raze/source/games/duke/src
2020-09-27 12:52:26 +02:00
..
2d_d.cpp - added credit screen handling for Duke Nukem 1.3. 2020-09-25 20:22:30 +02:00
2d_r.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
actors.cpp - Duke: Make changes in ce7af5fe0e easier to read by way of aliases. 2020-09-24 09:05:42 +10:00
actors_d.cpp - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
animatesprites_d.cpp - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
animatesprites_r.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
d_menu.cpp - Duke: Tune menu light amounts. 2020-09-27 17:52:20 +10:00
dispatch.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
duke3d.h - added credit screen handling for Duke Nukem 1.3. 2020-09-25 20:22:30 +02:00
flags_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view. 2020-09-23 23:12:59 +10:00
game.cpp - added a parser for WT's developer commentary definitions. 2020-09-26 16:18:44 +02:00
game_misc.cpp - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
gamedef.cpp - fixed: concmd_actor wrote beyond the end of the ScriptCode array. 2020-09-26 12:46:56 +02:00
gameexec.cpp Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking' 2020-09-22 23:32:28 +02:00
gameloop.cpp - Duke: Change fix in 6e9576b871 to be outside of donewgame() in case player is loading a map from the command line. 2020-09-26 09:17:50 +10:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
global.h - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
hudweapon_d.cpp - Duke: Don't display cracking knuckles while in 3rd person view. 2020-09-25 16:17:34 +10:00
hudweapon_r.cpp - RR: Don't draw weapon on screen when in 3rd person view. 2020-09-25 16:17:55 +10:00
inlines.h - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
input.cpp - processMovement(): Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying. 2020-09-25 22:26:50 +10:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Duke: Change a few ps[] to use the p alias available following changes in f4fff5ee30. 2020-09-25 00:09:31 +10:00
player_d.cpp - SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-27 02:07:07 +10:00
player_r.cpp - SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-27 02:07:07 +10:00
player_w.cpp - SW: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-27 02:07:07 +10:00
prediction.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
premap_d.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
premap_r.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
render.cpp - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
savegame.cpp - Duke: must serialize SB_CENTERVIEW (but no other bits.) 2020-09-23 18:18:23 +02:00
sbar.cpp - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - Duke/RR: Fix alt HUD health flashing when > 100. 2020-09-27 02:27:03 +10:00
sbar_r.cpp - Duke/RR: Fix alt HUD health flashing when > 100. 2020-09-27 02:27:03 +10:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing. 2020-09-27 12:52:26 +02:00
sectors_r.cpp - more stat constants 2020-09-23 19:24:01 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing. 2020-09-27 12:52:26 +02:00
sounds.h - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
spawn.cpp - more stat constants 2020-09-23 19:24:01 +02:00
spawn_d.cpp - World Tour: Fixed missing smoke on burning monsters 2020-09-23 19:24:40 +02:00
spawn_r.cpp - changespritestat literal number replacement 2020-09-23 18:51:43 +02:00
types.h - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00