at4);
|
|
pickedUp = true;
|
|
}
|
|
|
|
if (pPlayer->armor[2] < pArmorData->at14) {
|
|
pPlayer->armor[2] = ClipHigh(pPlayer->armor[2]+pArmorData->at10, pArmorData->at14);
|
|
pickedUp = true;
|
|
}
|
|
|
|
if (!pickedUp) return 0;
|
|
pickupSnd = 779;
|
|
break;
|
|
}
|
|
case kItemCrystalBall:
|
|
if (gGameOptions.nGameType == 0 || !packAddItem(pPlayer, gItemData[nType].packSlot)) return 0;
|
|
break;
|
|
case kItemKeySkull:
|
|
case kItemKeyEye:
|
|
case kItemKeyFire:
|
|
case kItemKeyDagger:
|
|
case kItemKeySpider:
|
|
case kItemKeyMoon:
|
|
case kItemKeyKey7:
|
|
if (pPlayer->hasKey[pItem->type-99]) return 0;
|
|
pPlayer->hasKey[pItem->type-99] = 1;
|
|
pickupSnd = 781;
|
|
break;
|
|
case kItemHealthMedPouch:
|
|
case kItemHealthLifeEssense:
|
|
case kItemHealthLifeSeed:
|
|
case kItemHealthRedPotion: {
|
|
int addPower = gPowerUpInfo[nType].bonusTime;
|
|
// by NoOne: allow custom amount for item
|
|
if (gModernMap && sprite[pItem->xvel].extra >= 0 && xsprite[sprite[pItem->xvel].extra].data1 > 0)
|
|
addPower = xsprite[sprite[pItem->xvel].extra].data1;
|
|
|
|
if (!actHealDude(pXSprite, addPower, gPowerUpInfo[nType].maxTime)) return 0;
|
|
return 1;
|
|
}
|
|
case kItemHealthDoctorBag:
|
|
case kItemJumpBoots:
|
|
case kItemDivingSuit:
|
|
case kItemBeastVision:
|
|
if (!packAddItem(pPlayer, gItemData[nType].packSlot)) return 0;
|
|
break;
|
|
default:
|
|
if (!powerupActivate(pPlayer, nType)) return 0;
|
|
return 1;
|
|
}
|
|
|
|
sfxPlay3DSound(pSprite->x, pSprite->y, pSprite->z, pickupSnd, pSprite->sectnum);
|
|
return 1;
|
|
}
|
|
|
|
char PickupAmmo(PLAYER* pPlayer, spritetype* pAmmo) {
|
|
AMMOITEMDATA* pAmmoItemData = &gAmmoItemData[pAmmo->type - kItemAmmoBase];
|
|
int nAmmoType = pAmmoItemData->type;
|
|
|
|
if (pPlayer->ammoCount[nAmmoType] >= gAmmoInfo[nAmmoType].max) return 0;
|
|
else if (!gModernMap || pAmmo->extra < 0 || xsprite[pAmmo->extra].data1 <= 0)
|
|
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType]+pAmmoItemData->count, gAmmoInfo[nAmmoType].max);
|
|
// by NoOne: allow custom amount for item
|
|
else
|
|
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType] + xsprite[pAmmo->extra].data1, gAmmoInfo[nAmmoType].max);
|
|
|
|
if (pAmmoItemData->weaponType) pPlayer->hasWeapon[pAmmoItemData->weaponType] = 1;
|
|
sfxPlay3DSound(pPlayer->pSprite, 782, -1, 0);
|
|
return 1;
|
|
}
|
|
|
|
char PickupWeapon(PLAYER *pPlayer, spritetype *pWeapon) {
|
|
WEAPONITEMDATA *pWeaponItemData = &gWeaponItemData[pWeapon->type - kItemWeaponBase];
|
|
int nWeaponType = pWeaponItemData->type;
|
|
int nAmmoType = pWeaponItemData->ammoType;
|
|
if (!pPlayer->hasWeapon[nWeaponType] || gGameOptions.nWeaponSettings == 2 || gGameOptions.nWeaponSettings == 3) {
|
|
if (pWeapon->type == kItemWeaponLifeLeech && gGameOptions.nGameType > 1 && sub_3A158(pPlayer, NULL))
|
|
return 0;
|
|
pPlayer->hasWeapon[nWeaponType] = 1;
|
|
if (nAmmoType == -1) return 0;
|
|
// By NoOne: allow to set custom ammo count for weapon pickups
|
|
if (!gModernMap || pWeapon->extra < 0 || xsprite[pWeapon->extra].data1 <= 0)
|
|
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType] + pWeaponItemData->count, gAmmoInfo[nAmmoType].max);
|
|
else
|
|
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType] + xsprite[pWeapon->extra].data1, gAmmoInfo[nAmmoType].max);
|
|
|
|
int nNewWeapon = WeaponUpgrade(pPlayer, nWeaponType);
|
|
if (nNewWeapon != pPlayer->curWeapon) {
|
|
pPlayer->weaponState = 0;
|
|
pPlayer->nextWeapon = nNewWeapon;
|
|
}
|
|
sfxPlay3DSound(pPlayer->pSprite, 777, -1, 0);
|
|
return 1;
|
|
}
|
|
|
|
if (!actGetRespawnTime(pWeapon) || nAmmoType == -1 || pPlayer->ammoCount[nAmmoType] >= gAmmoInfo[nAmmoType].max) return 0;
|
|
else if (!gModernMap || pWeapon->extra < 0 || xsprite[pWeapon->extra].data1 <= 0)
|
|
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType]+pWeaponItemData->count, gAmmoInfo[nAmmoType].max);
|
|
else
|
|
pPlayer->ammoCount[nAmmoType] = ClipHigh(pPlayer->ammoCount[nAmmoType] + xsprite[pWeapon->extra].data1, gAmmoInfo[nAmmoType].max);
|
|
|
|
sfxPlay3DSound(pPlayer->pSprite, 777, -1, 0);
|
|
return 1;
|
|
}
|
|
|
|
void PickUp(PLAYER *pPlayer, spritetype *pSprite)
|
|
{
|
|
const char *msg = nullptr;
|
|
int nType = pSprite->type;
|
|
char pickedUp = 0;
|
|
int customMsg = -1;
|
|
|
|
if (gModernMap) { // by NoOne: allow custom INI message instead "Picked up"
|
|
XSPRITE* pXSprite = (pSprite->extra >= 0) ? &xsprite[pSprite->extra] : NULL;
|
|
if (pXSprite != NULL && pXSprite->txID != 3 && pXSprite->lockMsg > 0)
|
|
customMsg = pXSprite->lockMsg;
|
|
}
|
|
|
|
if (nType >= kItemBase && nType <= kItemMax) {
|
|
pickedUp = PickupItem(pPlayer, pSprite);
|
|
if (pickedUp && customMsg == -1) msg = GStrings(FStringf("TXTB_ITEM%02d", int(nType - kItemBase +1)));
|
|
|
|
} else if (nType >= kItemAmmoBase && nType < kItemAmmoMax) {
|
|
pickedUp = PickupAmmo(pPlayer, pSprite);
|
|
