raze/polymer/eduke32
2013-04-25 21:10:22 +00:00
..
build Lunatic (map-int VX) build: implement loading <V7 maps. 2013-04-25 21:10:22 +00:00
package a.m32: add user variable 'override_basepal'. 2013-04-22 10:35:50 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template: 2013-04-25 17:49:10 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project 2012-12-16 04:04:25 +00:00
Makefile Lunatic/OS X: generate bytecode in object files from LuaJIT. 2013-04-17 20:34:59 +00:00
Makefile.common OS X: Pass -Wno-narrowing only with GCC 4.3+, fixing arttool build on my setup. 2013-04-17 20:34:51 +00:00
Makefile.deps MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue. 2013-03-27 01:38:21 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00