raze/polymer
helixhorned a6a4e30bbc Fix playing ambient sounds at max volume for split sec on entering their range.
This is done by always calling FX_PlayAuto3D() to play such sounds. It now
additionally takes a third argument 'loophow', permissible values being
FX_ONESHOT and FX_LOOP.

git-svn-id: https://svn.eduke32.com/eduke32@3631 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-31 18:58:17 +00:00
..
eduke32 Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
synthesis.sh Revert "Make synthesis use i686-w64-mingw32-gcc-4.7.2-release-linux64 + native NASM." 2012-12-31 23:39:36 +00:00