if (pickedUp && customMsg == -1) msg = GStrings(FStringf("TXTB_AMMO%02d", int(nType - kItemAmmoBase +1)));
|
|
|
|
} else if (nType >= kItemWeaponBase && nType < kItemWeaponMax) {
|
|
pickedUp = PickupWeapon(pPlayer, pSprite);
|
|
if (pickedUp && customMsg == -1) msg = GStrings(FStringf("TXTB_WPN%02d", int(nType - kItemWeaponBase +1)));
|
|
}
|
|
|
|
if (!pickedUp) return;
|
|
else if (pSprite->extra > 0) {
|
|
XSPRITE *pXSprite = &xsprite[pSprite->extra];
|
|
if (pXSprite->Pickup)
|
|
trTriggerSprite(pSprite->index, pXSprite, kCmdSpritePickup, pPlayer->nSprite);
|
|
}
|
|
|
|
if (!actCheckRespawn(pSprite))
|
|
actPostSprite(pSprite->index, kStatFree);
|
|
|
|
pPlayer->pickupEffect = 30;
|
|
if (pPlayer == gMe) {
|
|
if (customMsg > 0) trTextOver(customMsg - 1);
|
|
else if (msg) viewSetMessage(msg, 0, MESSAGE_PRIORITY_PICKUP);
|
|
}
|
|
}
|
|
|
|
void CheckPickUp(PLAYER *pPlayer)
|
|
{
|
|
spritetype *pSprite = pPlayer->pSprite;
|
|
int x = pSprite->x;
|
|
int y = pSprite->y;
|
|
int z = pSprite->z;
|
|
int nSector = pSprite->sectnum;
|
|
int nNextSprite;
|
|
for (int nSprite = headspritestat[kStatItem]; nSprite >= 0; nSprite = nNextSprite) {
|
|
spritetype *pItem = &sprite[nSprite];
|
|
nNextSprite = nextspritestat[nSprite];
|
|
if (pItem->flags&32)
|
|
continue;
|
|
int dx = klabs(x-pItem->x)>>4;
|
|
if (dx > 48)
|
|
continue;
|
|
int dy = klabs(y-pItem->y)>>4;
|
|
if (dy > 48)
|
|
continue;
|
|
int top, bottom;
|
|
GetSpriteExtents(pSprite, &top, &bottom);
|
|
int vb = 0;
|
|
if (pItem->z < top)
|
|
vb = (top-pItem->z)>>8;
|
|
else if (pItem->z > bottom)
|
|
vb = (pItem->z-bottom)>>8;
|
|
if (vb > 32)
|
|
continue;
|
|
if (approxDist(dx,dy) > 48)
|
|
continue;
|
|
GetSpriteExtents(pItem, &top, &bottom);
|
|
if (cansee(x, y, z, nSector, pItem->x, pItem->y, pItem->z, pItem->sectnum)
|
|
|| cansee(x, y, z, nSector, pItem->x, pItem->y, top, pItem->sectnum)
|
|
|| cansee(x, y, z, nSector, pItem->x, pItem->y, bottom, pItem->sectnum))
|
|
PickUp(pPlayer, pItem);
|
|
}
|
|
}
|
|
|
|
int ActionScan(PLAYER *pPlayer, int *a2, int *a3)
|
|
{
|
|
*a2 = 0;
|
|
*a3 = 0;
|
|
spritetype *pSprite = pPlayer->pSprite;
|
|
int x = Cos(pSprite->ang)>>16;
|
|
int y = Sin(pSprite->ang)>>16;
|
|
int z = pPlayer->slope;
|
|
int hit = HitScan(pSprite, pPlayer->zView, x, y, z, 0x10000040, 128);
|
|
int hitDist = approxDist(pSprite->x-gHitInfo.hitx, pSprite->y-gHitInfo.hity)>>4;
|
|
if (hitDist < 64)
|
|
{
|
|
switch (hit)
|
|
{
|
|
case 3:
|
|
*a2 = gHitInfo.hitsprite;
|
|
*a3 = sprite[*a2].extra;
|
|
if (*a3 > 0 && sprite[*a2].statnum == kStatThing)
|
|
{
|
|
spritetype *pSprite = &sprite[*a2];
|
|
XSPRITE *pXSprite = &xsprite[*a3];
|
|
if (pSprite->type == kThingDroppedLifeLeech)
|
|
{
|
|
if (gGameOptions.nGameType > 1 && sub_3A158(pPlayer, pSprite))
|
|
return -1;
|
|
pXSprite->data4 = pPlayer->nPlayer;
|
|
pXSprite->isTriggered = 0;
|
|
}
|
|
}
|
|
if (*a3 > 0 && xsprite[*a3].Push)
|
|
return 3;
|
|
if (sprite[*a2].statnum == kStatDude)
|
|
{
|
|
spritetype *pSprite = &sprite[*a2];
|
|
XSPRITE *pXSprite = &xsprite[*a3];
|
|
int nMass = dudeInfo[pSprite->type-kDudeBase].mass;
|
|
if (nMass)
|
|
{
|
|
int t2 = divscale(0xccccc, nMass, 8);
|
|
xvel[*a2] += mulscale16(x, t2);
|
|
yvel[*a2] += mulscale16(y, t2);
|
|
zvel[*a2] += mulscale16(z, t2);
|
|
}
|
|
if (pXSprite->Push && !pXSprite->state && !pXSprite->isTriggered)
|
|
trTriggerSprite(*a2, pXSprite, kCmdSpritePush, pPlayer->nSprite);
|
|
}
|
|
break;
|
|
case 0:
|
|
case 4:
|
|
*a2 = gHitInfo.hitwall;
|
|
*a3 = wall[*a2].extra;
|
|
if (*a3 > 0 && xwall[*a3].triggerPush)
|
|
return 0;
|
|
if (wall[*a2].nextsector >= 0)
|
|
{
|
|
*a2 = wall[*a2].nextsector;
|
|
*a3 = sector[*a2].extra;
|
|
if (*a3 > 0 && xsector[*a3].Wallpush)
|
|
return 6;
|
|
}
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
*a2 = gHitInfo.hitsect;
|
|
*a3 = sector[*a2].extra;
|
|
if (*a3 > 0 && xsector[*a3].Push)
|
|
return 6;
|
|
break;
|
|
}
|
|
}
|
|
*a2 = pSprite->sectnum;
|
|
*a3 = sector[*a2].extra;
|
|
if (*a3 > 0 && xsector[*a3].Push)
|
|
return 6;
|
|
return -1;
|
|
}
|
|
|
|
void ProcessInput(PLAYER *pPlayer)
|
|
{
|
|
spritetype *pSprite = pPlayer->pSprite;
|
|
XSPRITE *pXSprite = pPlayer->pXSprite;
|
|
int nSprite = pPlayer->nSprite;
|
|
POSTURE *pPosture = &gPosture[pPlayer->lifeMode][pPlayer->posture];
|
|
GINPUT *pInput = &pPlayer->input;
|
|
pPlayer->isRunning = pInput->syncFlags.run;
|
|
if (pInput->buttonFlags.byte || pInput->forward || pInput->strafe || pInput->q16turn)
|
|
pPlayer->restTime = 0;
|
|
else if (pPlayer->restTime >= 0)
|
|
pPlayer->restTime += 4;
|
|
WeaponProcess(pPlayer);
|
|
if (pXSprite->health == 0)
|
|
{
|
|
char bSeqStat = playerSeqPlaying(pPlayer, 16);
|
|
if (pPlayer->fraggerId != -1)
|
|
{
|
|
pPlayer->angold = pSprite->ang = getangle(sprite[pPlayer->fraggerId].x - pSprite->x, sprite[pPlayer->fraggerId].y - pSprite->y);
|
|
pPlayer->q16ang = fix16_from_int(pSprite->ang);
