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0e19d4262e
Also added an "end game" flag to the mapinfo. For those who like to assemble single levels into custom episodes. More features for that to come. ;)
22 lines
532 B
C++
22 lines
532 B
C++
#pragma once
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#include "filesystem/resourcefile.h"
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void OpenSaveGameForWrite(const char *name);
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bool OpenSaveGameForRead(const char *name);
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FileWriter *WriteSavegameChunk(const char *name);
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FileReader ReadSavegameChunk(const char *name);
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bool FinishSavegameWrite();
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void FinishSavegameRead();
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// Savegame utilities
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class FileReader;
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FString G_BuildSaveName (const char *prefix);
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int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu);
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void G_WriteSaveHeader(const char* name);
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#define SAVEGAME_EXT ".dsave"
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