raze/polymer/eduke32/build/include
2010-10-31 19:54:03 +00:00
..
msvc
a.h
baselayer.h Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. 2010-10-31 19:54:03 +00:00
build.h Sector-like sprite clipping. Check samples/spriteclip.txt. 2010-10-28 20:17:22 +00:00
cache1d.h New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error. 2010-10-17 14:49:39 +00:00
compat.h msvc compile fix 2010-09-01 02:35:36 +00:00
crc32.h
dxdidf.h
dynamicgtk.h
editor.h Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips. 2010-09-30 23:05:40 +00:00
glbuild.h
glext.h
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
malloc.c.h
md4.h
mdsprite.h
mutex.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
nedmalloc.h
osd.h
osxbits.h
osxmain.h
polymer.h Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction. 2010-07-26 22:36:45 +00:00
polymost.h
pragmas.h
prlights.h Fixes compilation for now. Now if my executable would start... 2010-08-12 13:38:37 +00:00
quicklz.h
rawinput.h
scancodes.h
scriptfile.h bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files. 2010-08-14 21:32:28 +00:00
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h