|
|
}
|
|
pPlayer->deathTime += 4;
|
|
if (!bSeqStat)
|
|
{
|
|
if (bVanilla)
|
|
pPlayer->q16horiz = fix16_from_int(mulscale16(0x8000-(Cos(ClipHigh(pPlayer->deathTime*8, 1024))>>15), 120));
|
|
else
|
|
pPlayer->q16horiz = mulscale16(0x8000-(Cos(ClipHigh(pPlayer->deathTime*8, 1024))>>15), F16(120));
|
|
}
|
|
if (pPlayer->curWeapon)
|
|
pInput->newWeapon = pPlayer->curWeapon;
|
|
if (pInput->keyFlags.action)
|
|
{
|
|
if (bSeqStat)
|
|
{
|
|
if (pPlayer->deathTime > 360)
|
|
seqSpawn(pPlayer->pDudeInfo->seqStartID+14, 3, pPlayer->pSprite->extra, nPlayerSurviveClient);
|
|
}
|
|
else if (seqGetStatus(3, pPlayer->pSprite->extra) < 0)
|
|
{
|
|
if (pPlayer->pSprite)
|
|
pPlayer->pSprite->type = kThingBloodChunks;
|
|
actPostSprite(pPlayer->nSprite, kStatThing);
|
|
seqSpawn(pPlayer->pDudeInfo->seqStartID+15, 3, pPlayer->pSprite->extra, -1);
|
|
playerReset(pPlayer);
|
|
if (gGameOptions.nGameType == 0 && numplayers == 1)
|
|
{
|
|
if (gDemo.at0)
|
|
gDemo.Close();
|
|
pInput->keyFlags.restart = 1;
|
|
}
|
|
else
|
|
playerStart(pPlayer->nPlayer);
|
|
}
|
|
pInput->keyFlags.action = 0;
|
|
}
|
|
return;
|
|
}
|
|
if (pPlayer->posture == 1)
|
|
{
|
|
int x = Cos(pSprite->ang);
|
|
int y = Sin(pSprite->ang);
|
|
if (pInput->forward)
|
|
{
|
|
int forward = pInput->forward;
|
|
if (forward > 0)
|
|
forward = mulscale8(pPosture->frontAccel, forward);
|
|
else
|
|
forward = mulscale8(pPosture->backAccel, forward);
|
|
xvel[nSprite] += mulscale30(forward, x);
|
|
yvel[nSprite] += mulscale30(forward, y);
|
|
}
|
|
if (pInput->strafe)
|
|
{
|
|
int strafe = pInput->strafe;
|
|
strafe = mulscale8(pPosture->sideAccel, strafe);
|
|
xvel[nSprite] += mulscale30(strafe, y);
|
|
yvel[nSprite] -= mulscale30(strafe, x);
|
|
}
|
|
}
|
|
else if (pXSprite->height < 256)
|
|
{
|
|
int speed = 0x10000;
|
|
if (pXSprite->height > 0)
|
|
speed -= divscale16(pXSprite->height, 256);
|
|
int x = Cos(pSprite->ang);
|
|
int y = Sin(pSprite->ang);
|
|
if (pInput->forward)
|
|
{
|
|
int forward = pInput->forward;
|
|
if (forward > 0)
|
|
forward = mulscale8(pPosture->frontAccel, forward);
|
|
else
|
|
forward = mulscale8(pPosture->backAccel, forward);
|
|
if (pXSprite->height)
|
|
forward = mulscale16(forward, speed);
|
|
xvel[nSprite] += mulscale30(forward, x);
|
|
yvel[nSprite] += mulscale30(forward, y);
|
|
}
|
|
if (pInput->strafe)
|
|
{
|
|
int strafe = pInput->strafe;
|
|
strafe = mulscale8(pPosture->sideAccel, strafe);
|
|
if (pXSprite->height)
|
|
strafe = mulscale16(strafe, speed);
|
|
xvel[nSprite] += mulscale30(strafe, y);
|
|
yvel[nSprite] -= mulscale30(strafe, x);
|
|
}
|
|
}
|
|
if (pInput->q16turn)
|
|
pPlayer->q16ang = (pPlayer->q16ang+pInput->q16turn)&0x7ffffff;
|
|
if (pInput->keyFlags.spin180)
|
|
{
|
|
if (!pPlayer->spin)
|
|
pPlayer->spin = -1024;
|
|
pInput->keyFlags.spin180 = 0;
|
|
}
|
|
if (pPlayer->spin < 0)
|
|
{
|
|
int speed;
|
|
if (pPlayer->posture == 1)
|
|
speed = 64;
|
|
else
|
|
speed = 128;
|
|
pPlayer->spin = ClipLow(pPlayer->spin+speed, 0);
|
|
pPlayer->q16ang += fix16_from_int(speed);
|
|
}
|
|
pPlayer->q16ang = (pPlayer->q16ang+fix16_from_int(pSprite->ang-pPlayer->angold))&0x7ffffff;
|
|
pPlayer->angold = pSprite->ang = fix16_to_int(pPlayer->q16ang);
|
|
if (!pInput->buttonFlags.jump)
|
|
pPlayer->cantJump = 0;
|
|
|
|
switch (pPlayer->posture) {
|
|
case 1:
|
|
if (pInput->buttonFlags.jump)
|
|
zvel[nSprite] -= pPosture->normalJumpZ;//0x5b05;
|
|
if (pInput->buttonFlags.crouch)
|
|
zvel[nSprite] += pPosture->normalJumpZ;//0x5b05;
|
|
break;
|
|
case 2:
|
|
if (!pInput->buttonFlags.crouch)
|
|
pPlayer->posture = 0;
|
|
break;
|
|
default:
|
|
if (!pPlayer->cantJump && pInput->buttonFlags.jump && pXSprite->height == 0) {
|
|
sfxPlay3DSound(pSprite, 700, 0, 0);
|
|
if (packItemActive(pPlayer, 4)) zvel[nSprite] = pPosture->pwupJumpZ;// -0x175555;
|
|
else zvel[nSprite] = pPosture->normalJumpZ;//-0xbaaaa;
|
|
|
|
|
|
if (isShrinked(pPlayer->pSprite)) zvel[nSprite] -= gPosture[kModeHumanShrink][pPlayer->posture].normalJumpZ;//-200000;
|
|
else if (isGrown(pPlayer->pSprite)) zvel[nSprite] += gPosture[kModeHumanGrown][pPlayer->posture].normalJumpZ; //-250000;
|
|
|
|
pPlayer->cantJump = 1;
|
|
}
|
|
|
|
|
|
if (pInput->buttonFlags.crouch)
|
|
pPlayer->posture = 2;
|
|
break;
|
|
}
|
|
if (pInput->keyFlags.action)
|
|
{
|
|
int a2, a3;
|
|
int hit = ActionScan(pPlayer, &a2, &a3);
|
|
switch (hit)
|
|
{
|
|
case 6:
|
|
if (a3 > 0 && a3 <= 2048)
|
|
{
|
|
XSECTOR *pXSector = &xsector[a3];
|
|
int key = pXSector->Key;
|
|
if (pXSector->locked && pPlayer == gMe)
|
|
{
|
|
viewSetMessage(GStrings("TXTB_LOCKED"));
|
|
sndStartSample(3062, 255, 2, 0);
|
|
}
|
|
if (!key || pPlayer->hasKey[key])
|
|
trTriggerSector(a2, pXSector, kCmdSpritePush, nSprite);
|
|
else if (pPlayer == gMe)
|
|
{
|
|
viewSetMessage(GStrings("TXTB_KEY"));
|
|
sndStartSample(3063, 255, 2, 0);
|
|
}
|
|
}
|
|
break;
|
|
case 0:
|
|
{
