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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
a68ef20182
I was checking for GCC >= 4.7, while Clangs pretends to be GCC 4.2. Use a feature test macro instead. The comment I made in r4161 regarding GCC vs. Clang code was wrong. Now, Clang generates slightly faster code for these cases (solid and masked 4-pixel wide vlines). git-svn-id: https://svn.eduke32.com/eduke32@4182 1a8010ca-5511-0410-912e-c29ae57300e0 |
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