|
|
XWALL *pXWall = &xwall[a3];
|
|
int key = pXWall->key;
|
|
if (pXWall->locked && pPlayer == gMe)
|
|
{
|
|
viewSetMessage(GStrings("TXTB_LOCKED"));
|
|
sndStartSample(3062, 255, 2, 0);
|
|
}
|
|
if (!key || pPlayer->hasKey[key])
|
|
trTriggerWall(a2, pXWall, kCmdWallPush, pPlayer->nSprite);
|
|
else if (pPlayer == gMe)
|
|
{
|
|
viewSetMessage(GStrings("TXTB_KEY"));
|
|
sndStartSample(3063, 255, 2, 0);
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
XSPRITE *pXSprite = &xsprite[a3];
|
|
int key = pXSprite->key;
|
|
if (pXSprite->locked && pPlayer == gMe && pXSprite->lockMsg)
|
|
trTextOver(pXSprite->lockMsg);
|
|
if (!key || pPlayer->hasKey[key])
|
|
trTriggerSprite(a2, pXSprite, kCmdSpritePush, pPlayer->nSprite);
|
|
else if (pPlayer == gMe)
|
|
{
|
|
viewSetMessage(GStrings("TXTB_KEY"));
|
|
sndStartSample(3063, 255, 2, 0);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (pPlayer->handTime > 0)
|
|
pPlayer->handTime = ClipLow(pPlayer->handTime-4*(6-gGameOptions.nDifficulty), 0);
|
|
if (pPlayer->handTime <= 0 && pPlayer->hand)
|
|
{
|
|
spritetype *pSprite2 = actSpawnDude(pPlayer->pSprite, kDudeHand, pPlayer->pSprite->clipdist<<1, 0);
|
|
pSprite2->ang = (pPlayer->pSprite->ang+1024)&2047;
|
|
int nSprite = pPlayer->pSprite->index;
|
|
int x = Cos(pPlayer->pSprite->ang)>>16;
|
|
int y = Sin(pPlayer->pSprite->ang)>>16;
|
|
xvel[pSprite2->index] = xvel[nSprite] + mulscale14(0x155555, x);
|
|
yvel[pSprite2->index] = yvel[nSprite] + mulscale14(0x155555, y);
|
|
zvel[pSprite2->index] = zvel[nSprite];
|
|
pPlayer->hand = 0;
|
|
}
|
|
pInput->keyFlags.action = 0;
|
|
}
|
|
if (bVanilla)
|
|
{
|
|
if (pInput->keyFlags.lookCenter && !pInput->buttonFlags.lookUp && !pInput->buttonFlags.lookDown)
|
|
{
|
|
if (pPlayer->q16look < 0)
|
|
pPlayer->q16look = fix16_min(pPlayer->q16look+F16(4), F16(0));
|
|
if (pPlayer->q16look > 0)
|
|
pPlayer->q16look = fix16_max(pPlayer->q16look-F16(4), F16(0));
|
|
if (!pPlayer->q16look)
|
|
pInput->keyFlags.lookCenter = 0;
|
|
}
|
|
else
|
|
{
|
|
if (pInput->buttonFlags.lookUp)
|
|
pPlayer->q16look = fix16_min(pPlayer->q16look+F16(4), F16(60));
|
|
if (pInput->buttonFlags.lookDown)
|
|
pPlayer->q16look = fix16_max(pPlayer->q16look-F16(4), F16(-60));
|
|
}
|
|
pPlayer->q16look = fix16_clamp(pPlayer->q16look+pInput->q16mlook, F16(-60), F16(60));
|
|
if (pPlayer->q16look > 0)
|
|
pPlayer->q16horiz = fix16_from_int(mulscale30(120, Sin(fix16_to_int(pPlayer->q16look)<<3)));
|
|
else if (pPlayer->q16look < 0)
|
|
pPlayer->q16horiz = fix16_from_int(mulscale30(180, Sin(fix16_to_int(pPlayer->q16look)<<3)));
|
|
else
|
|
pPlayer->q16horiz = 0;
|
|
}
|
|
else
|
|
{
|
|
CONSTEXPR int upAngle = 289;
|
|
CONSTEXPR int downAngle = -347;
|
|
CONSTEXPR double lookStepUp = 4.0*upAngle/60.0;
|
|
CONSTEXPR double lookStepDown = -4.0*downAngle/60.0;
|
|
if (pInput->keyFlags.lookCenter && !pInput->buttonFlags.lookUp && !pInput->buttonFlags.lookDown)
|
|
{
|
|
if (pPlayer->q16look < 0)
|
|
pPlayer->q16look = fix16_min(pPlayer->q16look+F16(lookStepDown), F16(0));
|
|
if (pPlayer->q16look > 0)
|
|
pPlayer->q16look = fix16_max(pPlayer->q16look-F16(lookStepUp), F16(0));
|
|
if (!pPlayer->q16look)
|
|
pInput->keyFlags.lookCenter = 0;
|
|
}
|
|
else
|
|
{
|
|
if (pInput->buttonFlags.lookUp)
|
|
pPlayer->q16look = fix16_min(pPlayer->q16look+F16(lookStepUp), F16(upAngle));
|
|
if (pInput->buttonFlags.lookDown)
|
|
pPlayer->q16look = fix16_max(pPlayer->q16look-F16(lookStepDown), F16(downAngle));
|
|
}
|
|
pPlayer->q16look = fix16_clamp(pPlayer->q16look+(pInput->q16mlook<<3), F16(downAngle), F16(upAngle));
|
|
pPlayer->q16horiz = fix16_from_float(100.f*tanf(fix16_to_float(pPlayer->q16look)*fPI/1024.f));
|
|
}
|
|
int nSector = pSprite->sectnum;
|
|
int florhit = gSpriteHit[pSprite->extra].florhit & 0xc000;
|
|
char va;
|
|
if (pXSprite->height < 16 && (florhit == 0x4000 || florhit == 0))
|
|
va = 1;
|
|
else
|
|
va = 0;
|
|
if (va && (sector[nSector].floorstat&2))
|
|
{
|
|
int z1 = getflorzofslope(nSector, pSprite->x, pSprite->y);
|
|
int x2 = pSprite->x+mulscale30(64, Cos(pSprite->ang));
|
|
int y2 = pSprite->y+mulscale30(64, Sin(pSprite->ang));
|
|
short nSector2 = nSector;
|
|
updatesector(x2, y2, &nSector2);
|
|
if (nSector2 == nSector)
|
|
{
|
|
int z2 = getflorzofslope(nSector2, x2, y2);
|
|
pPlayer->q16slopehoriz = interpolate(pPlayer->q16slopehoriz, fix16_from_int(z1-z2)>>3, 0x4000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pPlayer->q16slopehoriz = interpolate(pPlayer->q16slopehoriz, F16(0), 0x4000);
|
|
if (klabs(pPlayer->q16slopehoriz) < 4)
|
|
pPlayer->q16slopehoriz = 0;
|
|
}
|
|
pPlayer->slope = (-fix16_to_int(pPlayer->q16horiz))<<7;
|
|
if (pInput->keyFlags.prevItem)
|
|
{
|
|
pInput->keyFlags.prevItem = 0;
|
|
packPrevItem(pPlayer);
|
|
}
|
|
if (pInput->keyFlags.nextItem)
|
|
{
|
|
pInput->keyFlags.nextItem = 0;
|
|
packNextItem(pPlayer);
|
|
}
|
|
if (pInput->keyFlags.useItem)
|
|
{
|
|
pInput->keyFlags.useItem = 0;
|
|
if (pPlayer->packSlots[pPlayer->packItemId].curAmount > 0)
|
|
packUseItem(pPlayer, pPlayer->packItemId);
|
|
}
|
|
if (pInput->useFlags.useBeastVision)
|
|
{
|
|
pInput->useFlags.useBeastVision = 0;
|
|
if (pPlayer->packSlots[3].curAmount > 0)
|
|
packUseItem(pPlayer, 3);
|
|
}
|
|
if (pInput->useFlags.useCrystalBall)
|
|
{
|
|
pInput->useFlags.useCrystalBall = 0;
|
|
if (pPlayer->packSlots[2].curAmount > 0)
|
|
packUseItem(pPlayer, 2);
|
|
}
|
|
if (pInput->useFlags.useJumpBoots)
|
|
{
|
|
pInput->useFlags.useJumpBoots = 0;
|
|
if (pPlayer->packSlots[4].curAmount > 0)
|
|
packUseItem(pPlayer, 4);
|
|
}
|
|
if (pInput->useFlags.useMedKit)
|
|
{
|
|
pInput->useFlags.useMedKit = 0;
|
|
if (pPlayer->packSlots[0].curAmount > 0)
|
|
packUseItem(pPlayer, 0);
|
|
}
|
|
if (pInput->keyFlags.holsterWeapon)
|
|
{
|
|
pInput->keyFlags.holsterWeapon = 0;
|
|
if (pPlayer->curWeapon)
|
|
{
|
|
WeaponLower(pPlayer);
|
|
viewSetMessage("Holstering weapon");
|
|
}
|
|
}
|
|
CheckPickUp(pPlayer);
|
|
}
|
|
|
|
void playerProcess(PLAYER *pPlayer)
|
|
{
|
|
spritetype *pSprite = pPlayer->pSprite;
|
|
int nSprite = pPlayer->nSprite;
|
|
int nXSprite = pSprite->extra;
|
|
XSPRITE *pXSprite = pPlayer->pXSprite;
|
|
POSTURE *pPosture = &gPosture[pPlayer->lifeMode][pPlayer->posture];
|
|
powerupProcess(pPlayer);
|
|
int top, bottom;
|
|
GetSpriteExtents(pSprite, &top, &bottom);
|
|
int dzb = (bottom-pSprite->z)/4;
|
|
int dzt = (pSprite->z-top)/4;
|
|
int dw = pSprite->clipdist<<2;
|
|
if (!gNoClip)
|
|
{
|
|
short nSector = pSprite->sectnum;
|
|
if (pushmove_old(&pSprite->x, &pSprite->y, &pSprite->z, &nSector, dw, dzt, dzb, CLIPMASK0) == -1)
|
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_0, 500<<4);
|
|
if (pSprite->sectnum != nSector)
|
|
{
|
|
if (nSector == -1)
|
|
{
|
|
nSector = pSprite->sectnum;
|
|
actDamageSprite(nSprite, pSprite, DAMAGE_TYPE_0, 500<<4);
|
|
}
|
|
dassert(nSector >= 0 && nSector < kMaxSectors);
|
|
ChangeSpriteSect(nSprite, nSector);
|
|
}
|
|
}
|
|
ProcessInput(pPlayer);
|
|
int nSpeed = approxDist(xvel[nSprite], yvel[nSprite]);
|
|
pPlayer->zViewVel = interpolate(pPlayer->zViewVel, zvel[nSprite], 0x7000);
|
|
int dz = pPlayer->pSprite->z-pPosture->eyeAboveZ-pPlayer->zView;
|
|
if (dz > 0)
|
|
pPlayer->zViewVel += mulscale16(dz<<8, 0xa000);
|
|
else
|
|
pPlayer->zViewVel += mulscale16(dz<<8, 0x1800);
|
|
pPlayer->zView += pPlayer->zViewVel>>8;
|
|
pPlayer->zWeaponVel = interpolate(pPlayer->zWeaponVel, zvel[nSprite], 0x5000);
|
|
dz = pPlayer->pSprite->z-pPosture->weaponAboveZ-pPlayer->zWeapon;
|
|
if (dz > 0)
|
|
pPlayer->zWeaponVel += mulscale16(dz<<8, 0x8000);
|
|
else
|
|
pPlayer->zWeaponVel += mulscale16(dz<<8, 0xc00);
|
|
pPlayer->zWeapon += pPlayer->zWeaponVel>>8;
|
|
pPlayer->bobPhase = ClipLow(pPlayer->bobPhase-4, 0);
|
|
nSpeed >>= 16;
|
|
if (pPlayer->posture == 1)
|
|
{
|
|
pPlayer->bobAmp = (pPlayer->bobAmp+17)&2047;
|
|
pPlayer->swayAmp = (pPlayer->swayAmp+17)&2047;
|
|
pPlayer->bobHeight = mulscale30(pPosture->bobV*10, Sin(pPlayer->bobAmp*2));
|
|
pPlayer->bobWidth = mulscale30(pPosture->bobH*pPlayer->bobPhase, Sin(pPlayer->bobAmp-256));
|
|
pPlayer->swayHeight = mulscale30(pPosture->swayV*pPlayer->bobPhase, Sin(pPlayer->swayAmp*2));
|
|
pPlayer->swayWidth = mulscale30(pPosture->swayH*pPlayer->bobPhase, Sin(pPlayer->swayAmp-0x155));
|
|
}
|
|
else
|
|
{
|
|
if (pXSprite->height < 256)
|
|
{
|
|
pPlayer->bobAmp = (pPlayer->bobAmp+pPosture->pace[pPlayer->isRunning]*4) & 2047;
|
|
pPlayer->swayAmp = (pPlayer->swayAmp+(pPosture->pace[pPlayer->isRunning]*4)/2) & 2047;
|
|
if (pPlayer->isRunning)
|
|
{
|
|
if (pPlayer->bobPhase < 60)
|
|
pPlayer->bobPhase = ClipHigh(pPlayer->bobPhase+nSpeed, 60);
|
|
}
|
|
else
|
|
{
|
|
if (pPlayer->bobPhase < 30)
|
|
pPlayer->bobPhase = ClipHigh(pPlayer->bobPhase+nSpeed, 30);
|
|
}
|
|
}
|
|
pPlayer->bobHeight = mulscale30(pPosture->bobV*pPlayer->bobPhase, Sin(pPlayer->bobAmp*2));
|
|
pPlayer->bobWidth = mulscale30(pPosture->bobH*pPlayer->bobPhase, Sin(pPlayer->bobAmp-256));
|
|
pPlayer->swayHeight = mulscale30(pPosture->swayV*pPlayer->bobPhase, Sin(pPlayer->swayAmp*2));
|
|
pPlayer->swayWidth = mulscale30(pPosture->swayH*pPlayer->bobPhase, Sin(pPlayer->swayAmp-0x155));
|
|
}
|
|
pPlayer->flickerEffect = 0;
|
|
pPlayer->quakeEffect = ClipLow(pPlayer->quakeEffect-4, 0);
|
|
pPlayer->tiltEffect = ClipLow(pPlayer->tiltEffect-4, 0);
|
|
pPlayer->visibility = ClipLow(pPlayer->visibility-4, 0);
|
|
pPlayer->painEffect = ClipLow(pPlayer->painEffect-4, 0);
|
|
pPlayer->blindEffect = ClipLow(pPlayer->blindEffect-4, 0);
|
|
pPlayer->pickupEffect = ClipLow(pPlayer->pickupEffect-4, 0);
|
|
if (pPlayer == gMe && gMe->pXSprite->health == 0)
|
|
pPlayer->hand = 0;
|
|
if (!pXSprite->health)
|
|
return;
|
|
pPlayer->isUnderwater = 0;
|
|
if (pPlayer->posture == 1)
|
|
{
|
|
pPlayer->isUnderwater = 1;
|
|
int nSector = pSprite->sectnum;
|
|
int nLink = gLowerLink[nSector];
|
|
if (nLink > 0 && (sprite[nLink].type == kMarkerLowGoo || sprite[nLink].type == kMarkerLowWater))
|
|
{
|
|
if (getceilzofslope(nSector, pSprite->x, pSprite->y) > pPlayer->zView)
|
|
pPlayer->isUnderwater = 0;
|
|
}
|
|
}
|
|
if (!pPlayer->isUnderwater)
|
|
{
|
|
pPlayer->underwaterTime = 1200;
|
|
pPlayer->chokeEffect = 0;
|
|
if (packItemActive(pPlayer, 1))
|
|
packUseItem(pPlayer, 1);
|
|
}
|
|
int nType = kDudePlayer1-kDudeBase;
|
|
switch (pPlayer->posture)
|
|
{
|
|
case 1:
|
|
seqSpawn(dudeInfo[nType].seqStartID+9, 3, nXSprite, -1);
|
|
break;
|
|
case 2:
|
|
seqSpawn(dudeInfo[nType].seqStartID+10, 3, nXSprite, -1);
|
|
break;
|
|
default:
|
|
if (!nSpeed)
|
|
seqSpawn(dudeInfo[nType].seqStartID, 3, nXSprite, -1);
|
|
else
|
|
seqSpawn(dudeInfo[nType].seqStartID+8, 3, nXSprite, -1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
spritetype *playerFireMissile(PLAYER *pPlayer, int a2, int a3, int a4, int a5, int a6)
|
|
{
|
|
return actFireMissile(pPlayer->pSprite, a2, pPlayer->zWeapon-pPlayer->pSprite->z, a3, a4, a5, a6);
|
|
}
|
|
|
|
spritetype * playerFireThing(PLAYER *pPlayer, int a2, int a3, int thingType, int a5)
|
|
{
|
|
dassert(thingType >= kThingBase && thingType < kThingMax);
|
|
return actFireThing(pPlayer->pSprite, a2, pPlayer->zWeapon-pPlayer->pSprite->z, pPlayer->slope+a3, thingType, a5);
|
|
}
|
|
|
|
void playerFrag(PLAYER *pKiller, PLAYER *pVictim)
|
|
{
|
|
dassert(pKiller != NULL);
|
|
dassert(pVictim != NULL);
|
|
|
|
char buffer[128] = "";
|
|
int nKiller = pKiller->pSprite->type-kDudePlayer1;
|
|
dassert(nKiller >= 0 && nKiller < kMaxPlayers);
|
|
int nVictim = pVictim->pSprite->type-kDudePlayer1;
|
|
dassert(nVictim >= 0 && nVictim < kMaxPlayers);
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
sprintf(buffer, "frag %d killed %d\n", pKiller->nPlayer+1, pVictim->nPlayer+1);
|
|
sub_7AC28(buffer);
|
|
buffer[0] = 0;
|
|
}
|
|
if (nKiller == nVictim)
|
|
{
|
|
pVictim->fraggerId = -1;
|
|
if (VanillaMode() || gGameOptions.nGameType != 1)
|
|
{
|
|
pVictim->fragCount--;
|
|
pVictim->fragInfo[nVictim]--;
|
|
}
|
|
if (gGameOptions.nGameType == 3)
|
|
dword_21EFB0[pVictim->teamId]--;
|
|
int nMessage = Random(5);
|
|
int nSound = gSuicide[nMessage].at4;
|
|
if (pVictim == gMe && gMe->handTime <= 0)
|
|
{
|
|
sprintf(buffer, GStrings("TXTB_KILLSELF"));
|
|
if (gGameOptions.nGameType > 0 && nSound >= 0)
|
|
sndStartSample(nSound, 255, 2, 0);
|
|
}
|
|
else
|
|
{
|
|
sprintf(buffer, gSuicide[nMessage].at0, gProfile[nVictim].name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (VanillaMode() || gGameOptions.nGameType != 1)
|
|
{
|
|
pKiller->fragCount++;
|
|
pKiller->fragInfo[nKiller]++;
|
|
}
|
|
if (gGameOptions.nGameType == 3)
|
|
{
|
|
if (pKiller->teamId == pVictim->teamId)
|
|
dword_21EFB0[pKiller->teamId]--;
|
|
else
|
|
{
|
|
dword_21EFB0[pKiller->teamId]++;
|
|
dword_21EFD0[pKiller->teamId]+=120;
|
|
}
|
|
}
|
|
int nMessage = Random(25);
|
|
int nSound = gVictory[nMessage].at4;
|
|
const char* pzMessage = gVictory[nMessage].at0;
|
|
sprintf(buffer, pzMessage, gProfile[nKiller].name, gProfile[nVictim].name);
|
|
if (gGameOptions.nGameType > 0 && nSound >= 0 && pKiller == gMe)
|
|
sndStartSample(nSound, 255, 2, 0);
|
|
}
|
|
viewSetMessage(buffer);
|
|
}
|
|
|
|
void FragPlayer(PLAYER *pPlayer, int nSprite)
|
|
{
|
|
spritetype *pSprite = NULL;
|
|
if (nSprite >= 0)
|
|
pSprite = &sprite[nSprite];
|
|
if (pSprite && IsPlayerSprite(pSprite))
|
|
{
|
|
PLAYER *pKiller = &gPlayer[pSprite->type - kDudePlayer1];
|
|
playerFrag(pKiller, pPlayer);
|
|
int nTeam1 = pKiller->teamId&1;
|
|
int nTeam2 = pPlayer->teamId&1;
|
|
if (nTeam1 == 0)
|
|
{
|
|
if (nTeam1 != nTeam2)
|
|
evSend(0, 0, 15, kCmdToggle, pKiller->nSprite);
|
|
else
|
|
evSend(0, 0, 16, kCmdToggle, pKiller->nSprite);
|
|
}
|
|
else
|
|
{
|
|
if (nTeam1 == nTeam2)
|
|
evSend(0, 0, 16, kCmdToggle, pKiller->nSprite);
|
|
else
|
|
evSend(0, 0, 15, kCmdToggle, pKiller->nSprite);
|
|
}
|
|
}
|
|
}
|
|
|
|
int playerDamageArmor(PLAYER *pPlayer, DAMAGE_TYPE nType, int nDamage)
|
|
{
|
|
DAMAGEINFO *pDamageInfo = &damageInfo[nType];
|
|
int nArmorType = pDamageInfo->at0;
|
|
if (nArmorType >= 0 && pPlayer->armor[nArmorType])
|
|
{
|
|
#if 0
|
|
int vbp = (nDamage*7)/8-nDamage/4;
|
|
int v8 = pPlayer->at33e[nArmorType];
|
|
int t = nDamage/4 + vbp * v8 / 3200;
|
|
v8 -= t;
|
|
#endif
|
|
int v8 = pPlayer->armor[nArmorType];
|
|
int t = scale(v8, 0, 3200, nDamage/4, (nDamage*7)/8);
|
|
v8 -= t;
|
|
nDamage -= t;
|
|
pPlayer->armor[nArmorType] = ClipLow(v8, 0);
|
|
}
|
|
return nDamage;
|
|
}
|
|
|
|
spritetype *sub_40A94(PLAYER *pPlayer, int a2)
|
|
{
|
|
char buffer[80];
|
|
spritetype *pSprite = NULL;
|
|
switch (a2)
|
|
{
|
|
case kItemFlagA:
|
|
pPlayer->hasFlag &= ~1;
|
|
pSprite = actDropObject(pPlayer->pSprite, kItemFlagA);
|
|
if (pSprite)
|
|
pSprite->owner = pPlayer->used2[0];
|
|
gBlueFlagDropped = true;
|
|
sprintf(buffer, "%s dropped Blue Flag", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8005, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
break;
|
|
case kItemFlagB:
|
|
pPlayer->hasFlag &= ~2;
|
|
pSprite = actDropObject(pPlayer->pSprite, kItemFlagB);
|
|
if (pSprite)
|
|
pSprite->owner = pPlayer->used2[1];
|
|
gRedFlagDropped = true;
|
|
sprintf(buffer, "%s dropped Red Flag", gProfile[pPlayer->nPlayer].name);
|
|
sndStartSample(8004, 255, 2, 0);
|
|
viewSetMessage(buffer);
|
|
break;
|
|
}
|
|
return pSprite;
|
|
}
|
|
|
|
int playerDamageSprite(int nSource, PLAYER *pPlayer, DAMAGE_TYPE nDamageType, int nDamage)
|
|
{
|
|
dassert(nSource < kMaxSprites);
|
|
dassert(pPlayer != NULL);
|
|
if (pPlayer->damageControl[nDamageType])
|
|
return 0;
|
|
nDamage = playerDamageArmor(pPlayer, nDamageType, nDamage);
|
|
pPlayer->painEffect = ClipHigh(pPlayer->painEffect+(nDamage>>3), 600);
|
|
|
|
spritetype *pSprite = pPlayer->pSprite;
|
|
XSPRITE *pXSprite = pPlayer->pXSprite;
|
|
int nXSprite = pSprite->extra;
|
|
int nXSector = sector[pSprite->sectnum].extra;
|
|
DUDEINFO *pDudeInfo = &dudeInfo[pSprite->type-kDudeBase];
|
|
int nDeathSeqID = -1;
|
|
int nKneelingPlayer = -1;
|
|
int nSprite = pSprite->index;
|
|
char va = playerSeqPlaying(pPlayer, 16);
|
|
if (!pXSprite->health)
|
|
{
|
|
if (va)
|
|
{
|
|
switch (nDamageType)
|
|
{
|
|
case DAMAGE_TYPE_5:
|
|
nDeathSeqID = 18;
|
|
sfxPlay3DSound(pSprite, 716, 0, 0);
|
|
break;
|
|
case DAMAGE_TYPE_3:
|
|
GibSprite(pSprite, GIBTYPE_7, NULL, NULL);
|
|
GibSprite(pSprite, GIBTYPE_15, NULL, NULL);
|
|
pPlayer->pSprite->cstat |= 32768;
|
|
nDeathSeqID = 17;
|
|
break;
|
|
default:
|
|
{
|
|
int top, bottom;
|
|
GetSpriteExtents(pSprite, &top, &bottom);
|
|
CGibPosition gibPos(pSprite->x, pSprite->y, top);
|
|
CGibVelocity gibVel(xvel[pSprite->index]>>1, yvel[pSprite->index]>>1, -0xccccc);
|
|
GibSprite(pSprite, GIBTYPE_27, &gibPos, &gibVel);
|
|
GibSprite(pSprite, GIBTYPE_7, NULL, NULL);
|
|
fxSpawnBlood(pSprite, nDamage<<4);
|
|
fxSpawnBlood(pSprite, nDamage<<4);
|
|
nDeathSeqID = 17;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int nHealth = pXSprite->health-nDamage;
|
|
pXSprite->health = ClipLow(nHealth, 0);
|
|
if (pXSprite->health > 0 && pXSprite->health < 16)
|
|
{
|
|
nDamageType = DAMAGE_TYPE_2;
|
|
pXSprite->health = 0;
|
|
nHealth = -25;
|
|
}
|
|
if (pXSprite->health > 0)
|
|
{
|
|
DAMAGEINFO *pDamageInfo = &damageInfo[nDamageType];
|
|
int nSound;
|
|
if (nDamage >= (10<<4))
|
|
nSound = pDamageInfo->at4[0];
|
|
else
|
|
nSound = pDamageInfo->at4[Random(3)];
|
|
if (nDamageType == DAMAGE_TYPE_4 && pXSprite->medium == kMediumWater && !pPlayer->hand)
|
|
nSound = 714;
|
|
sfxPlay3DSound(pSprite, nSound, 0, 6);
|
|
return nDamage;
|
|
}
|
|
sfxKill3DSound(pPlayer->pSprite, -1, 441);
|
|
if (gGameOptions.nGameType == 3 && pPlayer->hasFlag) {
|
|
if (pPlayer->hasFlag&1) sub_40A94(pPlayer, kItemFlagA);
|
|
if (pPlayer->hasFlag&2) sub_40A94(pPlayer, kItemFlagB);
|
|
}
|
|
pPlayer->deathTime = 0;
|
|
pPlayer->qavLoop = 0;
|
|
pPlayer->curWeapon = 0;
|
|
pPlayer->fraggerId = nSource;
|
|
pPlayer->voodooTargets = 0;
|
|
if (nDamageType == DAMAGE_TYPE_3 && nDamage < (9<<4))
|
|
nDamageType = DAMAGE_TYPE_0;
|
|
switch (nDamageType)
|
|
{
|
|
case DAMAGE_TYPE_3:
|
|
sfxPlay3DSound(pSprite, 717, 0, 0);
|
|
GibSprite(pSprite, GIBTYPE_7, NULL, NULL);
|
|
GibSprite(pSprite, GIBTYPE_15, NULL, NULL);
|
|
pPlayer->pSprite->cstat |= 32768;
|
|
nDeathSeqID = 2;
|
|
break;
|
|
case DAMAGE_TYPE_1:
|
|
sfxPlay3DSound(pSprite, 718, 0, 0);
|
|
nDeathSeqID = 3;
|
|
break;
|
|
case DAMAGE_TYPE_4:
|
|
nDeathSeqID = 1;
|
|
break;
|
|
default:
|
|
if (nHealth < -20 && gGameOptions.nGameType >= 2 && Chance(0x4000))
|
|
{
|
|
DAMAGEINFO *pDamageInfo = &damageInfo[nDamageType];
|
|
sfxPlay3DSound(pSprite, pDamageInfo->at10[0], 0, 2);
|
|
nDeathSeqID = 16;
|
|
nKneelingPlayer = nPlayerKneelClient;
|
|
powerupActivate(pPlayer, kPwUpDeliriumShroom);
|
|
pXSprite->target = nSource;
|
|
evPost(pSprite->index, 3, 15, kCallbackFinishHim);
|
|
}
|
|
else
|
|
{
|
|
sfxPlay3DSound(pSprite, 716, 0, 0);
|
|
nDeathSeqID = 1;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (nDeathSeqID < 0)
|
|
return nDamage;
|
|
if (nDeathSeqID != 16)
|
|
{
|
|
powerupClear(pPlayer);
|
|
if (nXSector > 0 && xsector[nXSector].Exit)
|
|
trTriggerSector(pSprite->sectnum, &xsector[nXSector], kCmdSectorExit, nSprite);
|
|
pSprite->flags |= 7;
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
if (gPlayer[p].fraggerId == nSprite && gPlayer[p].deathTime > 0)
|
|
gPlayer[p].fraggerId = -1;
|
|
}
|
|
FragPlayer(pPlayer, nSource);
|
|
trTriggerSprite(nSprite, pXSprite, kCmdOff, nSource);
|
|
}
|
|
dassert(gSysRes.Lookup(pDudeInfo->seqStartID + nDeathSeqID, "SEQ") != NULL);
|
|
seqSpawn(pDudeInfo->seqStartID+nDeathSeqID, 3, nXSprite, nKneelingPlayer);
|
|
return nDamage;
|
|
}
|
|
|
|
int UseAmmo(PLAYER *pPlayer, int nAmmoType, int nDec)
|
|
{
|
|
if (gInfiniteAmmo)
|
|
return 9999;
|
|
if (nAmmoType == -1)
|
|
return 9999;
|
|
pPlayer->ammoCount[nAmmoType] = ClipLow(pPlayer->ammoCount[nAmmoType]-nDec, 0);
|
|
return pPlayer->ammoCount[nAmmoType];
|
|
}
|
|
|
|
void sub_41250(PLAYER *pPlayer)
|
|
{
|
|
int v4 = pPlayer->aim.dz;
|
|
int dz = pPlayer->zWeapon-pPlayer->pSprite->z;
|
|
if (UseAmmo(pPlayer, 9, 0) < 8)
|
|
{
|
|
pPlayer->voodooTargets = 0;
|
|
return;
|
|
}
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
int ang1 = (pPlayer->voodooVar1+pPlayer->vodooVar2)&2047;
|
|
actFireVector(pPlayer->pSprite, 0, dz, Cos(ang1)>>16, Sin(ang1)>>16, v4, VECTOR_TYPE_21);
|
|
int ang2 = (pPlayer->voodooVar1+2048-pPlayer->vodooVar2)&2047;
|
|
actFireVector(pPlayer->pSprite, 0, dz, Cos(ang2)>>16, Sin(ang2)>>16, v4, VECTOR_TYPE_21);
|
|
}
|
|
pPlayer->voodooTargets = ClipLow(pPlayer->voodooTargets-1, 0);
|
|
}
|
|
|
|
void playerLandingSound(PLAYER *pPlayer)
|
|
{
|
|
static int surfaceSound[] = {
|
|
-1,
|
|
600,
|
|
601,
|
|
602,
|
|
603,
|
|
604,
|
|
605,
|
|
605,
|
|
605,
|
|
600,
|
|
605,
|
|
605,
|
|
605,
|
|
604,
|
|
603
|
|
};
|
|
spritetype *pSprite = pPlayer->pSprite;
|
|
SPRITEHIT *pHit = &gSpriteHit[pSprite->extra];
|
|
if (pHit->florhit)
|
|
{
|
|
if (!gGameOptions.bFriendlyFire && IsTargetTeammate(pPlayer, &sprite[pHit->florhit & 0x3fff]))
|
|
return;
|
|
char nSurf = tileGetSurfType(pHit->florhit);
|
|
if (nSurf)
|
|
sfxPlay3DSound(pSprite, surfaceSound[nSurf], -1, 0);
|
|
}
|
|
}
|
|
|
|
void PlayerSurvive(int, int nXSprite)
|
|
{
|
|
char buffer[80];
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
int nSprite = pXSprite->reference;
|
|
spritetype *pSprite = &sprite[nSprite];
|
|
actHealDude(pXSprite, 1, 2);
|
|
if (gGameOptions.nGameType > 0 && numplayers > 1)
|
|
{
|
|
sfxPlay3DSound(pSprite, 3009, 0, 6);
|
|
if (IsPlayerSprite(pSprite))
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[pSprite->type-kDudePlayer1];
|
|
if (pPlayer == gMe)
|
|
viewSetMessage(GStrings("TXT_LIVEAGAIM"));
|
|
else
|
|
{
|
|
sprintf(buffer, "%s lives again!", gProfile[pPlayer->nPlayer].name);
|
|
viewSetMessage(buffer);
|
|
}
|
|
pPlayer->input.newWeapon = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerKneelsOver(int, int nXSprite)
|
|
{
|
|
XSPRITE *pXSprite = &xsprite[nXSprite];
|
|
for (int p = connecthead; p >= 0; p = connectpoint2[p])
|
|
{
|
|
if (gPlayer[p].pXSprite == pXSprite)
|
|
{
|
|
PLAYER *pPlayer = &gPlayer[p];
|
|
playerDamageSprite(pPlayer->fraggerId, pPlayer, DAMAGE_TYPE_5, 500<<4);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
class PlayerLoadSave : public LoadSave
|
|
{
|
|
public:
|
|
virtual void Load(void);
|
|
virtual void Save(void);
|
|
};
|
|
|
|
void PlayerLoadSave::Load(void)
|
|
{
|
|
|
|
const char buffer[2048] = "";
|
|
Read(dword_21EFB0, sizeof(dword_21EFB0));
|
|
Read(&gNetPlayers, sizeof(gNetPlayers));
|
|
Read(&gProfile, sizeof(gProfile));
|
|
Read(&gPlayer, sizeof(gPlayer));
|
|
|
|
Read((void*)&buffer, sizeof(kPlayerCtrlSigStart));
|
|
Read(&gPlayerCtrl, sizeof(gPlayerCtrl));
|
|
Read((void*)&buffer, sizeof(kPlayerCtrlSigEnd));
|
|
|
|
for (int i = 0; i < gNetPlayers; i++) {
|
|
gPlayer[i].pSprite = &sprite[gPlayer[i].nSprite];
|
|
gPlayer[i].pXSprite = &xsprite[gPlayer[i].pSprite->extra];
|
|
gPlayer[i].pDudeInfo = &dudeInfo[gPlayer[i].pSprite->type-kDudeBase];
|
|
|
|
// by NoOne: load qav scene
|
|
if (gPlayer[i].sceneQav != -1) {
|
|
if (gPlayerCtrl[i].qavScene.qavResrc == NULL)
|
|
gPlayer[i].sceneQav = -1;
|
|
else {
|
|
QAV* pQav = qavSceneLoad(gPlayer[i].sceneQav);
|
|
if (pQav) {
|
|
gPlayerCtrl[i].qavScene.qavResrc = pQav;
|
|
gPlayerCtrl[i].qavScene.qavResrc->Preload();
|
|
} else {
|
|
gPlayer[i].sceneQav = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// by NoOne: load posture info
|
|
/*for (int a = 0; a < kModeMax; a++) {
|
|
for (int b = 0; b < kPostureMax; b++) {
|
|
gPosture[a][b] = gPlayerCtrl[i].posture[a][b];
|
|
}
|
|
}*/
|
|
}
|
|
}
|
|
|
|
void PlayerLoadSave::Save(void)
|
|
{
|
|
Write(dword_21EFB0, sizeof(dword_21EFB0));
|
|
Write(&gNetPlayers, sizeof(gNetPlayers));
|
|
Write(&gProfile, sizeof(gProfile));
|
|
Write(&gPlayer, sizeof(gPlayer));
|
|
|
|
|
|
////// by NoOne: copy posture to TRPLAYERCTRL before saving the game
|
|
/*for (int i = 0; i < gNetPlayers; i++) {
|
|
for (int a = 0; a < kModeMax; a++) {
|
|
for (int b = 0; b < kPostureMax; b++) {
|
|
gPlayerCtrl[i].posture[a][b] = gPosture[a][b];
|
|
}
|
|
}
|
|
}*/
|
|
Write((void*)kPlayerCtrlSigStart, sizeof(kPlayerCtrlSigStart));
|
|
Write(&gPlayerCtrl, sizeof(gPlayerCtrl));
|
|
Write((void*)kPlayerCtrlSigEnd, sizeof(kPlayerCtrlSigEnd));
|
|
//////
|
|
}
|
|
|
|
static PlayerLoadSave *myLoadSave;
|
|
|
|
void PlayerLoadSaveConstruct(void)
|
|
{
|
|
myLoadSave = new PlayerLoadSave();
|
|
}
|
|
|
|
END_BLD_NS
|